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#1 |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,347
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Best sprite scaling/Doom style engines on Amiga?
I have been looking at a few Amiga games on Youtube today and was looking for the best Doom type engines and the best Sega style sprite scaling engines for our miggy.
Show me the ones that impress you the most. However here are the rules, stock Amiga games only so either OCS/ECS or A1200 AGA only engines none of this 040/060 to make it go faster business! I'm looking for pure coding excellence using hacks/bugs of the chipset or just amazing coding. I'm pretty sure that sprite scaling on Lotus II is pretty much up there, certainly no later racing games had smoother or faster graphics than that not even Lotus III (although the CD32 version of Lotus III looks pretty close to Lotus II but there were no A1200 versions I could get working at the time I remember not even with relo-kick etc.) So....any others and more importantly what was the best ECS and AGA Doom engine? Video links to Youtube much appreciated so we can all see the ones people niminate ![]() |
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#2 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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No time to dig out youtube vids but the best scaling I saw on ECS was on Awesome and Unreal. Drivin' Force was a pretty bad game but it did have very good scaling
Behind the Iron Gate was an impressive FPS for ECS as was Gloom for AGA. |
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#3 | |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,347
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Quote:
Gloom is one game I wanted to try on the A1200 and Gloom Deluxe too (faster engine?) never heard of Behind the Iron Gate will have search for that now ta ![]() |
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#4 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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For non aga machines check out Citadel: http://hol.abime.net/3027
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#5 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Bump 'n' Burn for A500 - fast & very smooth scaling
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#6 |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,347
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Behind the Iron Gate looks a bit rubbish really from the HOL screenshots.
Was Street Racer any good on the Amiga? Was it AGA or CD32 or expanded AGA (030+ only) etc? I can't find a single video of that game or an ISO for CD32 come to that. |
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#7 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Street Racer is terrible, it's really very dull and the track design is rubbish. And check out HOL - it was indeed AGA only and was available on CD (though not CD32 specifically).
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#8 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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Nobody mentioned Alien Breed 3D yet? Well... Alien Breed 3D
![]() Nemac IV also looks very nice, but might be qute slow on a plain A1200. |
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#9 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Street Racer is also dull on MegaDrive. I remember some puzzle game with clown with very nice 3D effect when you swap tiles but I don't remember title.
Last edited by s2325; 19 March 2009 at 09:15. |
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#10 |
Puttymoon inhabitant
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The flying passages in Mr. Nutz are also interesting and FAAAAAAAAAAAAAAAST!
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#11 |
Targ Explorer
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Legends of Valour impressed me mightily!
http://hol.abime.net/866 The legendary Paul Woakes and Mo Warden (both of Mercenary fame) worked on it.... |
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#12 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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Ambermoon for 3D sections
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#13 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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I was also mightily impressed by Legends of Valour (as DDNI was
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#14 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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Look at who programmed it and all becomes clear.
Paul Woakes, aka Mercenary / Damocles etc. |
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#15 |
Targ Explorer
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#16 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Stardust tunnel sequences had impressive scaling too!
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#17 |
Puttymoon inhabitant
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#18 |
Senior Member
Join Date: Jul 2004
Location: Nagoya, Japan (moved!)
Age: 41
Posts: 746
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trick or treat ^-^
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#19 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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I remember I was impressed by scaling effect in Obitus when I saw it on Amiga for first time. Also in Lionheart intro.
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#20 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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The Lionheart intro uses the same engine used in the 3D sections of Ambermoon.
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