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#1 |
Registered User
Join Date: Sep 2011
Location: Norway
Posts: 41
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Revision 2018 – Many new demos and intros for Amiga!
Hi guys,
The Revision demo party in Germany is over and quite a few Amiga demos and intros (also a game) was released. ![]() https://oldschoolgameblog.com/2018/0...ros-for-amiga/ |
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#2 |
CaptainM68K-SPS France
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Same for the Amstrad CPC :
[ Show youtube player ] [ Show youtube player ] |
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#3 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
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yeah, this ^
holy fuck, CPC has the best color palette out of all the 8-bit systems! |
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#4 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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#5 |
Recovering Amiga user
Join Date: Aug 2015
Location: Underground
Posts: 52
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I was watching the stream last night and I noticed there were a couple of Amiga demos with 16:9 aspect ratio.
How does that work? Is the picture cut from the top and bottom, or is the screen stretched horizontally when viewing? |
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#6 |
Registered User
Join Date: Oct 2012
Location: South Shields
Posts: 812
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I was quite impressed with those cpc demos, having never owned one i didn't know what to expect
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#7 |
Registered User
Join Date: Jan 2009
Location: Preston UK
Posts: 72
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When seen on the CPC's CRT these colours are incredibly crisp and vibrant.
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#8 |
Registered User
Join Date: Oct 2012
Location: Italy
Age: 49
Posts: 2,947
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#9 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Quote:
Speccy is on the garish side, along with the BBC Micro. C64 is too muddy, purplish or brown. CPC, with the way its 27 colours are organised, is the most well-rounded of the RGB 8-bit systems. A8, of course, is the best all-rounder ![]() However, the CPC has only ONE shade of grey in the whole palette. Um...! |
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#10 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Revision was great as usual. Amiga intro compo was rather disappointing, the demo compo made all up for that though.
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#11 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,941
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#12 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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That should be possible. For now I'll use the "post party motivation" to create some new OCS effects though before it fades it away.
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#13 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,941
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#14 | |
Registered User
Join Date: Oct 2013
Location: Hamburg
Posts: 70
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Quote:
And regarding the topic: what an awesome demo show that was! |
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#15 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#16 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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@Stingray:
It was amazing to watch your superfast asm coding (was standing there behind you together with Premium and N0se and was usually coding for my game at the same table, but on the other side, though).. Nice stuff... ![]() |
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#17 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Well, we are getting older day by day so we need to do things as fast as possible.
![]() ![]() Edit: I'm usually very easy to find at Revision as I'm almost always located next to Frequent/Ephidrena. Last edited by StingRay; 03 April 2018 at 20:35. Reason: Some additions |
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#18 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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I found "The Fall" to be lovely (I thought the clock image was AGA from the screenshot!) and the other two demos mentioned in the link were great.
I quite liked Invertebrates, too. ![]() |
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#19 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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Yup, invertebrates was nice too! "The Fall" though was simply astonishing and then the 3D scene towards the end arrived and it became even more so!
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#20 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,213
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We are going to produce a final fixed (ie works on Accelerated amigas, and some glitches fixed) version. I believe that Leonard's "demo system" will also be able to make an HD loadable version, although I am not 100% sure of this. I just got that impression when we were discussing it in our group.
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