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Old 12 August 2008, 23:10   #1
Rabbit80
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Running WAY too fast!!!

I am trying to run WB in 1.5.1RC4. Getting 999.99fps and clock is running REALLY fast. Using AF2008 WB3.1 config as A4000 68040, No JIT.

I cant double click anything

Any ideas?
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Old 12 August 2008, 23:22   #2
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Hi Rabbit80,

that's strange. You can enable/disable the 'warp' mode of WinUAE by pressing End and Pause at the same time. I've only seem this high framerates when warp is enabled and WinUAE is idle mode (nothing to do). So if you press End and Pause when you are in Workbench does the framerate slow down to a normal level?
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Old 12 August 2008, 23:37   #3
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I already tried warp mode Its something to do with JIT - if I enable it the speed is OK, but my sound is crap.
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Old 12 August 2008, 23:40   #4
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On the 'CPU and FPU' window is 'Fastest possible, but maintain chipset timing' enabled'?
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Old 12 August 2008, 23:44   #5
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I've even tried Match A500 speed - makes no difference!

Should the CPU Idle slider be to the right or the left? - that seems to make a difference however it then jumps between 40fps and 999.9fps depending what I am doing
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Old 12 August 2008, 23:49   #6
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If that makes a difference you could put the 'CPU <-> Chipset' slider to the right and the CPU idle slider to the left. On my system setting the CPU idle slider to the right reduces the framerate, but also makes the sound stutter.
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Old 13 August 2008, 00:29   #7
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I think I found the problem - and it appears to be a WinUAE bug - I wonder if Toni has seen it before...

Happens when I have my display settings as Full screen +vsync for native mode and windowed for RTG. - I change the native graphics mode and problem solved.
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Old 13 August 2008, 00:37   #8
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Damn - the beta thread is closed - i guess it wont be fixed in 1.5.1
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Old 13 August 2008, 00:42   #9
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WinUAE 1.5.1 is already released : http://eab.abime.net/showthread.php?t=38667
I think it's perfectly okay you have posted the problem here Maybe you can post both WinUAE logfiles here, so Toni has a better view on the problem (he would ask you for them anyway )
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Old 13 August 2008, 00:56   #10
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Good Idea! I'll attach 'em now!
Attached Files
File Type: txt winuaebootlog.txt (15.9 KB, 217 views)
File Type: txt winuaelog.txt (6.0 KB, 213 views)
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Old 13 August 2008, 01:15   #11
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In Vista x64 I still get 999.9 fps but the clock runs at the correct speed. The problem with clock speed only shows up in XP!
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Old 14 August 2008, 16:53   #12
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Quote:
Originally Posted by Rabbit80 View Post
Happens when I have my display settings as Full screen +vsync for native mode and windowed for RTG. - I change the native graphics mode and problem solved.
Can't duplicate, no turbo speed or clock.
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Old 14 August 2008, 17:22   #13
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How strange - I tested in both XP and Vista x64. Does it on both systems although the clock runs OK in Vista just the framerate goes nuts. I set up WinUAE from scratch each time. Is there anything I can provide that might help you track down the problem?
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Old 14 August 2008, 18:42   #14
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Missed "no JIT" part in original post.

This also happens in 1.5.0 and probably in older versions too..
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Old 15 August 2008, 09:24   #15
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Does that mean we may see a fix someday? In XP windowed mode becomes unuseable as the clock is running soooo fast that you can't double click!
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Old 15 August 2008, 19:20   #16
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Does that mean we may see a fix someday? In XP windowed mode becomes unuseable as the clock is running soooo fast that you can't double click!
Fix will be in next version.

I only commented because you said it happens in beta<something version> which means = bug was _introduced_ in 1.5.1 betas. When reporting beta problems, always test current official version before reporting it as a beta problem. Less confusion.
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Old 15 August 2008, 19:41   #17
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Quote:
Originally Posted by Toni Wilen View Post
Fix will be in next version.
Thank you - you do a superb job and and are invaluable to the Amiga community!


Quote:
Originally Posted by Toni Wilen View Post
I only commented because you said it happens in beta<something version> which means = bug was _introduced_ in 1.5.1 betas. When reporting beta problems, always test current official version before reporting it as a beta problem. Less confusion.
The thread didn't exactly start as a bug report - I thought I had screwed something up. It was getting late and I didnt get chance to check any other versions properly... Sorry
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