30 December 2018, 13:01 | #1 |
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EAB/Lemon Super League 2019 Round 1: Game Vote
EAB/Lemon Super League 2019 Round 1: Game Vote Starts: 12:01 December 30th 2018 Finishes: 11:59 January 13th Welcome to Season XII of the English Amiga Board's and Lemon Amiga's joint Super League! There are 3 notable changes for the new season: 1. All Rounds and voting threads now run from Sunday 12:01 pm (NOON) to Sunday 11:59 am (NOON) Greenwich Mean Time (so 13:01 to 12:59 Central European Time)! This means you can have a last session at the current game on Sunday morning and then start the new game after lunch. 2. Last season's games aren't allowed anymore in "Open" rounds. So they are more like Open* rounds now. That's to prevent from turning this into the F1 Super League. Half of the participants love F1GP, the other half seems to hate it. This year it'll make a pause (there's still Indy 500 to play though...). 3. The 4th Special Round (Round 13) has been changed from a Double Open Round into a "Modern Games > 1995" Double Round. Round 9 is now a Genre round: we'll play a golf or a tennis game (of course the genre will change each year). Here's the new 2019 Season Schedule. Rules Full rules are here. Vote for five games. Your first choice gets 5 points, second 4 pts, third 3 pts, fourth 2 pts, fifth 1 pt. Remember to choose games suitable for competition play. Edited votes will be discounted (unless told otherwise) so think before you post. Please only vote on one board - either EAB or Lemon. If a game comes in ECS and AGA versions, please state your preference in your vote. In the event the versions differ gameplay-wise, the version with most votes will be played. ECS is the default if you don't specify. Because rexsu won Round 14 of the last season (MAX Rally) he has double voting power. Tactical or nosey voters can see the Lemon voting thread here. Voting is not allowed for games played between 2013-2018: 2018 Season R01: Pinball Dreams R02: F1 (Domark) R03: Alien Fish Finger (2011 edition) R03: Screech R04: Microprose Formula One Grand Prix R05: Rainbow Islands R06: Paradroid 90 R06: Saint Dragon R07: Ziriax R08: Lotus Turbo Challenge 2 R09: Zarathrusta R09: Zool 2 R10: PGA Tour Golf R11: Toki R12: Sensible World of Soccer R12: Speedball 2 R13: James Pond - Underwater Agent R14: MAX Rally 2017 Season R01: Rick Dangerous II R02: Apidya R03: Blocky Skies R03: The Adventures of Quik&Silva R04: Mega Typhoon R05: Pac-Mania R06: Lionheart R06: Tetris Pro R07: Benefactor R08: Turrican II R09: Alien Breed Special Edition '92 R09: Arabian Nights R10: Super Cars R11: Golden Axe R12: Formula One Grand Prix R12: Lotus Esprit Turbo Challenge R13: Amegas R14: Monster Business 2016 Season R01: Slam Tilt R02: Prince Of Persia R02: Roadkill R03: Final Fight R04: MineRunner R04: POD R05: Zeewolf 2: Wild Justice R06: Goal! R07: Bally II R08: California Games R08: Operation Wolf R09: Rodland R10: Super Cars II R11: Aladdin R12: Lemmings R12: Leander R13: Sensible Soccer R14: Aquanaut 2015 Season R01: SWIV R02: Sensible World Of Soccer 96/97 R02: First Samurai R03: Formula One Grand Prix R04: Q-Bic R04: Crazy Sue R05: Lotus III R06: The Great Giana Sisters R07: Wings R08: Obsession R08: Plat-Man R09: Super Skweek R10: The Chaos Engine R11: Rick Dangerous R12: Volfied R12: Vektor Storm R13: World Class Leader Board R14: Stunt Car Racer TNT 2014 Season R01: Crazy Cars III R02: Superfrog R02: Pang R03: Klax R04: Solid Gold R04: Revenge Of The Mutant Camels R05: Hybris R06: Buggy Boy R07: Jumping Jack'Son R08: Zool R08: Summer Games II R09: Stardust R10: Super Hang-On R11: Liquid Kids R12: Midnight Resistance R12: Menace R13: Agony R14: Stunt Car Racer TNT 2013 Season R01: Test Drive II: The Duel R02: All Terrain Racing R03: The New Zealand Story R04: Downfall R04: BabeAnoid R05: Speedball 2 R06: Arcade Pool R07: Risky Woods R08: Arkanoid R08: GeeBee Air Rally R09: IK+ R10: Pinball Fantasies R11: Snow Bros R12: Disposable Hero R12: Dogs Of War R13: No Second Prize R14: Lotus Turbo Challenge 2 These Games from 2012 are back in play now and can be voted for again: Alien Bash 2 Bubble Bobble Cybernetix Deluxe Galaga Dyna Blaster Gem'X James Pond 2: Codename RoboCod R-Type II Sensible Golf Silkworm Stunt Car Racer Turrican 3 Twintris Walker Last edited by john4p; 01 January 2019 at 11:37. |
31 December 2018, 20:03 | #2 |
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1. Rock'n'Roll (time trials of selected suitable levels)
2. Atomino (highest level/lowest score might be the best system for this game, although it loops the same two levels after about level 60 [not sure exactly when] and we would have to post scores when we reach this point and not go further) 3. Jaguar XJ220 4. Datastorm 5. Dyna Blaster Last edited by capehorn; 31 December 2018 at 20:16. |
31 December 2018, 20:21 | #3 |
Warhasneverbeensomuchfun
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Question: No more double rounds ?
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31 December 2018, 20:28 | #4 |
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Yes there still are double rounds: every Special Round is a double round (see Season Schedule).
Here's my vote: 1. Bolo Mrówkojad 2. Pinball Illusions 3. Rock 'n Roll 4. Jaguar XJ220 5. Turrican Last edited by john4p; 01 January 2019 at 11:20. |
31 December 2018, 22:12 | #5 |
Warhasneverbeensomuchfun
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1.Uridium 2
2.Datastorm 3.Cybernetix 4.Overkill 5.Deluxe Galaga |
31 December 2018, 22:13 | #6 |
Warhasneverbeensomuchfun
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Wondering how Fire Force would be ranked.
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31 December 2018, 22:24 | #7 |
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Doesn't it have a scoring system?
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01 January 2019, 01:25 | #8 |
Warhasneverbeensomuchfun
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I don't think so. There's a "completion percentage" at the end of each mission, but no score like in an arcade game
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01 January 2019, 11:23 | #9 |
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Okay, thanks. We could make a formula consisting of: level reached + percentage of last completed level + remaining time but that'd probably be not very practical.
So I've just changed it to Turrican. |
01 January 2019, 18:42 | #10 |
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1. Rock N Roll (Best times of selected levels)
2. Mega Lo Mania (Most men remaining in selected epochs) 3. Atomino 4. Turrican 5. Traders |
02 January 2019, 14:44 | #11 |
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1- Shadow of the Beast -> How far have you been (screen-shot). If finished, screen-shot of energy left when beast have been defeated.
2- Spell Bound (Psy/clapse/gnosis) 3- Army moves 4- Bomb Jack Beer Edition 5- The sentinel (Firebird) -> Reached level number (+ all codes you get since the beginning of the game) Last edited by malko; 02 January 2019 at 16:45. Reason: Replaced "Ziriax" (already played) by "Army moves" |
02 January 2019, 14:56 | #12 | |
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Quote:
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02 January 2019, 15:16 | #13 | |
Warhasneverbeensomuchfun
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Quote:
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02 January 2019, 16:07 | #14 |
Ex nihilo nihil
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02 January 2019, 16:42 | #15 |
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02 January 2019, 16:45 | #16 |
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Done.
You are welcome but thanks to you (for letting me change a bad entry ) Last edited by malko; 02 January 2019 at 16:56. |
02 January 2019, 17:45 | #17 |
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Jaguar XJ220
Indianapolis 500 Sensible Golf Banshee James Pond 2: Codename RoboCod |
02 January 2019, 19:01 | #18 | |
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Quote:
I can think of a thousand reason why this wouldn't work but I would love it if it did work. Maybe we could come up with a custom scoring system based on items in the players possession when they die (i.e. you need the key in your possession before heading off to the plains, or you get fewer points). Realistically though, this is simply going to be ranking each player from first to last based on their progress, which is going to mean analysing screenshots to work out who got furthest (can you tell all the different parts of the plains or the castle apart via screenshot?). This would work easier on SotB II as the possessions you have denote progress (i.e. if do you have the ale/parchment/ring/end-boss-weapon? You can give points depending on what is in their inventory), on SotB I this would be a bit of a challenge. |
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02 January 2019, 19:39 | #19 |
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We could watch a longplay and pick specific landmarks which would signify the beginning of "stages". We could then divide the game into e.g. 20 stages. Every stage reached gives 1,000 points.
And also factor in items that should be in your possession when you reach a certain stage. |
02 January 2019, 20:00 | #20 |
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These maps have no enemies so there is still the surprise. Items are mentionned.
May help divide the game in "stages". |
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