08 April 2005, 14:14 | #1 |
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click click bloody click
Hi my fellow Amigans,
I read somewhere that the constant search for a floppy can be disabled using software. I dont suppose anyone out there knows what it is called by any chance? Have a great weekend Dave |
08 April 2005, 14:21 | #2 |
Emulator Lord
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If you have an Action Replay you can disable that annoying clicking. I'm rather sure there are some software that does it too.
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08 April 2005, 14:22 | #3 |
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Umm...search for click, and/or seek in aminet I think. I know that a lot of the utils have click in their name.
I use a hardware solution that's about 3-1/2" in size personally. My bandwidth is strangled atm so I can't look there right now. There's a mass of them out there though. |
08 April 2005, 16:40 | #4 |
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Hi Generale,
I never thought about using Aminet (doh!) but I am going to now.Hope the weather is better where you are than here....rain rain rain.... Dave |
08 April 2005, 16:42 | #5 |
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Hi Mr Modem,
An action replay is a good idea but I am fresh out of spondoolies at the moment due to sagging feces....dont ask.Thanks for the input Dave |
08 April 2005, 18:21 | #6 |
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read_me:
http://main.aminet.net/util/cdity/noclick20_usr.readme try this: http://main.aminet.net/util/cdity/noclick20_usr.lha have a great weekend!! |
09 April 2005, 03:22 | #7 |
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Why Amiga opted to do repeated disk seeks is beyond me. 3-1/2" floppy drives have a disk change detect built into them. Its hardwired to one of the connector pins. even x86es don't use them for some reason either.
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09 April 2005, 06:45 | #8 |
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Because the change signal is only refreshed if the head is moved.
How you can avoid clicking is to move the head onto track 0, and for the head move, move the head out of the disk (track -1 does not exist, and there is a hard stop on track 0 preventing head damage). That's exactly what noclick tools do. The only drawback is that after disk activity finished the head should be moved to track 0. |
09 April 2005, 16:14 | #9 |
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x86 machines don't use the diskchange signal for anything really. :-)
Note, that if a FD mechanism starts sounding louder with noclick installed, be sure to immediately disable noclick (heh, nice double negative) for that unit! Your mechanism probably won't like being stepped like that if it makes a noise. This is the reason why Commodore didn't enable the noclick bit in trackdisk.device by default. |
11 April 2005, 23:07 | #10 | ||
Thalion Webshrine
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I once broke a disk drive using the noclick tools available
Quote:
Quote:
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12 April 2005, 00:30 | #11 | |
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Quote:
I had once a drive with no autoinsert line connected (probably the guy who modded it didnt have a clue)... With DOS disks you want o use in Workbench, you can use the DISKCHANGE command which, thogh intended for .25 disk drivs, works treats with this sort of problem. Now, lots of games did NOT want to work because of this, seems like they relied on the insert disk signal to continue. Games that worked were those that asked you to insert another disk and press a key/fire, or those that kept banging at the drive every now and then to check for a disk. |
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12 April 2005, 00:32 | #12 | |
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Quote:
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12 April 2005, 00:47 | #13 |
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It is there.
Noclick "tools" just set the flag to enable it... |
12 April 2005, 08:30 | #14 |
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So they do actually use the signal. Interesting.
I thought the amiga used a much nastier method to detect disk swaps. Now, if only the floppy manufacturers didn't decide to only do the refresh for that pin on head move. Speaking of floppies. Mine is very sick. I put in a disk which seems to have been drenched in some sort of sticky drink. Didn't notice until all sorts of horrible noises came from the drive. now it's less than reliable now to say the least. |
12 April 2005, 09:31 | #15 |
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Open it up, take a q-tip soaked in isopropyl alcohol and try and clean the heads. Mind that you don't bend them, the hinges and stems are sometimes quite fragile.
Hope it can still be saved.. |
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