12 May 2006, 12:18 | #1 |
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Ideas of what to change/do next in WinUAE
Here are a couple of suggestions/ideas for future WinUAE updates
Idea 1: When in windowed mode you press middle mouse button you can left click the systray icon to open the F12 gui. When in fullscreen mode when you press middle button, winuae minimises but when you try to left click systray icon it just returns you back to emulation. Is it possible to make it work the same as in windowed mode? (I know you can right click but it would be good if it did open gui when you double left clicked) Idea 2: Record to wav/mp3/ogg: How about adding to Output properties a facility similar to video avi output but for Audio only. When you click Audio you can select Wav, mp3 or ogg format See attached image: |
17 May 2006, 11:27 | #2 |
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* Easier / more intuitive controller configuration... pretty please! It's actually a real pain to edit the controller settings
It would be so much better to just press a key (keyboard) or a button (controller) to assign it to a function instead of having to scrube throu this huge list that we actually have. And why not separate controller 1 from controller 2? Would be more digest. * Some new enhanced pixels / filter : I have seen some very nice pixel filter on other emulator, sorry don't have the names in mind at the moment. I'll post them later. * NTSC fix: Automaticaly strecth the NTSC screen height to ~106.7 % (and vice-versa)... just like on my Amiga =) * Scalable configuration windows. * Hide LEDs from the window border when "show LEDs" is enabled. * A "Basic" and an "Advanced" GUI mode so users who actually do not spend their time tweaking WinUAE can also understand something. =) Because at that time I don't see how someone who is not VERY familar with the Amiga AND WinUAE can really use it. There is too much options and some of them are really too obscurs. * In a more general way I really think WinUAE needs to get better on the GUI part, not that it bad but it's a bit bloated and not so intuitive. Last edited by z00mba; 17 May 2006 at 11:32. |
17 May 2006, 11:36 | #3 | |
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17 May 2006, 12:41 | #4 | ||||||||
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1: most are designed for small 8-bit console resolutions (maybe 512x256 or so max) and they will be really slow with Amiga resolutions. 2: miss "pitch"/"stride" support (hq2x for example) UAE's filter code requires it. 3: some have incompatible license Quote:
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17 May 2006, 19:10 | #5 |
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MMU support for WHDLoad
That's it. Kind of MMU support for WHDLoad to be able to log custom chips and detect illegal memory accesses from within HRTMon
(we already talked about this) |
17 May 2006, 20:30 | #6 | |
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17 May 2006, 20:45 | #7 | ||
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I would favor a beginner mode and an expert mode, that is, you do not have to rewrite whole gui, but just MASK OUT the stuff which no beginner needs, and which would only cause additional confusion, such as: [CPU] - CPU idle - More accurate FPU - JIT OPTIONS!! (who would even *know* what to "adjust" here?) [Chipset] - Collision level: keep Sprites & Sprites vs. Playfield and Full ONLY [ROM] - Map Rom emulation & ShapeShifter checkboxes - Cartridge ROM file & Flash RAM file [Hard drives] - Add Hard DRIVE (this is for experts only) - Include network drives [Display] - Correct aspect (very ancient option, will usually override *good* (!) settings if enabled) [Sound] - Stereo separation - Interpolation - Mixing delay - Audio driver lag compensation [Game & IO ports] - Parallel Port - Serial Port - MIDI!! [Input] - completely! (User may use Game & IO ports settings in basic mode) [Output] - completely! (For freaks only) [Filter] - completely! [Disk swapper] - completely! [Misc] - Don't show taskbar button - SPTI - Catweasel - Keyboard LEDs - Logging!! "Priority" might be necessary, as to this day I cannot run most demos fluently without 'Above normal' setting, maybe with a 3 GHz power-eating monster it would be possible, but that is not an option for me atm... Last edited by andreas; 17 May 2006 at 20:51. |
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17 May 2006, 21:14 | #8 | |
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17 May 2006, 21:57 | #9 |
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Well, your decision. But don't say I haven't warned you in time
Alternatively, let people vote For beginners I agree with other guys that it's simply TOO cluttered as it is now. And some options really will hardly ever be used by a beginner. I'm really no (!) beginner, but in several months, I either haven't touched the default settings of Sound or Filter in any minute because there was no need, let alone Input settings: tweaking mouse speed will usually cause old(er) programs to go mad and to malfunction, so if you just CAN-NOT HELP changing it, do change it in expert mode, but leave this out in beginner mode. And are there soooo many people who would use ShapeShifter every day so that it MUST be displayed at any cost in beginner mode? I think not even two dozen in fact... And how many people have a Catweasel so that they really MUST have this in beginner mode too? As Catweasel users are usually experienced nonetheless, they would change to expert mode, so no argument to keep it in. And about Quickstart ... I did try them, most of them at least. "A1200 - *LOW* compatibility"! CPU was always at 100% because of Fastest Possible preset. No thanks! CPU->Chipset to 4 (Bernd's recommended default setting) and CPU calmed down. Some other applications *might* have a right to work parallelly, mightn't they? I also do not see a point why JIT is on in A1200 *low* compatibility mode, very strange ... with most AGA games and demos, it will only cause side-effects which you maybe do not want. Lastly: Beginner and expert modes could also be made customizable by user. This would solve the "different users - different opinions" problem. Windows programs do/did this by INI files with maybe a [beginner] and an [expert] section, with each and every section customizable and pre-defined on fresh installation. You could maybe offer a small number of alternative mode configuration INI files on the WinUAE web page, so that every user can pick his most suitable one. And if he really does not accept ANY of those, he should make his own one. Plain and simple! (Sorry for the long post...) Last edited by andreas; 17 May 2006 at 22:11. |
18 May 2006, 02:28 | #10 | |||||
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http://scale2x.sourceforge.net/ Now I'm not technical enough to know if it could fit into WinUAE. As when speed is involved, I don't know but for instance the actual DirectX filter is unusable on my system because it's too slow so I just don't use it. So maybe for users for wich it will be too slow they just have to not use it (yeah I'm cruel I know) License: I didn't even think about it... oups Quote:
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Frontend: Installing and managing two apps instead, in my mind, isn't really making things easier. And what will happend when the frontend will not support a special game? Or when a new version of WinUAE will be released wich is not compatible with this frontend? etc... I think andreas stated well what I think about how it should/could be. NB: Personnaly I don't need such feature, nor to use a front-end. |
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18 May 2006, 08:38 | #11 | |
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Maybe you should check filter-panel before posting your suggestion |
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18 May 2006, 10:43 | #12 |
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Brill ideas guys!
How about self-executing Configuration game files? At the moment, selecting a game config file within Windows just opens the Configurations Tab in WinUAE.... but not with the config file I selected. Be great to be able to just to double-click on my newly created game config file and the game boots bypassing WinUAE front-end. Would this feature be difficult to implement? ps I'm fully aware of the program Lemonade. I just thought it would be good to do self-boot games without the need of other applications being installed and keeping WinUAE as the all-in-one killer emulating app. Last edited by quahappy; 18 May 2006 at 10:54. |
18 May 2006, 12:44 | #13 | |
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I don't know why I thought it's different than the one in WinUAE (btw it's the filter I use the most). Silly me. I'm really confused about HQ2x/HQ4x implement not being possible in WinUAE tho. I thought the filter is the vert last layer to apply to the display so I believed it doesn't need anything else than the image datas. Why it's not the case? I must admit HQ2x/HQ4x offer a great quality. I tested it yesterday for a remix of an old game I'm working on (I'm only doing GFX, not coding) and I managed to process some background image of the game with it. The result was amazing and offer me a very good basis to work on the graphics now. |
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18 May 2006, 21:44 | #14 | |
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........................... ........xxxxxxxx........ ........xxxxxxxx........ . = empty space. x = "real" display that only needs filtering. Filtering whole internal display would be 3x slower.. It is needed for size/position adjustments or display would "wrap around" if WinUAE's display window is bigger than emulated window. Of course it is possible to use some copy blits to create same effect but it would only cause even more slow downs... HQ-filter don't support this kind of display layout. All other filters support this very common feature. |
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18 May 2006, 21:57 | #15 | |
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In theory you could specify a way to include configuration data with disk images. IMO data must only contain supported Amiga model(s), memory configuration (slowram required? 1M chip ram required etc), Kickstart version (any KS, KS1.x only, must be KS1.2 rev33.166, single or multiple drives supported, etc..) Problems: - adf is "standard" and it is impossible to extend it. (regular 880k version, not extended adfs) - Some games need multiple configurations (for example game that works without AGA but has AGA improvements) IMHO only working solution is to map image's CRC32/MD5/SHA1/whatever to separate configuration data. btw, there is already configuration file option to support autodetected KS ROMs using version numbers etc (kickstart_rom=v<ver>[.<rev>] [r<subver>.<subrev>] [<model>]) |
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20 May 2006, 11:14 | #16 |
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I think BippyM already suggested something like that... To add some sort of "ID3" tag to an adf for aditional information (TOSEC options) but WinUAE startup options is also a brilliant suggestion
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20 May 2006, 17:19 | #17 |
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yeah I did but it was met with resistence!
A simple tag in the file that winuae checks for.. On Amiga side an ADF program could be written that does the same. The tag could hold all manner of info from length of image (in kb etc) to filname, publisher, developer etc.. Still there is a thread on eab already for this so go read that if interested |
22 May 2006, 08:57 | #18 | |
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22 May 2006, 17:32 | #19 | |
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22 May 2006, 21:39 | #20 | |
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And there's me thinking I've explored all in WinUAE..... just one little box - unticked. Slam Tilt is now in my Start Menu! |
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