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#1 |
Posts: n/a
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Game Icons
I'm getting the hang of this now. Last question I think!
I've got all the KG game packs installed on the Amiga HD with Classic WB full version as well. I can run the games fine, but their icons seem not to be right. They look mainly black and white or grayscale. On Classic WB page i see you can have icons with more colours than this with the full version of it. Whats the best and easy way to boost the colours of the game icons for KG WHD packs in classic WB. Thanks guys! |
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#2 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Hi zynaps,
go to: http://www.amigagames.com/gameicons.info/ and download all the game icon packages for misc icons. Or just take the Classic WB AdvSP. http://classicwb.abime.net/classicweb/advsppics.htm I´m sure it can handle these icons. |
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#3 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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zynaps, all of the icons should look fine, although it depends on the colour depth of your workbench.
If you bump up your colours to 256/128 the newicons will look fine. I personally only use a 32 colour workbench but I adjusted my pallette so that all of the newicons look ok with a limited palette. I used some of the tools in ClassicWB to lock my pallette to a set group of colours. Tools > Scalos > Palette Code:
0 . 149 149 149 1 . 000 000 000 2 . 255 255 255 3 . 059 103 162 4 . 123 123 123 5 . 175 175 175 6 . 170 144 124 7 . 255 169 151 8 . 080 080 080 9 . 040 062 091 10 . 096 128 096 11 . 226 209 119 12 . 255 212 203 13 . 122 096 072 14 . 210 210 210 15 . 229 093 093 16 . 192 112 000 17 . 255 128 048 --- Pointer 18 . 000 000 000 --- Pointer 19 . 255 255 064 --- Pointer 20 . 242 131 122 21 . 128 000 048 22 . 224 172 064 23 . 100 100 100 24 . 144 112 080 25 . 207 150 060 26 . 127 080 160 27 . 068 068 068 28 . 064 160 192 29 . 000 112 064 30 . 062 132 177 31 . 048 192 112 |
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#4 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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As KG said, bump up your screenmode colours. The default install is set to 8 colours or 16 if you use Copper backgrounds. More colours = more memory usage however, but you do have the multiboot features listed on the main webpage.
Go to "Prefs/Screenmode" and up that colour depth! Alternatively, Screenmode settings are also under the top right hand menu under "settings->workbench->screenmode". Those icons viddi linked are OS3.5+ only, so I can't include support as it's still sold - see this thread for details: http://eab.abime.net/showthread.php?t=32153 Frog has Newicon versions of the icons though, they are compatible: http://www.abime.net/?go=download |
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#5 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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@ Bloodwych:
Oh, I didn´t know that. (OS 3.5 icons) But are NewIcons installed / supported in "ClassicWB Full"? http://classicwb.abime.net/classicweb/full.htm says there are only normal icons and zynaps only has this version so far. |
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#6 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Yes, they're supported.
![]() Only the LITE and Green Amiga Alien Edition don't have Newicon support by default, as those packs are for lower end machines. |
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#7 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Ahhhhh! I must have overlooked this piccy.
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#8 |
Posts: n/a
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Thanks for the tips, works a treat, at 128 colours the icons look fab.
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#9 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Great, zynaps!
![]() Have fun. |
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#10 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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several people already ask icons for WHDLoad, perhaps making a sticky thread with both link talked above : AmigaGames Icons (OS 3.5+) + Pygmicons (NewIcons & OS3.5+) could be useful ?
Adding the Scalos locked color stuff could also be an idea. just a suggestion... |
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#11 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
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Those links should be in the FAQ wiki I guess, if someone feels like adding them.
I've added a link to a sticky in the ClassicWB forum to the NewIcon Pygmicons. ![]() |
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#12 | |
Vertigo User
Join Date: Oct 2005
Location: Belgrade/Serbia
Age: 46
Posts: 314
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Quote:
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#13 | |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Quote:
I read in another thread that you replaced standard ClassicWB files, like the icon library, setpatch etc in order to get 3.5+ icons working. Image2Icon doesn't work with the newer 3.5+ libs, so that may be your problem right there. Also Scalos corrupts icons when you are using 3.5+ libraries and try to save icon info (eg tooltypes), so if you want 3.5+ icon support I suggest you get rid of the 3.0/3.1 ClassicWB and start using 3.5+. |
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#14 | |
Vertigo User
Join Date: Oct 2005
Location: Belgrade/Serbia
Age: 46
Posts: 314
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Quote:
![]() All right, in order to understand my situation, here is a brief explanation: I wanted to create a system with installed games and pretty icons. It must be based on 3.1 Workbench because quite a few games are incompatible with OS 3.9. So, I have two solutions: 1. I either force my OS 3.1 to display glow icons, or 2. I create new icons for the games I need. Either one of these solutions will work for me. My problem with image2icon program is that it creates sort of crossed tools icon, and not the picture it was intended to create. So, now I will try to replace back original libs, just to see what happens ![]() |
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#15 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
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If you watch this video:
http://classicwb.abime.net/classicweb/features.htm at -6.15 on the timer, it shows Image2Icon in action. That's exactly how it works on the default ClassicWB packs. Those picture files being dragged over are HOL images (that have been split to separate the two screenshots they sometimes contain) in their original PNG format. The screenmode of that Workbench was 256 colours at the time, although the icons still look good in 64 colour mode as long as too many are not shown at once. Last edited by Bloodwych; 21 October 2007 at 11:31. |
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#16 |
Vertigo User
Join Date: Oct 2005
Location: Belgrade/Serbia
Age: 46
Posts: 314
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By using the old but well proven technique called "put the old libs to their rightful places and use appropriate Workbench" I have managed to make Image2Icon work
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#17 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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I'm pleased you've got it sorted!
![]() Thanks for giving the ClassicWB a go by the way. I'll be releasing some new packs around xmas time and they will have some great new features. ![]() |
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#18 |
Vertigo User
Join Date: Oct 2005
Location: Belgrade/Serbia
Age: 46
Posts: 314
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Looking forward to it, Bloodwych. Thanks for all your help
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