06 May 2016, 16:54 | #1 |
Registered User
Join Date: Mar 2012
Location: Australia
Age: 44
Posts: 1,126
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Double Dragon II SFX issues
SFX are working fine when the game starts. As soon as you defeat the the first big guy that comes through the door, and the game loads the next section of level 1, certain SFX stop working entirely and it remains that way for the rest of the game. This include all weapon sounds like chain, knife etc, doors opening, the player's 'death' sound and others.
I've tested the latest version of both PAL & NTSC releases under winuae and can't find any tooltypes or config options to get it working correctly.. does this happen on real hardware or is it winuae issue? |
06 May 2016, 17:24 | #2 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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If you read the last comment it seems that the sound bugs are still there. Needs a slave update.
http://mantis.whdload.de/view.php?id=2606 |
06 May 2016, 17:40 | #3 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Just tried it on my real A1200 using slave version 1.4 and whdload 18.2. The sound does indeed drop a few FX towards the end of level 1. I did notice that they did return though at the start of level 2 and I died not long after that so didn't play any further.
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