26 March 2016, 21:13 | #1 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
Water Effect in Shadow of the Beast 2
I've been ripping sprites and tiles from SOTB2 but I'm kinda stuck with the water tiles. You can see the water effect here:
[ Show youtube player ] The savestate only yields four water tiles, none animated and all of the "top of waterfall" variety. Did they use some kind of graphic trick to create the flowing water effect on the fly, maybe further warping the waterfall effect to create the river (which are different, but similar, tiles)? |
26 March 2016, 21:16 | #2 |
Registered User
Join Date: Jan 2016
Location: Helsinki
Posts: 84
|
It looks like it's a simple palette rotation.
If you are not familiar with it here are some good modern examples of it's use. http://www.effectgames.com/demos/canvascycle/ I'm not familiar with the tiles you ripped but it can be that the lower tiles are just stretched versions of the upper ones. If the screen would stay put for a while it would be easier to observe patterns emerging. Last edited by HelloBeautiful; 26 March 2016 at 21:39. |
26 March 2016, 21:50 | #3 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
The ripped water tiles (size x3):
The colors might be off, I had to eyeball the colors from a game screenshot. Here they are as a GIF ((in random order) Last edited by Cherno; 26 March 2016 at 21:58. |
26 March 2016, 22:06 | #4 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
Here is the waterfall mid-section tiles (4x1) I painfully ripped from game screenshots frame by frame
|
26 March 2016, 22:13 | #5 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
It's not color cycling like in some demos and slideshows?
|
26 March 2016, 22:34 | #6 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
|
I would say so, the colour of the water is specific to the water and not shared elsewhere onscreen, so there are no colour cycling artifacts elsewhere.
I suspect its display frame 1, colour cycle, display frame 2, colour cycle, display frame 3, etc, etc. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Shadow of the Beast | AF2013 | project.Sprites | 9 | 04 May 2017 16:02 |
Shadow of the Beast | AF2013 | project.Maptapper | 6 | 30 July 2013 14:24 |
Shadow Of The Beast | mai | support.Games | 14 | 05 April 2009 02:49 |
Shadow of the beast | bobbybearing | Coders. General | 7 | 23 January 2004 17:21 |
Shadow of The Beast | lappen | support.Games | 8 | 30 July 2002 00:07 |
|
|