09 March 2017, 22:20 | #1 |
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[AmigaCD] Land of Genesis - .HDF & .LHA (for real Amiga users)
Heya guys,
Following on from this thread I've now installed to this game to .HDF Good news is that I found a work-around so that I don't need to have the CD-ROM mounted in order to actually play the game (even after selecting no to music i.e. audio tracks from the CD-ROM) Mind you, as a side note. I can't get music to work with the .ISO mounted in WinUAE no matter what I try... Suggestions / help appreciated. Anyway, applied the patch / trainer from here. Thing is, the game is still buggy as hell... Only played for a minute and on the first stage I have this "out of alignment" sprites: The guy's standing slightly above the platform and the bullets are below the level of the gun Anyone else have this issue; real Amiga or WinUAE? |
09 March 2017, 22:42 | #2 |
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My next step I guess is to try without the patch and see if the same behaviour occurs....
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09 March 2017, 22:49 | #3 |
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There are few videos on YouTube https://www.youtube.com/results?sear...+Genesis+amiga You may try to ask in comments.
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09 March 2017, 23:11 | #4 | |
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a) the trainer definitely hasn't been applied / isn't active as lives would be at 80. b) not sure if the patch has been applied or not; but from looking at the speed of the intro I would say not. Off to test... |
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09 March 2017, 23:31 | #5 | |
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Quote:
1- you must disable JIT or better yet select cycle exact otherwise the game and intro anim will play so fast+ gfx bugs could appear 2- cd music works here on windows xp + daemon tools 3.47 mounting the nrg image but not works on windows 7 for some unknown reason, it seems is due the lack of analog audio support in new windows releases 3-of course when ask for cd music type uaescsi.device and the correct unit |
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09 March 2017, 23:44 | #6 | |
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Quote:
1) I don't use JIT and Cycle-Exact is enabled so that the intro is playing well. I found that if I apply the patch then the intro is too slow plus there are "glitches" between animation sequences. In the end I applied the patch but then ended up copying back the original "gencli" file. 2) Yup, using Windows 7 and can't get music to work. Retro-Nerd mentioned that I should possibly use an old version of Daemon Tools i.e. 3.46. Guess there's no solution when mounting directly via WinUAE? 3) Will try that. |
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09 March 2017, 23:48 | #7 |
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Ok, so have done some quick tests; it seems that the applied patch is causing the "out of alignment" sprites
...need to build a clean .HDF (with trainer applied) to be sure. |
10 March 2017, 00:12 | #8 | ||
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Quote:
Quote:
in win7 I mount the CD images using a program called wincdemu which works fine most of the time excepting in some rare cases like this one |
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10 March 2017, 00:50 | #9 |
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The winuae in-built image mounter works just fine regardless of windows version.
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10 March 2017, 01:16 | #10 |
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Fresh .HDF created without the patch but the trainer added; all is good i.e. no "out of alignment" sprites in a quick play on the first stage
So, from reading the "Fix1_0GT_Readme.txt" patch notes, my assumption is that the below highlighted in red / bold is causing the issue: Code:
Land of Genesis FIX 1.0GT Run the fix inside the "Genesis" directory ---------------------------------------------- - Fixed the intro bug on A4000 - The introduction run slower - Difficulty calibrated - The "Easy" option make the game more easy - Implemented missile collision with the walls - Support for joystick with two buttons - Option screen memory - Lower SoundFX volume - Changed the final picture ---------------------------------------------- The sequence to avoid all the problems is: 0) Disable your RTG 1) Boot your system without startup-sequence 2) run the "setpatch" command 3) go in the Genesis directory 4) run "Gencli" Maurizio Gemelli P.s. I'm not responsible for 3th part software that crash the game if it is inserted in our startup-sequence. ----------------------------------- This file has been downloaded from: http://utenti.tripod.it/kublay ----------------------------------- |
10 March 2017, 21:35 | #11 |
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Ok, so have been playing around / testing things tonight...
The patch from here changes these files in the original install: Code:
dat1.bin dat2.bin gencli lev1/Nem1aga060.til lev2/Nem2aga060.til lev4/Nem4aga060.til lev5/Nem5aga050.til main/introduction/Finalscr.pal main/introduction/Finalscr.raw Code:
- Changed the final picture I couldn't be bothered with the rest but from a very quick test it's the updated "dat1.bin" that causes the "out of alignment" sprites in level 1... Thing is, this also applies "- Support for joystick with two buttons" and who knows what else from the above list... Anyway, attached are the modified files from the patch if people want to play around further without applying the whole damn patch... Last edited by DamienD; 12 March 2017 at 02:07. |
10 March 2017, 21:50 | #12 | |
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Quote:
because I sense the intro play accelerated on winuae, despite I set nojit and cycle exact |
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10 March 2017, 22:01 | #13 | |
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Quote:
Code:
- The introduction run slower The new patched file that handles this "slowdown" is "gencli". |
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11 March 2017, 12:39 | #14 | ||
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Quote:
Quote:
In the installation I needed to select: ... "uaescsi.device" for the CD-ROM device. ... "0" for the CD-ROM unit. |
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11 March 2017, 17:37 | #15 |
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Ah, uaescsi.device. This should work then for all Amiga CD games with CDDA.
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11 March 2017, 21:08 | #16 | |
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Quote:
it seems using this is always unit 0 , but if you mount a cd image using another program like daemon tools it can be unit 0 or 1 or 2, depends how many devices you have connected |
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11 March 2017, 22:50 | #17 |
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You also have the option of adding to the emulated ide/scsi controllers with what ever unit number is supported on scsi.device , cybppc.device ect .. (0-7)
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12 March 2017, 00:34 | #18 |
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You sir are a true gentlemam
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12 March 2017, 01:32 | #19 |
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12 March 2017, 02:27 | #20 | |
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Quote:
Enabling JIT seems to make it faster for me, especially when many sprites on the screen at the same time. On the flip side when there is only 1 enemy it runs too fast. |
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