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Old 10 March 2021, 20:07   #461
DamienD
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Originally Posted by jwallace View Post
Try this, converted to AVI in the quickest way I could, so still MP4 but in a container.

https://mega.nz/file/z80GVDSJ#la5ue-...fSv2C902PJaIRI
I was just in the middle of using an online converter to change from .MP4 --> .AVI

...is going to take a while though:

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Old 10 March 2021, 20:17   #462
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Quote:
Originally Posted by jwallace View Post
Try this, converted to AVI in the quickest way I could, so still MP4 but in a container.

https://mega.nz/file/z80GVDSJ#la5ue-...fSv2C902PJaIRI
Yup, that's better






Quality isn't top notch though, so maybe it's best to wait for MAME's "platoon.chd" to be released and then we convert
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Old 10 March 2021, 20:59   #463
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That or an LDIMG. Youtube for these things is generally horrible because the settings are so lossy, but considering this is rare as hen's teeth, we may have to keep with this for a bit.
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Old 10 March 2021, 21:02   #464
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Originally Posted by jwallace View Post
That or an LDIMG. Youtube for these things is generally horrible because the settings are so lossy, but considering this is rare as hen's teeth, we may have to keep with this for a bit.
Agreed

Now I need to calibrate the gun and setup correctly
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Old 10 March 2021, 22:06   #465
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For anyone that wants to try this game; I've set everything up here; including the pain in the bum "Gun Calibration"
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Old 10 March 2021, 22:23   #466
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Originally Posted by DamienD View Post
For anyone that wants to try this game; I've set everything up here; including the pain in the bum "Gun Calibration"
Is this the game that ran originally on A3000 or am I getting confused with another machine? ... I assumed as they were used in Virtuality, the ability to emulate the hardware was not possible.
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Old 10 March 2021, 22:25   #467
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Video file also updated to the Amiga File Server under "Misc/American Laser Games":
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Old 10 March 2021, 23:20   #468
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Hmmm, I do have one issue with this game... I cannot reload using the 2nd mouse button

Tried inverting the player controls like "Mad Dod McCree" but same issue.

Anyone figured this out?

Last edited by DamienD; 10 March 2021 at 23:43. Reason: Fixed spelling mistakes...
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Old 10 March 2021, 23:54   #469
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Shooting at the bottom of the screen reloads the gun.
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Old 10 March 2021, 23:58   #470
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Shooting at the bottom of the screen reloads the gun.
Ah, thanks Belgo
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Old 11 March 2021, 00:09   #471
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Not a big deal Toni, but do you think you could rename "Nova Platoon V.3.1 US (256k)" in the displayed ROM names as "American Laser Games Nova Platoon v3.1 US (256k)" like the others?
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Old 11 March 2021, 09:50   #472
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I think the reason he hasn't is that Nova are only using American Laser Games hardware, they aren't connected to the company in any other way.

The game does play more like their other known laserdisc shooter - COPS, which also uses shooting outside the screen to reload. Interestingly though, the code still has an audit for the holster switches, despite never reading them. I presume that's because they were 'inspired' a little too much by the ALG base project.

Is everyone finding it works OK for them - I think the video might be out by a good number of frames in places, like it's a slightly different disc. But I'll try with your configuration before I start editing stuff.

EDIT: Just for clarity, COPS will not work through WinUAE if you find it, Nova, Atari and Deith Leisure put out a different hardware platform with the same player called LaserMax that that ran on, as well as a couple of Trivia games and a racing game called Street Viper. I'm still unsure as to why this came out on the ALG platform, as LaserMax was already a thing by 1994, unless it was some experiment to get into the market through conversion kits.

Last edited by jwallace; 11 March 2021 at 10:13.
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Old 11 March 2021, 10:23   #473
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Quote:
Originally Posted by jwallace View Post
I think the reason he hasn't is that Nova are only using American Laser Games hardware, they aren't connected to the company in any other way.
Ah ok.

Quote:
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Is everyone finding it works OK for them - I think the video might be out by a good number of frames in places, like it's a slightly different disc. But I'll try with your configuration before I start editing stuff.
I agree here, definitely out in places.
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Old 11 March 2021, 11:51   #474
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I wonder if the game is actually called the following, as that's what scrolls across the screen:
Platoon: Charlie Bravo
Or even:
Platoon: Charlie Bravo - The Combat Zone
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Old 11 March 2021, 16:28   #475
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When I looked originally, as well as the border not being right (the overscan is pretty big) it looked like frames were wrong.

I suppose this was never meant to be a frame accurate capture, but the LDP test suggests that the hardware could read individual frames pretty well, and we seem to be not quite right. I'll have a play around, but it's a little frustrating, as it's not a bad (if a little slow paced) lightgun game.

EDIT: It looks like the video is slightly too short compared to what the ROM wants, but has 18 frames on the start that shouldn't be there. If you take off the first 18 frames it seems to work OK, in that the map screen is now right, but it does need some video at the end to make sure the last frames are seekable in the LDP . I presume they're just black level.

I'll take a look, and I might pull the old video link and refresh if I can make a better version.

Last edited by jwallace; 13 March 2021 at 12:43.
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Old 17 March 2021, 21:44   #476
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OK, this appears to be synchronised better with the way the game plays, it seems to expect fewer frames at the start and more at the end.

This lines up so we get crosshairs in the gun aiming, a blue screen to superimpose the instructions, the map screen now works etc.
https://mega.nz/file/OtxFnYja#02Irwj...7RhnSD9nXXGT88
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Old 17 March 2021, 22:33   #477
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Originally Posted by jwallace View Post
OK, this appears to be synchronised better with the way the game plays, it seems to expect fewer frames at the start and more at the end.

This lines up so we get crosshairs in the gun aiming, a blue screen to superimpose the instructions, the map screen now works etc.
https://mega.nz/file/OtxFnYja#02Irwj...7RhnSD9nXXGT88
Nice one jwallace

Where did you find this, or did you manually tweak?

Anyway, files on the "Amiga File Server" updated:
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Old 18 March 2021, 02:11   #478
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Sure it may be only me that has trouble with these. Mad Dog and Mad Dog 2 run fine. But both Platoon and Gallaghers Gallery just hold the WB hand screen and I can see / move the crosshair.

Posted previously - a codec error as Mad Dog never worked previously. Tried numerous different ones too and changed output / video settings in WinUAE to try different ones - no joy.

One day!!!!
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Old 19 March 2021, 11:14   #479
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Sure it may be only me that has trouble with these. Mad Dog and Mad Dog 2 run fine. But both Platoon and Gallaghers Gallery just hold the WB hand screen and I can see / move the crosshair.
Is this the screen you get:
I get that with "Platoon [American Laser Games]" but that's when using WinUAE v4.4.0, as it's not supported as yet...

Of course if I use the latest unofficial beta then all good

I really don't know why these games don't work for you, you're using my setups hey? Maybe try doing a "Rescan ROMs" from under "Paths" or reapplying the .REG file.

I know it was a codec issue before but...
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Old 19 March 2021, 15:13   #480
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Nice one jwallace

Where did you find this, or did you manually tweak?

Anyway, files on the "Amiga File Server" updated:
Did it manually, I have a video that is literally just the frame numbers in text, so I can see what the game is trying to seek to, and I worked out what was going wrong. It still isn't great quality, but it does the job.
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