13 July 2011, 13:59 | #1 |
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iGame doesn't remember non WHDLOAD
Ok well the thread title is not quite accurate, what I mean is that after add some new WHDLOAD installs and doing a repository re-scan it wipes out all of the non-WHDLOAD games that I've added
Anyone else have this issue or is it just me? PS. Not sure who coded iGame (was it an EAB member?) but it's really handy thing to use on a real Miggy |
13 July 2011, 14:40 | #2 |
Zone Friend
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I use iGame a lot, and I can't say I've ever had this problem. Although to be honest I think I added all non-WHDLoad games after the last scan I did, and all the ones after that manually by editing the text. I think I never did a repository scan again as it messes up the titles I went into so much trouble fixing.
However, you can contact the author and ask him. His contact information is here, and the e-mail is still valid. |
16 July 2011, 15:09 | #3 |
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ok, I sent him a mail I'll let you know what he says.
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16 July 2011, 17:08 | #4 |
Amiga Lover
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Using iGame a lot, never had this sort of problem.
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22 July 2011, 09:48 | #5 |
FPGA Replay inside A590
Join Date: Sep 2004
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I want to run Igame on my FPGAReplay board, But I need:
Guifx_render_nofpu.lha For user without any FPU, I have been searcing the net but nowhere to download it. Thanks
SO I hope anybody can help me out here |
22 July 2011, 11:05 | #6 |
BlizzardPPC'less
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I may have it at home, let me check and get back to you.
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22 July 2011, 12:14 | #7 | |
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Quote:
Should be all you need???? According to the docs FPU for Guigfx.library is optional. |
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22 July 2011, 12:22 | #8 |
BlizzardPPC'less
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22 July 2011, 12:59 | #9 | |
FPGA Replay inside A590
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Quote:
There is a NOFPU version in this file (Guifx_render_nofpu.lha) FPGAARCADE Replay have no FPU onboard in the softcore. So I Need this file |
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22 July 2011, 14:57 | #10 |
BlizzardPPC'less
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wizard66, did you check the link I gave you? You maybe have to register to get it from classicamiga forum...but I can still check at home the archive for you.
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22 July 2011, 16:01 | #11 |
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Yes the docs are wrong, it seems they stripped the non FPU, 68040 and 68060 versions from the archive when they added the OS4 version! I still have the archive containing all of these if anyone is interested. Can't download the archive Bamiga2002 has posted up, so don't know if it contains the same (newest) version...
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22 July 2011, 17:06 | #12 |
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Back to Novacoder's issue, the iGame available to download has an Alt scan bug so the author kindly provided me with a beta for the ClassicWB packs which removed this bug.
http://eab.abime.net/showthread.php?t=46398 Perhaps this beta version causes your issue. |
22 July 2011, 18:03 | #13 | |
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Quote:
-Attachment removed, website is back... Last edited by James; 02 August 2011 at 12:42. Reason: Attachment removed |
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27 July 2011, 13:54 | #14 |
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Did you get chance to try the different executables Novacoder?
James, isn't this what you're after: http://aminet.net/package/dev/misc/guigfxlib Can't you use the no FPU lib from there? Also, you don't even have to use it - just disable guigfx scaling in the iGame icon tooltypes and supply screenshots properly sized yourself. |
28 July 2011, 13:09 | #15 | |
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Quote:
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28 July 2011, 13:28 | #16 |
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You can get the No FPU version from iGame's website: http://winterland.no-ip.org/igame/
The archive is here: http://winterland.no-ip.org/igame/fi...nder_nofpu.lha |
28 July 2011, 14:12 | #17 |
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I thought the iGame website was down, as James mentioned above - looks like it's back up. Thanks mfilos.
Strange that they would remove the no fpu version from the Aminet package. You're right James, the docs and upload date say otherwise - I could have sworn I got it from there for the ClassicWB packs even though it's not used. Who's bright idea was it to remove it and why? Annoying! I still think iGame works better without it by disabling it in the icon tool types and providing your own optimized pics. |
02 August 2011, 12:49 | #18 | |
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Quote:
For the record the version of guigfx.library in that archive is 17.1 the archive I put in the Zone is version 20. |
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02 August 2011, 13:54 | #19 |
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ok, so which version should I be using then?
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