03 October 2014, 12:29 | #1 |
Fantasy Man!
Join Date: Apr 2002
Location: UK
Posts: 1,353
|
CG Shaders
I created a thread a long time ago about something similar so I thought I'd check up now.
Does FS-UAE support CG shaders yet? Other emulators/software seems to have moved away from XML shaders in favour of CG shaders instead (see this as an example comment on it https://github.com/libretro/RetroArch/wiki/XML-shaders ). It would be nice to use some of the newer shaders but it seems they aren't really supported/available in XML format anymore. |
03 October 2014, 20:21 | #2 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
There's no current plans to change the shader support in FS-UAE. I'm aware that the libretro people have moved on / designed a new system. Perhaps FS-UAE will support that in the future.
|
05 October 2014, 18:51 | #3 |
Registered User
Join Date: Apr 2008
Location: France
Age: 41
Posts: 471
|
Hi ! Any idea if the GLSL shaders for SDLMAME/MESS can be adapted to work with FS-UAE ? Check this amazing recent one
http://www.mameworld.info/ubbthreads...d&sb=5&o=&vc=1 |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Corrected shaders for WinUAE | guest.r | support.WinUAE | 419 | 30 April 2023 14:25 |
Multipass shaders | craig64 | support.FS-UAE | 21 | 08 December 2020 11:01 |
HLSL/CG Shaders and xBR | Enverex | support.FS-UAE | 11 | 19 July 2013 16:44 |
fx Shaders in WinUAE 2.6.0 | crazy46guy | support.WinUAE | 8 | 16 June 2013 14:30 |
Sites with Intensity Masks Or Even Some Shaders... | Leandro Jardim | support.WinUAE | 3 | 16 February 2013 05:38 |
|
|