10 October 2001, 06:55 | #1 |
Warhasneverbeensomuchfun
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Technical question about C64
I never had an C64, as they weren't popular here in Brazil, so maybe this is a stupid question for your C64 users, but I have no idea, so..
I've seen some different kinds of sprites in C64 games, and I would like to know what's the difference about those kinds of sprites. As example, I'll use a game that seems to be a favourite among C64 players.. Mayhem In Monsterland Take a look at the screenshot. The main hero sprite (Inside the red circle) is very clear and detailed, he almost seems out of place in the game, and the enemies sprites (Inside the yellow circles) look more pixelled and ugly. What's the difference between both sprites? Attachment Removed Last edited by Ian; 29 December 2001 at 20:30. |
10 October 2001, 07:00 | #2 |
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One was drawn pixely and one wasn't. That's the best answer I could give...Cause they felt like it (Of course, the baddies could've been drawn smaller and stretched in real time to save memory)
They could have made the baddies look smooth as well. There wasn't much stopping them It's a bad example using Mayhem In Monsterland since it's not your average C64 game. This game pushed the machine to it's limits |
10 October 2001, 08:11 | #3 |
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I remember, that I have read an interview with the programmers of MAYHEM IN MONSTERLAND back those days and that was exactly the same question that they had to answer back then I think it was something like : "Only the main character of the game should look nice and sweet ....."
Me personally thinks, that after drawing the main sprite, they didn´t had much time left to draw the "bad guys" for the game |
10 October 2001, 12:35 | #4 |
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Main sprite is probably made from two overlapping sprites, one for black outline (using 2-color sprite, 320x200 resolution), the other for colors (using 4-color sprite, 160x200 resolution only).
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10 October 2001, 20:32 | #5 |
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Toni nailed it methinks. Looks at teh baddies, they use the common 160x200 pixel (a sideways-stretched pixel ratio) while the main sprite seems to have square pixels for outlines.
This really is pushing it, I had no clue you could use both modes at once. Can you believe I NEVER played this game! I must do it, NOW |
10 October 2001, 22:39 | #6 | |
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Quote:
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10 October 2001, 23:08 | #7 |
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You can bet your arse, you know what I think:
"Nothing Beats the Real Thing!"© I am in the process of building an XE1541 cable. I won't spoil this game on an emulator! |
10 October 2001, 23:15 | #8 |
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@Akira
Heyhey, I got the copyright for that, but it has to be : "YOU CANNOT BEAT THE REAL THING !"© hehe, btw. X1541 Cable is very easy to set up ..... just had to build a new one, cause my old got lost |
10 October 2001, 23:38 | #9 |
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No no, you got copyright for THAT phrase", Nothing Beats the Real Thing© is mine
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11 October 2001, 10:19 | #10 |
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And "You can't beat the real thing" is copyright by Coca Cola so nerr
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11 October 2001, 10:27 | #11 |
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/me beats up everybody in this thread©
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12 October 2001, 06:23 | #12 |
Warhasneverbeensomuchfun
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I haven't seen this only in Mayhem...
Back To The Future 2 also has this kind of stuff, there are some sprites that are much more detailed than the others, and you can clearly see that (much like you can clearly see the difference between the goodguy and the badguys in Mayhem) But I didn't even know about this stuff of 2 different sprites models and all.. Already helped me a lot.. @Akira bah, even I have played Mayhem in Monsterland, and everybody knows I think the C64 sucks and the MSX rulez, so you really deserver a whoop in the ass.. (BTW, I am just kidding about the C64 stuff, I do love the machine, just not as much as the msx ) |
12 October 2001, 10:36 | #13 |
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Since I own a MSX I must admit, it´s equal to the C64, even it doesn´t have so much games, but it has GREAT ones But speaking of MAYHEM, does it exist on MSX as well ???
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12 October 2001, 12:26 | #14 | |
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12 October 2001, 13:06 | #15 |
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BAH
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12 October 2001, 13:54 | #16 |
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Shatterhand-Yes, you're right, there are several C64 titles that use that technique-another term I use to read in C64 gaming mags called it a hi-res sprite overlay.
Off the tope of my head I can think of Target Renegade which uses it constantly-the main sprite in Batman the Movie also used it as well. Amigaboy-maybe one exception-if Apex software had ever written it the Amiga version of "Mayhem" themselves! |
12 October 2001, 14:09 | #17 | |
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On the Amiga, there's more than enough, so it wouldn't be a technical feat. |
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12 October 2001, 17:27 | #18 |
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No, we don't have mayhem, but as far as platformers go, we got Treasure of Usas, Pyscho World, Thexder 2... bah, this won't lead anywhere
I think technically speaking, the MSX is capable of doing much better gfx than the C64. The C64, in the other side, can do proper scroll with easiness, while only the MSX2+ can do it (and there's just 1 or 2 MSX2+ games). The sound is more a personal thing, I believe the MSX has better sound, but the musician in the C64 are better (as I prefer European musicians to Japanese ones) With exception of Konami, of coruse, as all their music is top-notch But nothing of this is important, both system has great games, so that's what makes them great... All games I played from Apex to the C64 are great stuff, what happened to them ? |
13 October 2001, 12:19 | #19 | |
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That's one of the "test cases" Håkan Sundell likes to show to demonstrate the vast abilities of CCS64! |
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13 October 2001, 14:06 | #20 | |
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I think Amigboy posted a link to site once with some old info about Apex, but it dates back to when they were still on the C64 scene. Apparently they got dudded on the majority of royalties owed by the publisher for Creatures.. If anyone out there knows them tell them to come to this site they're true heroes of the C64!! |
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