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Old 09 January 2014, 19:30   #1
dex
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Is there any way to "hack" ingame music to 'Pegasus'?

Wondering about things like that lately, how to actually enhance some games a bit. Pegasus is actually quite nice and it features one of the best game over/highscore tunes of all time (I mean listen to this, amazing: [ Show youtube player ])

Does anyone have an idea on how to, well, "hack" in some functions (maybe using the WHDload slave) which start an Audio CD track or maybe a hack that stops the intro music from fading out when the game starts, anything like that?

Here's the game on HOL: http://hol.abime.net/1023
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Old 09 January 2014, 19:40   #2
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Preview version have in-game music (from some racing game) so it was possible.
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Old 09 January 2014, 22:05   #3
Adrian Browne
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Quote:
Originally Posted by s2325 View Post
Preview version have in-game music (from some racing game) so it was possible.
Super-cars 2.
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Old 09 January 2014, 22:13   #4
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You're right and I think wind noise in full version was also tracker module but on single track to avoid problems with other sounds.
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Old 10 January 2014, 14:54   #5
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Hey this is interesting! Nice find The preview version hmmm... maybe parts of its code could be used/imported/copied... hmm. Just imagine (well, more of wishful thinking) there would be code left that actually looks for the module which played in the preview version. Adding a module (provided it's not some strange custom tracker format) to the game files with the name of the one from the preview version might even play the music right away

On the other hand, they obviously removed the music to have more sounds playing at the same time I guess. Hm - or is there an option to activate music ingame like there is in Populous 2 or Elvira the Arcade Game...?
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Old 10 January 2014, 15:01   #6
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You can add music to some games with external player [ Show youtube player ] [ Show youtube player ] [ Show youtube player ]

Last edited by s2325; 10 January 2014 at 15:06.
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Old 11 January 2014, 17:39   #7
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well believe it or not, this is something I was actually looking for in another context - I even started a thread asking if someone knew if this was possible Are these "plus" versions which start the player beforehand available somewhere? I guess it's basically just writing a small script to start the player before the game from Workbench, like a batch file, right?

Hm, does it also work if there is music playing at some parts? Does it stop when that occurs? I guess not I should try to add music to this one then, has no music whatsoever: Death Angel [ Show youtube player ]

Last edited by dex; 11 January 2014 at 17:47.
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Old 11 January 2014, 17:45   #8
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Yes, I made them so you can find them in the Zone. Total Carnage music is working only on title screen. Final Space War have modified title screen. To add music disk must be in DOS format and with space for music and player. Some modules are not compatible with Noise Player or have errors while playing.

Last edited by s2325; 11 January 2014 at 17:57.
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Old 11 January 2014, 18:01   #9
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Death Angel is an ECS game, not AGA and Noise Player is confused when CPU is too fast, try to use A500 speed only. Or maybe you can find better module player.
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Old 11 January 2014, 23:27   #10
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Thank you! Amazing Ah, the joy of experimentation...!
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Old 11 January 2014, 23:42   #11
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Have fun and maybe show your work here.
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Old 11 January 2014, 23:43   #12
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I remember playing a mod in the back of Zool cd32 with hippo player and I dont think hippo is affected by cpu.

Never played Pegasus but think ill give it a try - looking at the HOL info one of the paint packages used was OCP Art Studio.
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Old 11 January 2014, 23:50   #13
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Some more examples of using Noise Player https://www.youtube.com/user/s2325/s...query=downfall Later versions of game have internal player.
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