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Old 26 October 2023, 18:47   #1
msmalik681
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Shadow Dancer

Just wanted to see one of my all time favourite games on amiga.

[ Show youtube player ]


https://github.com/msmalik681/amiga-500---shadow-dancer
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Old 26 October 2023, 19:04   #2
saimon69
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There is already a port of the arcade and is not that bad, is this the megadrive version?
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Old 26 October 2023, 19:21   #3
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@msmalik681

looks really cool!


@saimon69

yup, that's the MD version
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Old 27 October 2023, 22:04   #4
msmalik681
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The megadrive version was the same game re-imagined and it was much better then the original arcade game. I played this game to death when I was younger and I loved it.
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Old 28 October 2023, 15:37   #5
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It looks verry good.
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Old 03 November 2023, 13:05   #6
msmalik681
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does anyone know any sites that have the full game sprite rips as manually ripping takes time.
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Old 03 November 2023, 13:23   #7
reassembler
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I coded a Sega System 16/18 etc. sprite ripper here:
https://reassembler.blogspot.com/202...-palettes.html
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Old 03 November 2023, 14:16   #8
msmalik681
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and this will work the same on a megadrive rom ?
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Old 03 November 2023, 15:45   #9
reassembler
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Quote:
Originally Posted by msmalik681 View Post
and this will work the same on a megadrive rom ?
Unfortunately not. The tool is to extract the Arcade sprite, including Shadow Dancer.

There are partial Megadrive rips on various websites but you've probably already discovered those yourself:
http://scrollboss.illmosis.net/sprit...hinobi#ros-gen

I'd personally rip them using a Megadrive emulator of your choosing.
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Old 03 November 2023, 16:38   #10
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Quote:
Originally Posted by reassembler View Post
Unfortunately not. The tool is to extract the Arcade sprite, including Shadow Dancer.

There are partial Megadrive rips on various websites but you've probably already discovered those yourself:
http://scrollboss.illmosis.net/sprit...hinobi#ros-gen

I'd personally rip them using a Megadrive emulator of your choosing.

Hello, can you please compile your tool for Win32 ? it's only available for Win64.


Thanks
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Old 03 November 2023, 18:11   #11
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Guess I will have to manually rip them thanks anyway.
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Old 03 November 2023, 18:24   #12
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Looks like you could use the same engine for a Shinobi.
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Old 03 November 2023, 19:32   #13
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Yes definitely could but i think the sprites are bigger and much more colour.
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Old 18 November 2023, 21:19   #14
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More updates then I can count but it is starting to look like a game now. I will keep smashing the back doors in hopefully get a playable demo soon.

[ Show youtube player ]
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Old 19 November 2023, 20:35   #15
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Really coming together well, can't wait to give it a try!
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Old 19 November 2023, 20:40   #16
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Amazing progress bro.
Keep up the great work.

Is this done in Scorpion engine?
Can you tell us, just approximately, what will be the minimum config to play it?
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Old 19 November 2023, 20:57   #17
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Only use scorpion and hope this will work on ocs 1mb amiga well that is what i am targeting. Had to set 25fps to avoid slowdown and might have to cut down the fire animation. Still not sure how big the music will be I am currently begging IM76 to make stage music for me.

Anyone can try the game just download from github and compile in scorpion. I don't think it is playable enough yet still has bugs too.
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Old 19 November 2023, 21:08   #18
d4rk3lf
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Quote:
Originally Posted by msmalik681 View Post
Only use scorpion and hope this will work on ocs 1mb amiga
Oh Wow!
Not the answer I expected.

I am very impressed (neverminded if you succeed, or not...)
Scorpion seems to be even much more capable then what I initially thought it is.
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Old 19 November 2023, 21:15   #19
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I would never target anything else as i grew up with a a600.
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Old 20 November 2023, 18:49   #20
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You are lucky, it could have been a 500 1.2 with the 512k slow RAM -_- like mine
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