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#261 | |
CaptainM68K-SPS France
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Quote:
Wec le Mans, if i talk again about it, has many copy protections in. You talk about a joy to ressource this damn thing or even crawl inside the code :/ Otherwise, the graphics, i mean the sprites should not be difficult to extract with the right colors. |
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#262 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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The Black Viper engine could do Wec Le Mans on Amiga justice.
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#263 |
CaptainM68K-SPS France
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#264 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,592
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#265 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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Not sure, but it looks and runs so good! If only the controls were tighter....
Last edited by vulture; 22 August 2019 at 01:36. |
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#266 | |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 51
Posts: 43
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Quote:
I think i need 36 hour days the amount of projects i have on the go at the moment. |
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#267 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Nice one SteveMoody
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#268 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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Hi SteveMoody, nice looking arcade game. Where can we find out about the other projects your working on
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#269 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I don't believe I didn't mention that
Power Spikes: [ Show youtube player ] it's a great game, and it would work wonderfully on Amiga as it uses only 1 button! And you can see there's nothing too hardware demanding there. |
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#270 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Psycho-Nics Oscar. The inspiration for Turrican. Quite a nice game.
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#271 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
![]() Very difficult game though; when I used to pay this back in the Arcades I think I would always come undone around the 5th / 6th level. Last edited by DamienD; 28 August 2019 at 20:53. |
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#272 |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 51
Posts: 43
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Most of my projects are electronics based rather than Amiga ones. Part of my interest in writing a game is to brush up my assembly skills on a known platform before porting the game to a 68000 based computer i'm building.
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#273 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,366
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Data East brought us so many good games. The good old "Karate Champ", then "Karnov", "Dragonninja", "Sly Spy"...
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#274 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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#275 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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While you're right Super Hang-On is merely above average on Amiga, the Mega Drive version is nothing special either.
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#276 |
Registered User
Join Date: Jul 2018
Location: Bettendorf
Posts: 354
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I always thought super hang on on the Amiga was excellent.
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#277 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Yeah me too.
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#278 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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It is a good port. Far better playbable via mouse and beats the Mega Drive enhanced version for sure.
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