09 September 2009, 01:59 | #61 |
HOL/FTP busy bee
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09 September 2009, 05:19 | #62 | |
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Quote:
Hi all, Sorry for all the confusion everyone. Screen is too wide error is caused by the Title line being too wide for the screen size (i used spaces to centralise the text and got carried away its an easy fix.... Just edit the "Select game to load ((Page 1) line, remove all the spaces after the text so that the line length is less than 60. Do this to page2 and page 3 title line too . If its still too wide then make it shorter still... I went back in to edit the zip file so it should work properly. I didn't realise there was a problem until i tried it later on a smaller window and got that message... Here is the page1 file below, The offending line is the TITLE line, remove unwanted spaces after the text. Do the same with the other pages, also this program needs fastram to work in which is really annoying if you dont have fastmem TITLE Select game to load? (Page 1) MENU Load Obliterator MENU Load Superfrog MENU Load Secret of Monkey Island MENU Load Alien Breed Tower Assault MENU Load Battle Squadron MENU Load Bubble Bobble MENU Load City Defence MENU Load Killing Game Show MENU Load Turrican MENU Load Game 10 MENU Load Game 11 MENU Load Page 12 MENU Load Game 13 MENU Load Page 2 MENU Exit JMenu Last edited by kipper2k; 09 September 2009 at 05:33. |
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09 September 2009, 10:31 | #64 |
HOL/FTP busy bee
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JMenu is nice for a few entries, but for a lot of games it's not really the way to go. Nice effort though kipper and surely useful if you like to have your list of 20-30 games.
Btw : A new ECS/OCS version of KGLoad might take a bit |
10 September 2009, 18:11 | #65 |
Turpentine
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Hi,
"Please insert ENV" Normally ENV is assigned to RAM but that's not what you want in this case. Where is ENV assigned from? I couldn't see it on my HD. |
10 September 2009, 18:53 | #66 |
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You can assign ENV to any folder.
'assign ENV: DH3:env' is what I use |
10 September 2009, 19:15 | #67 |
Turpentine
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I had to create a ENV drawer so that it would work. Of course I could have put ENV on the floppy as well, but the idea is to load everything from the HD that it can.
Ideally, and I don't know if it can be done, is to make it look to see if ENV exists on the HD. If not, create one and delete it after use. I took out endcli and endif hoping the menu would return after the game exit but alas all I get is >1. Hopefully some tips on this too |
10 September 2009, 19:21 | #68 |
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Hmm, sounds a bit like you want that to be some kind of universal WHDLoad kick disk. That could be a tad oversized project. Also since ENV: hardly ever uses more than 1 KB that shouldn't be really necessary.
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10 September 2009, 19:21 | #69 |
Lesser Talent
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You'd be better of doing what I do then.
mkdir RAM:ENV Assign ENV: RAM:ENV If you don't want to worry about deleting it. |
10 September 2009, 19:25 | #70 | |
Turpentine
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Quote:
That may be the way forward. |
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10 September 2009, 19:34 | #71 |
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10 September 2009, 20:14 | #72 |
Turpentine
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It's working well now.
I've been looking at Amiga DOS for a while but it's painfully slow for me at the moment in absorbing it. All I need is a pointer as to how to make it go back to either the start or a particular line. Label then Skip? |
10 September 2009, 20:34 | #73 |
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http://winuaehelp.back2roots.org/bac...d/amigados.htm
Basically yes, just use 'SKIP <label> BACK' |
10 September 2009, 21:06 | #74 |
Turpentine
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Thanks for the link
I'll have another go at it. I thought I was on the right track just wasn't sure. BACK is used because the SKIP command is after the LABEL that I wish to use is what I assume. |
10 September 2009, 21:15 | #75 |
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10 September 2009, 22:11 | #76 | |
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Quote:
c:jmenu c:Page1.jm TestVar if $TestVar EQ 1 cd dh1bliterator; whdload obliterator.slave PRELOAD; c:jmenu c:Page1.jm TestVar endif if $TestVar EQ 2 cd dh1:superfrog; whdload superfrog.slave PRELOAD; endcli endif if $TestVar EQ 3 cd dh1:SecretOfMonkeyIsland; whdload SecretOfMonkeyIsland.slave PRELOAD; endcli endif if $TestVar EQ 4 cd dh1:alienbreedta; whdload alienbreedta.slave ; endcli endif if $TestVar EQ 5 cd dh1:battlesquadron; whdload bsquadron.slave PRELOAD; endcli endif if $TestVar EQ 6 cd dh1:bubblebobble; whdload bubblebobble.slave PRELOAD; endcli endif if $TestVar EQ 7 cd dh1:citydefence; whdload citydefence.slave PRELOAD; endcli endif if $TestVar EQ 8 cd dh1:killingGameShow; whdload kgs.slave PRELOAD; endcli endif if $TestVar EQ 9 cd dh1:Turrican; whdload Turrican.slave PRELOAD; endcli endif if $TestVar EQ 10 cd dh1:Hybris; whdload hybris.slave PRELOAD; endcli endif if $TestVar EQ 11 cd dh1:SecretOfMonkeyIsland; whdload SecretOfMonkeyIsland.slave PRELOAD; endcli endif if $TestVar EQ 12 cd dh1bliterator; whdload obliterator.slave PRELOAD; endcli endif if $TestVar EQ 13 cd dh1:superfrog; whdload superfrog.slave PRELOAD; endcli endif if $TestVar EQ 14 DH1:start2 endcli endif if $TestVar EQ 15 endcli endif |
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10 September 2009, 22:13 | #77 | |
Turpentine
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Here is the code so far.
I'm not doing something right with the SKIP. When you exit the game WHDLoad splash screen comes back up and the game re-loads. Hmmm. Quote:
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10 September 2009, 22:18 | #78 |
HOL/FTP busy bee
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The 'LAB' needs to be before you call JMenu
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10 September 2009, 22:18 | #79 |
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Try my option Eclipse, i'd like to see all peoples examples to make this a more smarter and still lightweight menu
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10 September 2009, 22:32 | #80 |
Turpentine
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HTML Code:
Assign Devs: DH0:Devs MakeDir RAM:ENV Assign ENV: RAM:ENV LAB Point1 DF0:C/jmenu DF0:C/Page1.jm TestVar if $TestVar EQ 1 CD DH0:Games/B/BadLands DH0:C/WHDLoad BadLands.Slave PRELOAD SKIP Point1 BACK ENDIF if $TestVar EQ 2 CD DH0:Games/S/SuperCars2 DH0:C/WHDLoad SuperCars2.Slave PRELOAD SKIP Point1 BACK ENDIF Thanks immensely for all your help. I owe TCD one now Just needs some tidyness and to make the Jmenu copyright notice appear just once and I'm done. EDIT: Sorry Kipper only just noticed your post. I will try that as well anyway, just to see. |
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