10 November 2012, 03:18 | #1 |
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Launcher not loading due to UnicodeDecodeError [Solved]
I installed fs-uae according to the compile instructions under slackware/salix and made sure that all dependencies are installed, including wxPython and pygame. I can run fs-uae but when I run the launcher I get the following error:
"init_fsuae UnicodeDecodeError: 'ascii' codec can't decode byte 0xc2 in position 48: ordinal not in range(128)". This is true of both 2.0.1 and 2.1.3dev. From the 2.0.1 launchers log: lhafile module not found FSUAELauncherApplication.on_create loading settings from u'/home/lazenby/.local/share/fs-uae/launcher.settings' settings file does not exist config_startup_scan ... database.find_local_configurations ... walk configs_dir ... commit Database.commit set configurations_dir_mtime to 1352507051 kickstart_startup_scan ... database.find_local_roms ... walk kickstarts_dir {} ... commit Database.commit set kickstarts_dir_mtime to 1352507051 FSUAE.start_with_args: [u'--list-joysticks'] current dir (cwd): /home/lazenby/fs-uae-2.0.1/launcher/scripts using fs-uae executable: fs-uae [u'fs-uae', u'--list-joysticks'] Traceback (most recent call last): File "/home/lazenby/fs-uae-2.0.1/launcher/scripts/fs-uae-launcher", line 4, in <module> main() File "build/bdist.linux-x86_64/egg/fs_uae_launcher/__init__.py", line 223, in main File "build/bdist.linux-x86_64/egg/fs_uae_launcher/fsui/wx/application.py", line 12, in __init__ File "build/bdist.linux-x86_64/egg/fs_uae_launcher/FSUAELauncher.py", line 61, in on_create File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/MainWindow.py", line 65, in __init__ File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/MainWindow.py", line 138, in create_column File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/MainWindow.py", line 171, in add_column_content File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/MainWindow.py", line 226, in add_page File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/MainPanel.py", line 23, in __init__ File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/config/InputGroup.py", line 38, in __init__ File "build/bdist.linux-x86_64/egg/fs_uae_launcher/ui/config/InputSelector.py", line 42, in __init__ File "build/bdist.linux-x86_64/egg/fs_uae_launcher/DeviceManager.py", line 112, in get_joystick_names File "build/bdist.linux-x86_64/egg/fs_uae_launcher/DeviceManager.py", line 43, in init File "build/bdist.linux-x86_64/egg/fs_uae_launcher/DeviceManager.py", line 100, in init_fsuae UnicodeDecodeError: 'ascii' codec can't decode byte 0xc2 in position 48: ordinal not in range(128) Last edited by FrodeSolheim; 21 November 2012 at 18:38. Reason: Added [Solved] - changed title |
10 November 2012, 09:57 | #2 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Hi, I understand the problem and can fix it. I would like a bit more information first, though. Can you please run the following command:
Code:
fs-uae --list-joysticks > joysticks.dat |
17 November 2012, 16:32 | #3 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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The problem was related to non-ASCII characters in joystick devices names, and should be fixed in the next development release. Thanks for sending me the file!
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16 February 2014, 19:16 | #4 |
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Location: Ireland
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I'm getting this issue on version 2.4 of the Arcade Launcher on Ubuntu when a joystick is connected.
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17 February 2014, 00:12 | #5 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Are you sure it is exactly the same issue? fs-uae-arcade.log.txt would help to put that discussion to rest...
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12 March 2014, 16:18 | #6 |
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Sorry for the delay. Missed the email notification somehow - here you go.
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16 March 2014, 13:56 | #7 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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16 March 2014, 14:04 | #8 |
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Location: Ireland
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Issue persists with 2.4.1
Last edited by TenLeftFingers; 27 March 2014 at 23:23. |
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