09 November 2023, 17:41 | #1 |
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Wing Commander 2
Just a small teaser of what I'm working on:
[ Show youtube player ] This is my first-ever attempt of coding on the Amiga, and it's just for fun. Will most likely never see a release, but I thought I show it anyway. It's based on the WC2 source code I got one and a half years ago. |
09 November 2023, 18:01 | #2 |
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Wow thanks for posting this would be great to play on our miggies for sure
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09 November 2023, 18:46 | #3 |
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Looks great!
Maybe you can improve keyboard control? I see on movie and remember from DOS unable to diagonal movement. Right/left or up/down at once, but on mouse is no problem. |
09 November 2023, 18:57 | #4 |
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That is working already. Cursor can move in all eight directions.
Last edited by derSammler; 14 November 2023 at 10:30. |
09 November 2023, 19:16 | #5 |
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it will be very nice to have Wing Commander 2 on Amiga
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09 November 2023, 20:14 | #6 |
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Wing Commander 2 on AMIGA !!!!!!!! GREAT !!!!!!
Wing commander is one of my favorite games of all times. I always regreted to not play the wingo commander 2 episode (I never have been a pc guy). I really want a release of this game on amiga; And I would be happy to donate for it with my humble means. |
09 November 2023, 21:48 | #7 |
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Oh very cool, hope it gets a release
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10 November 2023, 02:14 | #8 |
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Wing Commander 2 on our beloved AMIGA would be fantastic
I would be on Board !!! |
10 November 2023, 03:43 | #9 |
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Consider my jaw dropped! I wonder if you could make it open source please?
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10 November 2023, 06:48 | #10 |
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Wow, it looks great. Good job.
It would be great to see a Wing Commander 2 release on Amiga. |
10 November 2023, 07:45 | #11 |
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That would be bad thing if You don't release this game!
Please finish it or if not, please give sources someone who finish it. Also, please add CD32 joypad support. |
10 November 2023, 08:14 | #12 |
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First, as for "support this/that" wishes: as I said, this is my first-ever attempt to do anything on the Amiga. I don't have the knowledge yet to e.g. add CD32 joypad support. I will certainly try to get mouse support added, as well as sound. Also, I need to rewrite the way the game handles memory.
Issue with a release is that it will take many months to get it in a somehow usable state. But the even bigger issue is the source code situation. The wc2 source code has not been leaked. I can not make it available or any work derived from it. If I did, the next thing in my postbox would be a "friendly" letter from EA... But we will see. I will certainly post updates whenever I make progress. |
10 November 2023, 08:59 | #13 | |
CaptainM68K-SPS France
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Quote:
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10 November 2023, 09:09 | #14 |
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No, that's running in WinUAE with a fast 030 config. Otherwise, I would have had no way to do a video capture (using WinUAE's video output option).
I have yet to test it on real hardware. It's AGA-only for now, so I need to get one of my A1200 systems set up - which I have to do very soon anyway, as I get a TF1260 in a few days. |
10 November 2023, 09:11 | #15 | |
CaptainM68K-SPS France
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Quote:
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10 November 2023, 09:13 | #16 |
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Speed in WinUAE can be misleading. I assume it will be slower on real hardware.
I'll see how far I need to push the TF1260 to make it smooth. |
10 November 2023, 13:18 | #17 | |
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Quote:
BUT the WC Patch by CdBS (http://de3.aminet.net/game/patch/WCPatch.readme) made it super fast Its even too fast on a 68030/50; thats why there are speed settings. The Wing Commander AGA WHDload slave uses the same patch and is highly recommended. (thanks to Psygore) Here is the latest version of that (was not released yet) Greetings |
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10 November 2023, 15:50 | #18 | |
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Quote:
Last edited by sokolovic; 10 November 2023 at 16:25. |
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10 November 2023, 16:59 | #19 | |
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Quote:
They crearly did more that "just changing the speed" . Here a little part of the Guide that comes with it: WCPatch is designed to fix some bugs in order to make Wing Commander CD³² work on a simple Amiga (without the Akiko chip). In fact Nick Pelling, the guy who translated the game on Amiga, already did that but in a so fucking manner that we re-made it. The result is that ! First, the game works without Akiko and with FastRAM, before the patch, Nick Pelling was used to blit in a buffer which allocation he didn't force to ChipRAM. the second error was a sharp, he forgot in his source, destroying the palette. And second, we replaced its C2P with our brand new one, resulting in an acceleration about ×1.5 to ×5, depending on your CPU. Quote end: You see; they did way more that "just changing the Speed". The CP2 Routine was made by MORB and i am so he did this. I can clearly remember playing a version of Wing Commander AGA on my A1200 Blizzard 68030/50 back then, which did run C2P stuff super smooth, but WC was so sloooow. Then i discovered the WCPatch by the CdBS Guys and it was just such a revelation I love Wing Commander and the AGA Version would be my personal favorite of Part 1. The Music alone makes it my favorite; The Kilrathy Saga version comming second to that. Wing Commander 2 would be so sweet to have on the Amiga, but i was always thinking; why not getting the Secret Missions on the Amiga ? The Engine is the same as the Main game. I even think WC2´s engine is not that much differend from Part 1 either. |
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10 November 2023, 18:50 | #20 |
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