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#1 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
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Is there any way to "hack" ingame music to 'Pegasus'?
Wondering about things like that lately, how to actually enhance some games a bit. Pegasus is actually quite nice and it features one of the best game over/highscore tunes of all time (I mean listen to this, amazing:
[ Show youtube player ])
Does anyone have an idea on how to, well, "hack" in some functions (maybe using the WHDload slave) which start an Audio CD track or maybe a hack that stops the intro music from fading out when the game starts, anything like that? ![]() Here's the game on HOL: http://hol.abime.net/1023 |
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#2 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Preview version have in-game music (from some racing game) so it was possible.
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#3 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,002
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#4 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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You're right and I think wind noise in full version was also tracker module but on single track to avoid problems with other sounds.
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#5 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
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Hey this is interesting! Nice find
![]() ![]() On the other hand, they obviously removed the music to have more sounds playing at the same time I guess. Hm - or is there an option to activate music ingame like there is in Populous 2 or Elvira the Arcade Game...? ![]() |
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#6 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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You can add music to some games with external player
[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]
Last edited by s2325; 10 January 2014 at 15:06. |
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#7 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
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well believe it or not, this is something I was actually looking for in another context - I even started a thread asking if someone knew if this was possible
![]() Hm, does it also work if there is music playing at some parts? Does it stop when that occurs? I guess not ![]() Last edited by dex; 11 January 2014 at 17:47. |
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#8 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Yes, I made them so you can find them in the Zone. Total Carnage music is working only on title screen. Final Space War have modified title screen. To add music disk must be in DOS format and with space for music and player. Some modules are not compatible with Noise Player or have errors while playing.
Last edited by s2325; 11 January 2014 at 17:57. |
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#9 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Death Angel is an ECS game, not AGA and Noise Player is confused when CPU is too fast, try to use A500 speed only. Or maybe you can find better module player.
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#10 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
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Thank you! Amazing
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#11 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Have fun and maybe show your work here.
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#12 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,814
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I remember playing a mod in the back of Zool cd32 with hippo player and I dont think hippo is affected by cpu.
Never played Pegasus but think ill give it a try - looking at the HOL info one of the paint packages used was OCP Art Studio. |
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#13 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Some more examples of using Noise Player https://www.youtube.com/user/s2325/s...query=downfall Later versions of game have internal player.
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