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Old 18 March 2009, 18:28   #1
ImmortalA1000
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Best sprite scaling/Doom style engines on Amiga?

I have been looking at a few Amiga games on Youtube today and was looking for the best Doom type engines and the best Sega style sprite scaling engines for our miggy.

Show me the ones that impress you the most. However here are the rules, stock Amiga games only so either OCS/ECS or A1200 AGA only engines none of this 040/060 to make it go faster business! I'm looking for pure coding excellence using hacks/bugs of the chipset or just amazing coding.

I'm pretty sure that sprite scaling on Lotus II is pretty much up there, certainly no later racing games had smoother or faster graphics than that not even Lotus III (although the CD32 version of Lotus III looks pretty close to Lotus II but there were no A1200 versions I could get working at the time I remember not even with relo-kick etc.)

So....any others and more importantly what was the best ECS and AGA Doom engine?

Video links to Youtube much appreciated so we can all see the ones people niminate
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Old 18 March 2009, 19:23   #2
Coagulus
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No time to dig out youtube vids but the best scaling I saw on ECS was on Awesome and Unreal. Drivin' Force was a pretty bad game but it did have very good scaling

Behind the Iron Gate was an impressive FPS for ECS as was Gloom for AGA.
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Old 18 March 2009, 20:06   #3
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Quote:
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No time to dig out youtube vids but the best scaling I saw on ECS was on Awesome and Unreal. Drivin' Force was a pretty bad game but it did have very good scaling

Behind the Iron Gate was an impressive FPS for ECS as was Gloom for AGA.
Unreal was good, there is a longplay of it on YT at the moment. Driving force and Shockwave were two games where the scaled graphics were kinda small really. I can't remember Awesome so will check it out

Gloom is one game I wanted to try on the A1200 and Gloom Deluxe too (faster engine?) never heard of Behind the Iron Gate will have search for that now ta
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Old 18 March 2009, 22:55   #4
kriz
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For non aga machines check out Citadel: http://hol.abime.net/3027
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Old 18 March 2009, 23:08   #5
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Bump 'n' Burn for A500 - fast & very smooth scaling
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Old 19 March 2009, 01:04   #6
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Behind the Iron Gate looks a bit rubbish really from the HOL screenshots.

Was Street Racer any good on the Amiga? Was it AGA or CD32 or expanded AGA (030+ only) etc? I can't find a single video of that game or an ISO for CD32 come to that.
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Old 19 March 2009, 07:50   #7
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Street Racer is terrible, it's really very dull and the track design is rubbish. And check out HOL - it was indeed AGA only and was available on CD (though not CD32 specifically).
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Old 19 March 2009, 08:16   #8
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Nobody mentioned Alien Breed 3D yet? Well... Alien Breed 3D
Nemac IV also looks very nice, but might be qute slow on a plain A1200.
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Old 19 March 2009, 09:06   #9
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Street Racer is also dull on MegaDrive. I remember some puzzle game with clown with very nice 3D effect when you swap tiles but I don't remember title.

Last edited by s2325; 19 March 2009 at 09:15.
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Old 19 March 2009, 10:11   #10
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The flying passages in Mr. Nutz are also interesting and FAAAAAAAAAAAAAAAST!
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Old 19 March 2009, 11:05   #11
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Legends of Valour impressed me mightily!
http://hol.abime.net/866

The legendary Paul Woakes and Mo Warden (both of Mercenary fame) worked on it....
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Old 19 March 2009, 11:16   #12
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Ambermoon for 3D sections
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Old 19 March 2009, 11:31   #13
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I was also mightily impressed by Legends of Valour (as DDNI was ). Couldn't believe how smooth and good looking it was back in the days. Unfortunetly the version I had had a lot of bugs and it crashed from time to time But what a game..
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Old 19 March 2009, 11:38   #14
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Look at who programmed it and all becomes clear.

Paul Woakes, aka Mercenary / Damocles etc.
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Old 19 March 2009, 17:45   #15
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Quote:
Originally Posted by alexh View Post
Look at who programmed it and all becomes clear.

Paul Woakes, aka Mercenary / Damocles etc.
In that it is smooth and crisp or crashes?
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Old 19 March 2009, 22:34   #16
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Stardust tunnel sequences had impressive scaling too!
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Old 19 March 2009, 22:44   #17
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Stardust tunnel sequences had impressive scaling too!
I dont think Stardust uses rescaling. It must be different method, those enemies / obstacles are rendered anims.
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Old 20 March 2009, 05:47   #18
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trick or treat ^-^
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Old 20 March 2009, 10:10   #19
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I remember I was impressed by scaling effect in Obitus when I saw it on Amiga for first time. Also in Lionheart intro.
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Old 20 March 2009, 10:23   #20
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The Lionheart intro uses the same engine used in the 3D sections of Ambermoon.
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