10 July 2019, 10:34 | #1 |
Lesser Talent
Join Date: Jan 2003
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Age: 42
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WHDLoad / CD32 Games that can be completed with only a joystick / gamepad
I'm updating my emulation pc at the moment and thought I'd get around to finally putting some Amiga games on it and could do with getting together a list of games that are fully playable without the need for a mouse or keyboard. I'll mostly be using WHDLoad games so if the game has been patched to work with a CD32 pad that's fine. If a game is mostly playable but you can't do certain things like enter a level code that's also fine.
There will probably be a lot of crossover with this thread here so I'll probably start adding those to this list in time. EDIT: and this thread http://eab.abime.net/showthread.php?t=57540 With regards to CD32 games, I would assume most (all?) CD32 games can be played fully with a CD32 pad but there might be some strange ones out there that require a mouse or keys? Cannon Fodder perhaps? The list is available here: https://docs.google.com/spreadsheets...it?usp=sharing The list below will be removed once the information has been added. Games with CD32 Pad support added via WHDLoad Bloodwych Games with native CD32 Pad support Worms DC - It asks you to click a mouse or press a cd32 button to proceed, and defaults the controller to what you choose. Last edited by killergorilla; 12 July 2019 at 09:30. |
10 July 2019, 11:19 | #2 |
Settler
Join Date: Feb 2007
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Posts: 1,760
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Worms DC. It asks you to click a mouse or press a cd32 buton to proceed, and defaults the controller to what you choose.
It is is nice to see you back on here. Your WHDLOAD packs helped me get back in to Amiga many years ago and I will always be grateful. |
10 July 2019, 12:26 | #3 |
Lesser Talent
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Thanks man!
It's good to be back |
10 July 2019, 19:19 | #4 |
This cat is no more
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Maybe this thread is slightly redundant with that one? http://eab.abime.net/showthread.php?t=68797
your list is missing a lot of games. Ex: Bubble Bobble, Jim Power, Rubicon... Maybe the list could be on a google drive somewhere instead, like for CD32load compatibility list. |
10 July 2019, 20:39 | #5 |
Lesser Talent
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Yeah, I mentioned above it has a lot of crossover with that thread. This is just a starting point, to get some interest, as it gets more complete it'll likely move to Google drive or somewhere similar.
It's missing lots at the moment, just started it at work |
10 July 2019, 21:41 | #6 |
Missile Command Champion
Join Date: Aug 2005
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Don't forget this thread. Which lists many CD32 controller patched games.
http://eab.abime.net/showthread.php?t=57540 |
10 July 2019, 22:38 | #7 |
Wipe-Out Enthusiast
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Mega Lo Mania
WHDLoad allows entry of the level codes via pad, as well as a pad-as-mouse option |
10 July 2019, 22:48 | #8 |
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most of the updates I'm doing have full CD32 pad support so can be played without a keyboard. Next in line is Pinball Dreams.
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11 July 2019, 10:44 | #9 | |
Lesser Talent
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Quote:
I've started a google drive spreadsheet, just sorting out what information I want to collect so I don't have to start this again in a year's time |
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11 July 2019, 11:03 | #10 |
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Pinball Dreams is near completion. Just have to find a way to map the ESC/Y sequence to return to the menu, and everything can be done with a pad.
A google spreadsheet would be excellent. Please share as soon as you have it, I'll contribute (don't make it too complex, as this is a common illness to create 32154 cells that noone ever fills properly) |
11 July 2019, 11:14 | #11 |
Lesser Talent
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Right, this is it to start with...
https://docs.google.com/spreadsheets...it?usp=sharing I have a number of goals out of this project, but they all rely on having good information, which is why I wanted to start this list in the first place. As you say, I don't want it to end up being some massive chore with a load of irrelevant fields so I've tried to only include the ones that I'm interested in. We can add more if needed but I don't want to just for the sake of it. |
11 July 2019, 21:57 | #12 |
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good. What's with the colors? orange/green what's the meaning if any?
I'm personally trying to standardize CUSTOM2=1 for "2nd button jumps". But I cannot speak for others. |
11 July 2019, 22:05 | #13 |
Lesser Talent
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EDIT:
Green means it works as described in the readme Orange means it works, but not entirely as described in the readme Red means it doesn't work with only a pad for whatever reason On a side note, if anyone fancies testing menace for me? I can't seem to get the cd32 controls to work. PLAY doesn't pause it and BLUE seems to just quit back to workbench. Last edited by killergorilla; 12 July 2019 at 00:31. |
12 July 2019, 02:59 | #14 |
Missile Command Champion
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Snos Bros v1.3: Works fine with my all pads i tried on my real A1200.
Xenon v1.2: No problems with the CD32 pause button. Menace = Also no problems with all the CD32 control options. For exit to WB you have to first press "Play" for pause, then REV+FRWD+Green+Yellow+Blue+Red. Tried that with my Honeybee CD32 controller and a Genesis to Amiga CD32 adapter+Sega 6-Button controller. For Snow Bros (2nd button for Jumping) it also works fine with my Tecno Plus controller and a plain Sega 6 button directly connected. ClassicWB LITE, ACA 1233n and WHDLoad 18.5. Last edited by Retro-Nerd; 12 July 2019 at 03:20. |
12 July 2019, 08:34 | #15 |
Lesser Talent
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Cheers man! I was only testing under emulation and it wasn't the most compatible configuration. Will take another look later.
Not sure how realistic it would be but it'd be nice to have a little more consistency between slaves for button combinations! |
12 July 2019, 08:41 | #16 |
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I'll adapt my slaves so they're consistent. But I can't speak for others.
BTW You'll make that sheet writable for others or you prefer maintaining that alone? Also, it seems that the CD32 joypad fight is being won, but there are issues with 2 button joystick & honeybee & rev 1B whatever motherboards for slaves using lowlevel lib (when hardware/custom read works!!). I'm willing to fix the lowlevel thing, replacing it by something that works. But it seems that some 2 button joysticks are just too capricious even for my autodetect. |
12 July 2019, 08:52 | #17 |
Lesser Talent
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Ah yeah, making it editable, good idea, will do that later
It's Editable: https://docs.google.com/spreadsheets...it?usp=sharing It seems that Menace has trouble on WinUAE, I simply can't get it to work. I've tried a number of configurations but had no luck. EDIT: The game works, I just can't get it to use cd32 controls, and for some reason blue just quits the game. JOTD, would it be easier to have a tooltype to force CD32 mode so that when autodetect fails it could still be set? Or am I missing something (it's highly likely ) Last edited by killergorilla; 12 July 2019 at 09:05. |
12 July 2019, 09:32 | #18 |
Registered User
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I made Superfrog orange because it works erroneously on real CD32. Pressing fire pauses the game (and shoots if you picked up the eye in the game). Strangely it works perfectly with WinUAE.
Thank you for the doc/effort |
12 July 2019, 16:00 | #19 | |
Missile Command Champion
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I can confirm this for Menace with WinUAE, latest Beta zip. The CD32 controls don't work properly, Blue button quits to WB. Very strange.
Quote:
edit: The CD32 version v1.3 works properly too. Looks like a hardware/software imcompatibility somehow. Last edited by Retro-Nerd; 12 July 2019 at 17:01. |
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12 July 2019, 17:39 | #20 |
WinUAE developer
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I checked Superfrog 1.4 code and it uses standard CD32 pad read code almost identical to code used in lowlevel.library.
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