07 November 2008, 00:22 | #1 |
Amiga Nut
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Allocating Fast RAM as Chip?
Hi all,
Is this possible? Probably not, but hey, you never know until you ask My A1200 has 64mb on the Blizzard & the 2mb Chip on the motherboard, but I was wondering if there is any way of allocating some of the Fast RAM as Chip? I did a search first, but came up with nothing. PZ. |
07 November 2008, 00:31 | #2 |
Registered User
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I don't think it's possible. Done the other way around though, used chipmem as fast to get Best of the best to run on unexpanded A1200.
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07 November 2008, 00:51 | #3 |
Thalion Webshrine
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Fast RAM cannot be allocated as chip RAM because AFAIK there is no DMA connection between the accelerator and the mainboard chips. The CPU must copy the data between the two.
Last edited by alexh; 07 November 2008 at 11:18. |
07 November 2008, 01:12 | #4 |
Amiga Nut
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Ok, well that clears that up for me. Thanks Alex.
PZ. |
07 November 2008, 02:02 | #5 |
A1200 040 SAM440EP 667
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In other way I think A1200 and A4000 are prepared to have 8Mb ChipRam but WB can´t manage that chip memory, I wonder if it´s possible to solder the missing 6Mb ChipMem and use it in another way..
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07 November 2008, 02:14 | #6 |
. . Mouse . .
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Ahh, if only...
Sadly 2mb is as far as the AGA chipset goes. The next one 'AAA' was to have 8mb & the A4000 was to have had it (hence the mobo jumpers)but the new chipset got cancelled. |
07 November 2008, 05:31 | #7 |
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I look at chipram as graphics memory, I'm over-simplifying it but it seems logical to me.
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07 November 2008, 09:06 | #8 |
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07 November 2008, 09:50 | #9 |
Computer Nerd
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As said already, it's not possible. However, there's quite some things that can work in fastmem instead of chipmem. Check out Fblit from Aminet (and it's companion program Ftext).
For example, if you're using NewIcons with aga, you can use the rtg option when using Fblit, and have the icons stored in fastmem instead of chipmem. There are of course more uses for it than just that. Links: Fblit Ftext |
07 November 2008, 10:50 | #10 |
. . Mouse . .
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Agree:
It's frankly a pain in the bottom to tweak right, but the above +/- a few other patches can go a long way to offset this. FI: Because I'm an eye-candy junkie my WB is 1024x768, 128 colours with a large backdrop + every other groovy patch I know of & I still have 1300+ k left. It would stand 256 colours too but the redraw gets a bit slow. I'm sure others who with a better idea of what they are doing could do better. Last edited by Charlie; 09 November 2008 at 23:35. |
07 November 2008, 11:26 | #11 |
mä vaan
Join Date: Nov 2001
Location: Finland
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FBlit can do it
At least it can promote some craphics and programs to fast memory.
It is good program, but hard tto get work well, you need to really read manual. If I remember right there is alternative eway to configure it wich worked with my amiga many ways better. It is mentioned manual. With fblit many strategy games are much more playable with hires graphics. AGA really fly with it Long time a ago asked support from developer and asked some queastions and he anwered to me. His future plan was make a Picasso /CGX style driver. |
07 November 2008, 12:28 | #12 | ||
Computer Nerd
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Quote:
Quote:
It makes things faster, yes. But I've yet to try it with games. Seems SimCity2000 is a prime candidate. |
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07 November 2008, 14:31 | #13 |
PSPUAE DEV
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What about the PCMCIA, I noticed that when using a mem card as fast ram. Upon loading wb, it shows the PCMCIA as chip and the chip as fast.
I could be wrong, would have to double check. Offtopic: zetr0, give me a shout. Still need to sort you out, . |
08 November 2008, 09:49 | #14 |
Amiga Nut
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Hmm, thanks for the suggestion guys!
PZ. |
10 November 2008, 00:12 | #15 |
mä vaan
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Napalm was fast with fblit
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10 November 2008, 12:03 | #16 |
Amiga Nut
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Can somebody please explain this:
3.1 fully installed to HDD with a few extras like IDEfix in start-up & still more than 2mb Chip when booted?!?! Sixth Sense Investigations runs quite nicely though...until I get bored with it, which is less than 2 minutes PZ. |
10 November 2008, 12:08 | #17 |
Lesser Talent
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That's not more than 2mb.
2mb = 2,097,152 (2 * 1024 * 1024) |
10 November 2008, 12:12 | #18 |
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10 November 2008, 12:19 | #19 |
Lesser Talent
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the number in your pictures is in bytes.
A kilobyte is 1024 bytes A megabyte is 1024 kilobytes So therefore... 2 megabytes in bytes is 2 * 1024 * 1024 = 2,097,152 bytes. The number in your pic is about 1.9mb |
10 November 2008, 12:46 | #20 |
Amiga Nut
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