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Old 26 October 2018, 18:30   #1
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Quake 3 Arena for 68k a possible help, Solved!

Hi,
I would like to run quake 3 arena with 68k
I read this thread:
http://eab.abime.net/showthread.php?t=89741
but I can not find the solution
I installed quake 3 arena on the pc then I moved the whole directory with the relative packs like I did with quake and quake 2 and also open arena works, but it does not work with quake 3 Arena
I saw that it works on youtube the video is "AMIGASYSTEM" here is the link
[ Show youtube player ]
How can I get it started? He tells me that I have to install Quake 3 Arena
The executable I used is this:
eab.abime.net/attachment.php?attachmentid=57225&d=1520767002/
Thanks for your help!

Last edited by White; 26 October 2018 at 19:28.
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Old 26 October 2018, 19:26   #2
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Fixed the solution I had not updated to patch 1.32
updated to version 1.32 now works.
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Old 26 October 2018, 19:27   #3
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Paolo the directory structure is what you see in the screenshot, no assignment is needed, the engine attached by you is older (it works anyway), the most recent is HERE, in this archive there are other files with the extension .so, that I do not remember what they're for, but they are not necessary to start Quake 3 both Off-line and On-line

-------- Italiano ----------

Paolo la struttura della directory è quella che vedi nello screenshot, non occorre alcuna assegnazione. Il motore da te allegato è più vecchio (funziona comunque), il più recente lo trovi QUI, in questo archivio ci sono altri file con estensione .so che non ricordo a cosa servono, ma non sono necessari per avviare Quake 3 sia Off-line che On-line.

Last edited by AMIGASYSTEM; 02 November 2018 at 02:18.
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Old 26 October 2018, 19:30   #4
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Hi AMIGASYSTEM,
always kind, thank you
I had not updated to version 1.32
now works
Hello and thanks
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Old 26 October 2018, 21:47   #5
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Quote:
In this archive there are other files with the extension .so, that I do not remember what they're for, but they are not necessary to start Quake
Is you set all vm_ to "0" and sv_pure "0", those files make the game faster because no code translation/virtual machine is used as is pure 68k code. I did those because no JIT for 68k exists. The bad thing is you cannot use those for online playing (servers disables them). But you can make a "non pure" server with another computer to test. But for single playing should work.
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Old 26 October 2018, 23:05   #6
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Hi, Cowcat
thanks for the work, it works very well apart from some artifact
but it's nice to see Amiga with quake 3 for me and for others who feel passion for this system..also using winuae :-)
Thank you!
[ Show youtube player ]
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Old 27 October 2018, 14:10   #7
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Alright !!!. ...Now, those sky artifacts didn't show up on my system (some stuff needs to be tweaked on wazp3d configuration? ). But those NET messages....cannot pinpoint now where is the problem as they not appear in my system but as commented on Q3 thread, on ppc emulated systems 68k Q3 can't be played on single mode but on local net with another computer doing the server task. But no NET messages happen.
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Old 27 October 2018, 18:16   #8
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@Cowcat
Thanks for the suggestions, I tried some tests to see if the artifacts disappeared, but I could not.
The only way to remove artifacts is to disable "high quality sky"
I leave 4 screenshots of wazp3D and preferences in quake 3
I am however very happy with these results
I also tried to change some settings in 32 bit winuae but with no result.
Here my wazp3d configuration


Thank you

Last edited by White; 09 January 2021 at 18:11.
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Old 27 October 2018, 19:10   #9
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Got sound? If not, put in q3config.cfg:

seta s_initsound "1"
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Old 27 October 2018, 19:20   #10
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Hi Cowcat,
perfect now the sound works, thanks!
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Old 29 October 2018, 11:35   #11
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Hello guys

I am the Wazp3d author and I am trying to reproduce the sky bug
But Inside Q3_68k_pre6.lha+Wazp3D I can run the demo fine but not the one player game that crash
Is there a special setting for this 68k build ? like stack nnn ? or run from cli ??
Perhaps You should join a readme to the 68k binary describing "how to run it"
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Old 29 October 2018, 13:00   #12
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Ciao thellier, you can run the Quake 3 engine from CLI or from Icon works fine anyway, about the Stack I use StackAttack, I tried to disable StackAttack and Quake3 also starts regularly with default Stack.

You're sure you have the game data! I attach sceenshot where you can see directory structure and required software

Last edited by AMIGASYSTEM; 13 November 2018 at 08:53.
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Old 29 October 2018, 13:30   #13
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Quote:
I can run the demo fine but not the one player game that crash
@thellier
Are you running it from a ppc machine? If it is the case, you need another machine with same game acting like a server, then connect to it. Q3 68k emulated on ppc fails.
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Old 29 October 2018, 13:58   #14
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Bear in mind that there are some problems with vbcc minigl (alignment?) but Wazp3d kinda solves those for what I saw in the videos. No problem however for 68k emulation in ppc and the sky rendering (doing the server - client route) for what I tested.
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Old 29 October 2018, 14:00   #15
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Hello

I was trying it in WinUAE/68k/Wazp3D
OK I see I dont have
D.library (waht is that ?)
bsdsocket.library
minigl.library
keymap.library

Where do they come from ? need a special Winuae version ?

Note: some time ago I also tried the old 68k binary on a Sam460 ppc and ditto the demo worked but not the one player game... Can i disable the networks play ? as I only want to see the sky bug...
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Old 29 October 2018, 14:04   #16
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By the way, those *.so should be in Baseq3/ for faster performance as I said yesterday.
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Old 29 October 2018, 14:12   #17
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Quote:
Can i disable the networks play ?
@thelier just put seta net_enabled "0" on q3config.cfg....

Last edited by Cowcat; 29 October 2018 at 14:18.
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Old 29 October 2018, 14:27   #18
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Quote:
Originally Posted by thellier View Post
Hello

I was trying it in WinUAE/68k/Wazp3D
OK I see I dont have
D.library (waht is that ?)
bsdsocket.library
minigl.library
keymap.library
- bsdsocket.library, it is a WinUAE option to activate the network (it is not strictly necessary to start Quake3)
- minigl.library (it is not strictly necessary to start Quake3)

D.library and keymap.library, they are not physically on the system, they will probably be resitant libraries

- You tried to use Snoopdos while running Quake3
- What operating system are you using?
- What kind of error you have?
- You have set up WinUAE JIT + FPU ?

With an AFA-OS or Amikit system without problems.

Last edited by AMIGASYSTEM; 29 October 2018 at 14:35.
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Old 29 October 2018, 14:34   #19
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Originally Posted by Cowcat View Post
By the way, those *.so should be in Baseq3/ for faster performance as I said yesterday.
Thank you
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Old 29 October 2018, 16:17   #20
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OK I will check that
I am using my uusal old 3.9 hardfile with winuae and Wazp3D
The quake 3 demo runs fine and fast on this config but not the game : enforcer screams lots of hits = certainly something is missing
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