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Old 28 February 2016, 02:20   #1
Graham Humphrey
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EAB/Lemon Super League 2016: Round 3 - Final Fight

EAB/Lemon Super League 2016: Round 3 - Final Fight

Starts: 00:01 February 28 Finishes: 23:59 March 19


Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count.

No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season.
Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Downloads

- Disk 1, Disk 2
- WHDLoad-installed

Extras

- Full rules and FAQ (incorporating the Hall of Fame)
- Results and Standings
- Lemon thread
- Live League Ladder


Last edited by Graham Humphrey; 28 February 2016 at 15:09.
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Old 28 February 2016, 02:25   #2
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I've never played this on the Amiga, any tips or tricks for the newbies?
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Old 28 February 2016, 02:30   #3
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No tips from me, sorry This isn't my area of expertise.

Just a general hint though when it comes to grabbing scores (if you're playing on a real Amiga). There surprisingly isn't a high score table in this one, so when all your lives have gone you'll need to take a picture of the screen when you die. However, to stop the score from disappearing, it seems you can still pause the game with P even after your last life is lost, so nobody should have any problems capturing their score.
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Old 28 February 2016, 09:58   #4
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Old 28 February 2016, 23:43   #5
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Wow this port sucked a lot more than I remembered. Good old US Gold. Forgotten how frustrating it was when you get stuck in cycle where you just get punched to death. Already damaged my desk lol

anyway

29,520
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Old 29 February 2016, 12:35   #6
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Shit, my WHDLoad version has no intro music? ... I don't have the latest version linked here but I no longer have the means to transfer new files to my Amiga

I can still play it though, the sound effects still work
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Old 29 February 2016, 13:59   #7
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jotd is going to try and fix it, check this thread
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Old 29 February 2016, 14:03   #8
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Quote:
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Forgotten how frustrating it was when you get stuck in cycle where you just get punched to death. Already damaged my desk lol
By the end of this season I can see there will be not much left of your room

Yeh pretty easy to get "stuck" on the ami version.. at least on the coin-op you could spam Hagar's spinning fist but I don't think this move even made it to amiga

Last edited by ED-209; 29 February 2016 at 14:12.
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Old 29 February 2016, 14:06   #9
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By the end of this season I can see there will be not much left of your room

Yeh pretty easy to get "stuck" on the ami version.. at least on the coin-op you could spam Hagar's spinning fist but I don't this move even made it to amiga

I don't think you will be wrong there lol. Why does everyone keep voting for bad or frustrating games.

And I forget to enter my price of Persia score. Though would have only been 1 point
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Old 29 February 2016, 14:12   #10
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Quote:
Originally Posted by S0ulA55a551n View Post
Wow this port sucked a lot more than I remembered. Good old US Gold. Forgotten how frustrating it was when you get stuck in cycle where you just get punched to death. Already damaged my desk lol

anyway

29,520

Remember what part enemies hone in and trap you. And make sure your not in the same position on your next playthrough.

Sometimes your trapped as soon as you enter a new level. So move quickly. I hold a move direction while the level is loading so I know my character moves as soon as the level starts.
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Old 29 February 2016, 22:30   #11
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Old 01 March 2016, 23:27   #12
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arrrghhh just had high score and somehow clicked on something and character select covered score and couldn't screen shot it

what is the point of a game with score and no hi score table ?????


Also where food right at begging of game when you don't need it and then no more ........?????
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Old 02 March 2016, 00:10   #13
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Ok, so really enjoying this game now Actually gets much easier as you go through the game weirdly, especially as some levels have loads of food on them.

I get the impression there are loads of big hitters just waiting to get some huge scores in and blow us all away.

Not sure if this a good score but I am pretty happy with it

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Old 02 March 2016, 02:45   #14
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Quote:
Originally Posted by S0ulA55a551n View Post

what is the point of a game with score and no hi score table ?????
or at least a GAME OVER - YOUR SCORE WAS: xxx screen.

I really can't understand either.

I also will never understand why computer games (like Amiga ones) didn't save hi-scores as standard. I'm glad games like Pinball Dreams did it, but, really, every game that can do it easily should do it. I understand console games not doing it, but why computer games?
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Old 02 March 2016, 04:47   #15
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or at least a GAME OVER - YOUR SCORE WAS: xxx screen.

I really can't understand either.

I also will never understand why computer games (like Amiga ones) didn't save hi-scores as standard. I'm glad games like Pinball Dreams did it, but, really, every game that can do it easily should do it. I understand console games not doing it, but why computer games?
I guess trying to make it look and feel like the arcade version.
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Old 02 March 2016, 05:34   #16
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But most arcade games *do* save high-scores !
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Old 02 March 2016, 05:38   #17
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But most arcade games *do* save high-scores !
There's probably a reason why the devdidn't add a high score table that saves. I can think of 5 at the top of my head. I guess we just have to put up with it.
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Old 02 March 2016, 06:48   #18
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I just got the new WHDLoad slave by JOTD, and am right now trying to play this.... thing.

I really feel like skipping this round.

For Christ sake, this is awful. From all the awesome arcade ports for Amiga, how the heck we ended up playing this piece of garbage? Really, I just can't understand how people can say "Oh, Amiga Final Fight is a nice game", "Oh, I really loved it back at the time". What the hell, this is really, really bad. Did people had to choose between playing this or being electrocuted on the tongue? Because that's the only way I may think "Oh, it's not that bad!" about Amiga Final Fight . And even then, I dunno, maybe getting electric shocks on the tongue may be fun? I guess it wouldn't last as long as infinite cycles of being raped by 2 frames of animation enemies on corners while YOU CAN'T $@!*$!& DO ANYTHING but watch your character doing all kinda of funny faces.

It's not just a bad port job, it's an awful game all together. Super Street Fighter 2 was a bad port, but still was a good game. Final Fight is utterly crap. I really thought about making a list of bad things about this game like I did with Roadkill, but I believe there's a limit on how many characters a post may have, and I believe I would reach it. Maybe I can try to list all good things about the game:







Done. That's what's good about the game. This is really, really horrible. I don't know if I can stand such torture for too long.

Last edited by Shatterhand; 02 March 2016 at 08:59.
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Old 02 March 2016, 08:56   #19
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MY SCORE IS 164850



-

Just Kidding . But I wish we could play this version... it's still a bad port, but so much better than amiga one (I was playing it here, because my friend saw me playing the Amiga version, he didn't know the game but know Capcom, and was like "Capcom? Wow?", and then I wanted to show him a better version of the game )
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Old 02 March 2016, 10:03   #20
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All this talk of ports just makes me sad that leathered never got to finish his version

I was gutted with the gameplay back in the day because I was such I massive fan of the coin-op.. mainly due to the missing moves & combos.
The snes versions were just rubbing salt in the wound..
Looking at it now I will say "It's not that bad"
There are many amiga beat 'em ups that are much worse imo.

Still would love to see a version utilize AGA, faster cpu & more memory.
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