18 January 2015, 11:23 | #1 |
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EAB/Lemon Super League 2015: Round 1 - SWIV
Rules Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count. No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season. You must play as the helicopter in one-player mode only. Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have. Downloads - ADF - WHDLoad-installed Extras - Full rules and FAQ (incorporating the Hall of Fame) - Lemon thread - Live League Ladder Last edited by Graham Humphrey; 18 January 2015 at 22:26. |
18 January 2015, 13:57 | #2 |
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19 January 2015, 01:13 | #3 |
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19 January 2015, 05:53 | #4 |
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A new participant. Welcome to our gamers' league.
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19 January 2015, 09:28 | #5 |
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Not new. Maybe just hasn't played for while.
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19 January 2015, 10:21 | #6 |
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Yeah, I played a few rounds in 2013 and one round in 2014. Will try to stick around for longer this time.
SWIV happens to be my favourite Amiga shoot em up, so I'll definitely dedicate some time to it and then I'll see what comes up next |
19 January 2015, 21:31 | #7 |
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I find this game nice, although I completed it only once without cheat mode. Came up to 60% in the 3rd serious try, which is a bit over average for me. I havent played it for some time. |
20 January 2015, 09:09 | #8 |
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I also haven't played in a long time.. at least 10 years! So from what I can tell, if you continue the score will temporarily reset - however when it's game over it still keeps your best score in memory? |
20 January 2015, 16:11 | #9 | |
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As I always say, lets see the screenshot clearly to prove your score, and there is no reason why you cant prove a score by showing your remaining continues (the number next to the star icon) on your screenshot, as the game shows this information during the exit sequence. Like Harry's and Mailman. @ ED-209 - as your screenshot doesnt show your continues, and you insinuated you did use them at some point, maybe its better to ignore this little score for now. There is a long long road still left in this round, so I am 100% sure with a knife between your teeth, you'll try hard to beat the game. Good luck man. Moral of the story: Lets see those score bars! Last edited by lifeschool; 20 January 2015 at 16:28. |
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20 January 2015, 16:52 | #10 |
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The reason I bought it up is because I continued by accident which is pretty easy to do.. I didn't know I was on my last life and if you keep fire held down then it continues without warning. I figured the score was lost anyway so I killed myself Also I don't see any point in continuing.. other than to get practice in for a good run from the beginning of the game. |
20 January 2015, 17:12 | #11 |
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No worries, I know its an issue which could catch some out. I tried to make a point of this on the lemon forums with my 'playguide' section. Basically its good to get into the habit of releasing fire whenever you lose a life just in case its the last one. This means the player doesnt shoot straight away but they have invulnerability so it not so hard to keep going.
As regards using continues to train on later sections, I'm sure there is a rule somewhere. I dont see a difference in using continues or unlimited lives or savestates to train. This is slight different from using a longplay to see how its done. I dont know how the other mods feel, but I try to avoid training. |
20 January 2015, 23:07 | #12 | |
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I would rather bind this to the accessibility: If the game offers the possibility of continues or cheats, the player can use this to train, but must not submit these scores. Savestates are a different matter, because this can be used only by UAE or Action Replay users and locks other users out. My 2 cents, Harry. |
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21 January 2015, 01:17 | #13 |
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Not much improvement, just to show the score bar:
562,520 |
21 January 2015, 05:14 | #14 | |
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Using games cheats to train? i haven't thought about that one, but they are also a part of the game in many cases. Using intro trainers? Probably the same. I personally would rank watching longplays above using continues to train, as a form of gaining advantage. |
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21 January 2015, 14:19 | #15 |
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Thanks for the clarification Mike, I completely understand if the person is going to continue they may as well use the cheat to go through the whole game. I understand this is perfectly allowed as long as they dont post their scores, so I wont make this a huge point of it. But unless everybody does this, I still feel some gain an advantage over others. I'd rather 'train' by playing the game each day, from the start, with no fancy business. I even refuse to watch a longplay. The only reason I might, is if I am good enough to get to the bosses, and if I struggle to get beyond them. I realise that as a co-mod I must have the impeccable record and set a good example. Its up to the players to have their own judgement.
@ mike - I would rank watching a longplay below using trainers, simply because SWIV is partly random. The game makes itself harder by making the enemies take more hits with the best tokens collected, and sometimes the game makes it easier by not spawning some enemies at random, like the 4 rocket turrets next with the one in the middle, if the player is struggling, so there is no substitute for playing the game and gaining confidence in playability; over watching someone complete it. Longplays can help the player learn 'tricks', but as a certain lemon player has already written in asking about the bubble trick with the geese, despite watching my video, it seems watching a longplay is of small value. BlackOceans - Cool. Thank You. Your entry gave you an extra point closer to Harry now with 16. I hope to get closer to your score soon, but I've been practising the lower stages and keep making ridiculous or unavoidable mistakes. |
21 January 2015, 17:42 | #16 | |||
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Things affected by rank are: - number of enemies - number of bullets they shoot -"hitpoints" of some enemies - number of rocket turrets activating I experimented a bit, trying for example to avoid picking up a final "V" power up and using only 4-spread. Counterintuitively this seems to make some parts of the game easier, not harder, but I'm still dying at around 55% mark, so maybe this isn't a viable tactic Quote:
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I'm making lots of silly mistakes too. I guess I got too used to more modern Japanese shoot em ups and their tiny hitboxes. I'm often thinking "this bullet is going to miss me" and the next second I'm suddenly dead |
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21 January 2015, 19:23 | #17 | ||
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It is perfectly acceptable. I choose not to watch them (mostly). But i dont often compete and im rarely competitive. |
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21 January 2015, 20:16 | #18 |
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22 January 2015, 01:04 | #19 | |
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New score, progressing steadily: 652,080 |
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22 January 2015, 16:04 | #20 | ||
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[ Show youtube player ] This was recorded a million years ago, after I hadnt played the game for ages, and I didnt know how to talk on videos and avoid tutting and saying 'erm' a lot. But I do mention Xevious. - which I first played on the C64. I have an annoying habit of watching a bullet/missile head straight towards the chopper and I waggle left and right rather than avoiding the missile. Dumb! Last edited by lifeschool; 22 January 2015 at 16:13. |
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