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#1 |
Posts: n/a
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Corrected shaders for WinUAE
Hello!
I noticed WinUAE included a variety of older shaders in it's latter releases. Since the graphics is being processed by a different set of settings and circumstances i adapted a nice collection of D3D filters to work better with the current release of WinUAE. It's also important to replace the old "shader.code" file with the new or shaders might not work. Basic guidelines for usage are double line mode and hires resolution. This pack basically replaces ALL my present shaders with new "models" which have enhanced compatibility, usage and algorithm features. Dunno about the monochromatic shaders, they don't tickle my toes here. Regards to everyone around this place, guest.r Last edited by guest.r; 06 March 2012 at 15:41. |
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#2 |
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Anyhow i got some ideas about improoving the functionalities of some filters, 2 more shaders are added. DL from top of the thread please.
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#3 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 26,090
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What exactly have changed? I want to know before I do anything with them and I am too lazy to check them myself!
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#4 | |
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Quote:
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#5 |
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I added some nice derivations along with cosmetic changes, should come around well. The scanline shader, hmm, it should be tweaked, it's functionalities are really progressive.
![]() DL from top please. Regards, guest.r |
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#6 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 45
Posts: 2,286
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Any chance you can look at the 5xmbr filter see if you can get a speed boost out of it?
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#7 |
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I managed to port the 5xBR v3.5a Shader to WinUAE compatibility, i'll see if any speedups are in (might take time).
(plz. download improoved versions below). Last edited by guest.r; 14 March 2012 at 20:18. |
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#8 |
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*bump*
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#9 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 45
Posts: 2,286
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It's already ported in this thread.
http://eab.abime.net/showthread.php?t=62541 The version you have done is roughly the same speed but it doesn't work correctly. |
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#10 |
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Naa, it works fine.
Display should be set in Hires double line mode and it uses the shader.code file from the package. ------------------------------------------ Improoved the speed a bit. The 3.5b version could shape fonts somewhat better. Last edited by guest.r; 14 March 2012 at 20:16. |
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#11 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 47
Posts: 3,904
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hi could it be possible to have 2xbr too ??? I tested 3xbr and 4xbr and the result is more or less the same that 5xbr but 2xbr is less aggresive than the others, it should be cool to have it.
By the way could it be possible to selection 2 filters like you can do it with dosbox... 5xbr+hq2x is possible by exemple.It should be cool too to see what we can do with that, of course it's not a priority at all... I'm already more than happy with what toni already did but if he find a way to make it possible ??? Is it easy to edit 5xbr and change it to 2xbr ??? |
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#12 | |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 44
Posts: 1,461
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Quote:
Last edited by Leandro Jardim; 15 January 2017 at 18:00. |
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#13 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 47
Posts: 3,904
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I'm not sure that it works like that, but i must admit that i don't know what it is working for ???
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#14 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 26,090
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0 includes scaling, source size is input (Amiga) resolution, destination size is output resolution (configured window/fullscreen size).
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#15 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 47
Posts: 3,904
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Sorry Toni, i'm perhaps stupid but i don't really understand !! I mean i tested all possibilities and i see no differences on screen.The display size doesn't change, nothing seems to change. ????
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#16 |
68k RULEZ
Join Date: Jul 2010
Location: Germany
Posts: 199
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I Exist a Shader for Curved Surface that have no Scanlines ?
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#17 |
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Hello!
If anyone is interested i ported the new xBR Level2 shader to WinUAE and added a simplified Accuracy feature (which exists as a 2 pass shader in RA) in single pass. The shader works with hires/double line mode and looks surprisingly well with bilinear enabled in Extra settings (some kind of magic lol ![]() This makes it somewhat slower but it's a nice feature (makes spiked artifacts go away). Last edited by guest.r; 07 July 2016 at 19:08. |
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#18 | |
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Quote:
The shader itself can be tweaked a bit for the distortion strength. Edit: For games that display a black bar below the distortion should be adjusted and therefore a alternate shader used (Wide version). Last edited by guest.r; 07 July 2016 at 19:07. |
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#19 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,035
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Slightly OT, but does the collection of filters include a "sharp-bilinear" filter, or is it possible to use the filters to create such a "sharp bilinear" effect, e.g. 2*pre-scale with point filtering followed by remaining scale to fullscreen with bilinear filtering?
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#20 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,415
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