09 August 2016, 00:58 | #1 |
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Stand-alone Quake Engine Games On Amiga
There are seven games that I know of that can be run stand-alone on an Amiga using the Quake engine (Most so called Total Conversions can't).
4D Shooter Multiplayer only, and only to be found in an obscure section of GameFront.com. Can still be found on Arc.org. https://web.archive.org/web/20151023.../files/9009663 Alteria (Glitchy) https://web.archive.org/web/20150215...ria/index.html BattleMech http://leileilol.mancubus.net/static/bmech.html Chapter Honour (Demo) Warhammer 40k. https://www.quaddicted.com/files/mir...ragged.com/ch/ Unused monster model, can replace Quake Shambler. https://web.archive.org/web/20050212...r/carnifex.htm Extra maps - no longer available. https://web.archive.org/web/20000517.../firebase.html Old website. https://web.archive.org/web/19981212...k.stomped.com/ *Update* The missing maps can now be downloaded from here: https://drive.google.com/drive/folde...Mv249QS0Uen799 Hack And Slash http://hack-and-slash.sourceforge.net/ http://sourceforge.net/projects/hack...sh/2005.04.23/ OpenQuartz http://openquartz.sourceforge.net/index.html My updated version. http://205.196.120.6/download/22dr89...lus_Extras.lha More details, screenshots and extra downloads. http://eab.abime.net/showthread.php?t=80168 Transfusion (old version) Fails the registered Quake check, but borrowing gfx/pop.lmp from OpenQuartz solves that. http://sourceforge.net/projects/bloo...ansfusion/1.0/ Update http://sourceforge.net/projects/bloo...nsfusion/1.01/ Several of them borrow parts from OpenQuartz but they do not use the entire ID1 drawer, unlike Half-Life/Turok/Left4Quake e.t.c. If anyone knows of any more please let me know. Will update this with a lot more detail later... maybe. Last edited by James; 12 June 2023 at 16:18. Reason: More Links |
14 September 2016, 01:59 | #2 |
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Updated first post with a bit more detail, maybe it will be more useful/interesting to someone now...
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14 September 2016, 02:53 | #3 |
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Beautiful screenshots, also nice AFA OS many link do not work, where can I download Open Quartz?
Last edited by AMIGASYSTEM; 14 September 2016 at 10:01. |
14 September 2016, 12:17 | #4 |
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Thanks.
Just tried them all and they appear to be working, archive.org can be slow sometimes... Have updated the OpenQuartz section in the first post. |
14 September 2016, 13:58 | #5 |
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Ciao James, you can add the link, will my 62 years but I can not find it, thank you.
About AFA OS (I hope an update in the future), i made a nice Video Tutorial shows how to configure WinUAE. [ Show youtube player ] |
14 September 2016, 21:23 | #6 |
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James, how is your knowledge about QII mods that work on Amiga?
Im tempted to do some QII levels with Alien Breed 3d "look" so that I have something interesting to run on the Vamp once the FPU is added. ;-) |
17 September 2016, 16:40 | #7 | |||
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Quote:
Quote:
Mods need conversion, AFAIK the only Mods that have been converted are available here (you still need the original mods too). https://web.archive.org/web/20080215.../q2/j_mods.htm Quote:
http://www.moddb.com/mods/quake-port...portal-gun-v23 Then we could have a full fledged Portal clone on Amiga. |
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17 September 2016, 16:47 | #8 |
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17 September 2016, 17:09 | #9 | |
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Quote:
http://205.196.120.6/download/22dr89...lus_Extras.lha Or are you looking for something else? |
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17 September 2016, 20:16 | #10 |
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Ok thanks, if there are other engines you use I am happy to test them.
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18 September 2016, 22:01 | #11 | |
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Quote:
Step 2, add AB3D like monsters and sound effects. Then if it would "pick up" it would be great to see someone attempt more advanced modifications. Custom weapons, maybe some level conversion tools etc. We'll see.. IMO oveclocked 060 +AGA is really too low spec to run Q2 decently so it all depends on the penetration of the Vampire when it gets its long awaited FPU. Skickat från min HTC One via Tapatalk |
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19 September 2016, 01:10 | #12 | ||
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Quote:
Quote:
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19 September 2016, 03:36 | #13 | |
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Quote:
Also, if anyone wants to have a serious crack at a AB3D remake on 68K you can use Odamex, apparently it supports all the features you need for a faithful Port. Last edited by NovaCoder; 19 September 2016 at 10:24. |
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19 September 2016, 10:10 | #14 | |
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Quote:
[ Show youtube player ] |
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20 September 2016, 01:51 | #15 | |
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Quote:
To make it more Amiga-esque I want to use something familiar and iconic to Amiga users. AB3d fits the bill. ;-) Skickat från min HTC One via Tapatalk |
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20 September 2016, 23:29 | #16 | |
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GLQuake with the MOD "YPOD"It has a graphics problem on see screenshot weapons (you have an idea how to fix), the same "YPOD" with AwinQuake We see very well, i also tested the MOD "Death Mash and it goes well with both GLQuake that AwinQuake, see scereenshot. Last edited by AMIGASYSTEM; 31 May 2017 at 12:21. |
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21 September 2016, 21:37 | #17 |
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Two more successfully tested mod with AMiGA AFA OS
Last edited by AMIGASYSTEM; 15 March 2017 at 00:43. |
22 September 2016, 21:24 | #18 |
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I'm trying to start the additional MOD also AROS, but I can not find the parameter. The AROS tests and software alone since I'm using a virtual machine "VMWare Player"
[ Show youtube player ] |
30 October 2016, 01:25 | #19 | ||
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Quote:
https://www.quaddicted.com/files/mods/envenom.rar [ Show youtube player ] Quote:
That graphics problem is caused by a clash between the meshes in id1/glquake and the models in the YPOD progs drawer. To fix it delete the id1/glquake and YPOD/glquake drawers and run YPOD again. The best way to avoid most of these problems is to never run Quake directly from the id1 drawer. Create a Quake/Quake1 drawer and run Quake with the -game Quake1 parameter. |
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12 June 2023, 16:22 | #20 |
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Updated the first post with a link to the missing Chapter Honour maps.
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