21 November 2022, 05:55 | #381 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Quote:
Try AmiQuake RTG too |
|
21 November 2022, 15:18 | #382 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,944
|
Yeah so the point is that video bandwidth isn't a concern until you pass some threshold of CPU power, say in the couple hundred MHz range.
|
21 November 2022, 16:12 | #383 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,374
|
Video bandwidth (in terms of the overall access speed to the graphics card) has a huge impact even at 50MHz. Running a P-IV in Zorro-II versus Zorro-III mode is a very good illustration of that. The figures there are for 100MHz, but it's still an obvious difference at 50MHz.
|
21 November 2022, 19:04 | #384 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,944
|
Look at the old Amispeed site via archive org. On the bottom are 2D only non HW Accelerated benchmarks.
https://web.archive.org/web/20160120...eed/q***e.html With a BPPC and a BVPPC it is beaten by the Mediator which has at least half of the bandwidth, probably a lot less. The CVPPC beats the Mediator by maybe 33%. As the resolution increases bandwidth starts to matter more but that's after the CPU is even more bottlenecked, but still compared to the BVPPC with far more bandwidth the Mediator gets farther ahead. With Novacoder's RTG version I get 14.2FPS on the 060@50Mhz on the CSPPC with a Voodoo. With WarpQuake the 200MHz PPC locks up after a few seconds but looks to be at maybe 30FPS but that's at 320x240. Last edited by grelbfarlk; 21 November 2022 at 19:13. |
22 November 2022, 01:47 | #385 |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
|
|
22 November 2022, 03:13 | #386 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,944
|
Quote:
BPPC 160 Mhz + BVPPC = 18.5 fps BPPC 166 Mhz + Mediator + Voodoo3 3000 = 17.7 fps BlizzardPPC: PPC:603e 240 Mhz + G-Rex PCI+ Voodoo3 3000 = 21.4 fps CyberstormPPC:604e 150 Mhz + Mediator PCI + Voodoo3 3000 = 25.8 fps CyberstormPPC 604e 233 Mhz + Mediator PCI + Voodoo3 3000 = 29.2 fps |
|
22 November 2022, 07:08 | #387 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,657
|
Which Quake1 build is that? To me it looks much better than AmiQuake from aminet... ?
Comparison: Lighting is MUCH better in the video... I have never seen these video options in any of the versions: Last edited by tomcat666; 22 November 2022 at 08:30. |
22 November 2022, 08:40 | #388 | |
Registered User
Join Date: Mar 2008
Location: US
Posts: 316
|
Quote:
On that note, it seems that the BFG's onboard memory performace amplifies the Zorro bottleneck somewhat more than other accelerators might, as (for example) compared with the Cyberstorm MK2's much slower memory controller, you're almost back to 1:1 again in the timedemo between the 2000 and the 4000 (clock both at 66 MHz, and the Cyberstorm pulls ahead by a mere 1 FPS). Bottom line though, you'd definitely need better than Z2 to get the best from Amiga Quake, even at low-res. |
|
22 November 2022, 10:20 | #389 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,374
|
Indeed, different accelerator designs can and will have different Zorro transfer characteristics because cycles need to be synchronised. An accelerator optimised for memory performance won't be optimised for Zorro performance, and vice versa.
Even at low resolutions, video bandwidth makes a noticeable difference. You can see that most games where much of the screen drawing is done by the CPU, at low resolution on an A2000 with a P-IV can be beaten by AGA. Quake and Payback are two such examples, and it's simply because AGA bandwidth is higher than Zorro bandwidth. |
22 November 2022, 10:42 | #390 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,347
|
|
22 November 2022, 10:51 | #391 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,657
|
Quote:
|
|
22 November 2022, 12:00 | #392 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,657
|
Must be something else (maybe AGA?), on P96 in the same resolution there is no difference in how lighting works in AmiQuake and ClickBoom Quake ... I do get some 20% boost in performance with ClickBoom quake though
|
22 November 2022, 15:15 | #393 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,347
|
I cannot discern any difference in lighting between AmiQuake and Clickboom quake, so I suspect it is just the way the video has been recorded which makes it look different.
|
22 November 2022, 15:18 | #394 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,109
|
|
22 November 2022, 17:43 | #395 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,964
|
|
23 November 2022, 00:05 | #396 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,964
|
AmiQuake new 68k Quake Port for AGA/RTG
Btw, if someone feels like testing my new Quake map, the download is here:
https://www.exretro.com/downloads/qmaps/qmaps_dl.html (Its the second one on the page) It is tested to run on WinQuake and earlier versions of the map were actually tested on Amiga with Novas port. I get very varying performance on AGA+66Mhz 060, if someone could try it with a Vampire, it would be great to hear how it runs. Last edited by eXeler0; 23 November 2022 at 00:26. |
23 November 2022, 00:35 | #397 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,007
|
@eXeler0
I know this is not your issue, but, I can not download your maps from the site you have linked to. am I doing something wrong? |
23 November 2022, 03:23 | #398 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,944
|
Yes Bromangelo, then it helps a lot, both in speed and visual quality.
For instance: Code:
Demo Sonnet 500MHz G3 PrPMC 450MHz G4 Killer NIC 400MHz Ragnarok 950MHz RAM+ 320x240 640x480 320x240 640x480 320x240 640x480 320x240 640x480 QuakeWOS (2) 68.3 24.6 93.0 40.3 60.0 25.3 119.3 50.4 glQuake (1) x 48.9 x 50.1 x 44.5 x 54.0 Quake II (1) x 51.2 x 55.1 x 44.3 x 66.6 Quake III (4) x 28.3 x 32.0 x a x x |
23 November 2022, 07:02 | #399 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,964
|
|
23 November 2022, 07:05 | #400 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,657
|
Quote:
[ Show youtube player ] |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
DosBox v0.74 AGA 68k Port | NovaCoder | Amiga scene | 20 | 07 June 2018 02:17 |
quake 2 68k | turrican3 | support.Games | 93 | 22 May 2014 02:12 |
68k + Picasso (RTG) Demos ?? | Amiten | Amiga scene | 14 | 27 August 2013 17:39 |
ScummVM (v1.0.0) 68K Port | NovaCoder | project.Amiga Game Factory | 7 | 04 September 2010 12:58 |
Is there a 68k Quake 2 port for the Amiga? | Ironclaw | request.Other | 7 | 22 September 2006 20:56 |
|
|