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Old 25 December 2007, 16:21   #1
Photon
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Play Snow Bros on my A500?

Tried MFMwarp, boots ok, but then loads forever. Runs fine in WinUAE, which is where I MFMwarped it from.

What do I have to do to get it running? I guess there's no .adf/.dms version...

Apparently it's a CAPS version. Any chance someone could make a file writable with a utility?
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Old 25 December 2007, 16:35   #2
DamienD
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Check The Zone! for a set of .ADFs Photon

There are also other .ADF versions floating around like:

... SnowBros1diskBETA.adf
... SnowBros+_ADF_[-Rob-].zip

If you want these uploaded as well just ask, more info can be found in the Snow Bros Amiga thread...
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Old 25 December 2007, 16:46   #3
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ups, ok :9 Assumed it was never cracked nor "ADF-able". Lovely!

Never played it in emu, since I thought "hmm... seems to be one of those that deserve to have their first impressions from the real machine".
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Old 25 December 2007, 18:53   #4
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The two disk version has been tested and _will_not_work on my A500. It seeks to some track on disk 2, then machineguns df0: (bringing back less fond memories of the 1541 ), then displays top score bar only, waits 10 seconds and finally plays some bass sound and forces the monitor out of sync.

My settings:
A500/040 (accel board switched off)
Kick 2.0, also fails in kick 1.3
GVP SCSI in "Game mode"

If I would guess, after displaying the score bar it reads from the wrong track and executes it, ie executes garbage :P

DamienD has been a sport and uploaded other versions... will also test getting this going on my GP2x...
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Old 25 December 2007, 19:18   #5
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Ok guys, here's all the .ADF versions that I grabbed from The Zone! and information that I have on each:

Quote:
SNOW BROS._DISK1.ZIP + SNOW BROS._DISK1.ZIP

CRC32:
E4DCCFDC + B257173D

Info:
???

__________________________________________________


SNOW BROS [CR FLASHTRO].ZIP

CRC32:
90D03D25 + B257173D

Info:
The 2 Disk ADF version of Snow Bros, cracked by Flashtro.

__________________________________________________


SNOWBROS1DISKBETA.ZIP

CRC32:
9B46C786

Info:
Snow Bros 1 Disk ADF AGA Fix BETA in the zone soon after this posting:

- 1 Disk as original.
- EVERYTHING retained including EXUP and intro.
- Ability to skip intro (hold fire button at start).
- 1 Meg only (Fast mem/ Slow mem or Chip mem).
- Preloads entire game into extra ram and runs from there.
- Hiscore load/save to disk during game.
- Blitter fixes for AGA.
- Cracked by me, though needs playtesting hence BETA.

I've tested it on 030 AGA and A500 1.2 and it appears to work as it should...

Known bugs:
- Ocean logo has junk around it when it displays.
- Plus whatever you guys find.

The things I had to do to get this bastard to fit on one disk, plus I then had to rejig the contents of the disk so that the hiscore could fit in the same place, it could be altered, but the hiscore/load saver had problems accessing the end of the disk, so I left it where it was and moved stuff around.

__________________________________________________


SNOWBROS+_ADF BY [-ROB-].ZIP

CRC32:
90D03D25 + B257173D

Info:
Snow Brothers ADF version in The Zone. With +3 trainer.

Runs on plain or memory expanded A500 systems, by -Rob-

Notes:
Same as "SNOW BROS [CR FLASHTRO].ZIP"

__________________________________________________


SNOWBROS+.ZIP

CRC32:
55CD9CD5 + B257173D

Info:
Snow Bros. +7 by -Rob-, updated trainer by demoniac...
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Old 25 December 2007, 20:30   #6
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Friends were pulling me away from the computer... managed to sneak a GP2x past them tho

Test results on GP2x: none of the 2-disk versions work - both UAE4all and UAE2x are 'too keen on resetting all the time'. So changing disks resulted in a reset. Had hopes for Galahad's beta, which brings me to the intro animation, upon exit screen goes black and nothing happens. In UAE2x, it doesn't even load beyond the bootblock.

(n.b.: Sad to say I haven't updated my Amiga emus on GP2x in a couple months, they might have added support for multidisk games recently.)

Since all the 2-disk versions seem to be cracked by Flashtro and uses the same diskswap thingy (DF1, anyone?????), I will now try Galahad's 1-disked beta on my A500.
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Old 25 December 2007, 20:56   #7
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OK, tried Galahads 1-disked beta on A500/Kick 2.0, since all the others seem to use the same loader for the 2nd disk.

Had a first go and unfortunately I died on the first boss [Kermit look of disapproval] but hiscore save worked, and you could start a new game fine.

So multiload isn't tested, but - all seems to work fine here

If I manage to get some more computer time later on I'll report back on the multiload. To Galahad: a dirty fix for the garbage around the Ocean logo could be to clear all chipmem (except the bootblock ) in the bootblock code, if there is room. (You guys remember the ClrMem utility? )
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Old 25 December 2007, 22:24   #8
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Quote:
Originally Posted by Photon View Post
Tried MFMwarp, boots ok, but then loads forever. Runs fine in WinUAE, which is where I MFMwarped it from.

What do I have to do to get it running? I guess there's no .adf/.dms version...

Apparently it's a CAPS version. Any chance someone could make a file writable with a utility?
Hi Photon, i have tried with the help of Codetapper to make WWARP be able
to write it with the disk format done by pierre adane.

unfortunately, it uses tracks with a length of $18B8+2 meaning more than $33XX for both sides of a track....which would require a special drive or system to write back as it is.... i have a cumana which can write back $3182 of data per track DD side, and it fails....
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Old 26 December 2007, 12:44   #9
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Quote:
Originally Posted by Photon View Post
OK, tried Galahads 1-disked beta on A500/Kick 2.0, since all the others seem to use the same loader for the 2nd disk.

Had a first go and unfortunately I died on the first boss [Kermit look of disapproval] but hiscore save worked, and you could start a new game fine.

So multiload isn't tested, but - all seems to work fine here

If I manage to get some more computer time later on I'll report back on the multiload. To Galahad: a dirty fix for the garbage around the Ocean logo could be to clear all chipmem (except the bootblock ) in the bootblock code, if there is room. (You guys remember the ClrMem utility? )

The GP2X Amiga emulator is only fixed to accept one memory type isn't it?

My version of Snow Bros should detect memory type properly as I use exec to get the type.
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Old 26 December 2007, 12:45   #10
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The latest one allows you to configure the memory to some degree, although I've not tried it yet.
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Old 26 December 2007, 15:39   #11
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Quote:
Originally Posted by Photon View Post
OK, tried Galahads 1-disked beta on A500/Kick 2.0, since all the others seem to use the same loader for the 2nd disk.

Had a first go and unfortunately I died on the first boss [Kermit look of disapproval] but hiscore save worked, and you could start a new game fine.

So multiload isn't tested, but - all seems to work fine here

If I manage to get some more computer time later on I'll report back on the multiload. To Galahad: a dirty fix for the garbage around the Ocean logo could be to clear all chipmem (except the bootblock ) in the bootblock code, if there is room. (You guys remember the ClrMem utility? )
No need to worry about multiload as it preloads the whole game to extra memory
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Old 26 December 2007, 18:27   #12
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Ah, I see. Well Galahad, I tested some more and defeated the first boss. Loads the screen with the monster graphic, fades out, fades next screen halfway in, then <plonk>returns to start menu (kid with fez, "Start Game" / "Options" menu).
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Old 26 December 2007, 20:02   #13
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Quote:
Originally Posted by Photon View Post
Ah, I see. Well Galahad, I tested some more and defeated the first boss. Loads the screen with the monster graphic, fades out, fades next screen halfway in, then <plonk>returns to start menu (kid with fez, "Start Game" / "Options" menu).
Yup, I just fixed that, I stored the checksum value in the wrong address!

Next Beta Will be in the zone in the next ten mins

1). Checksum fixed
2). Ocean Logo fixed

Last edited by Galahad/FLT; 26 December 2007 at 20:20.
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Old 27 December 2007, 15:28   #14
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Galahad: Did a quick test of Snow Bros beta 1.1 on GP2x again, with UAE4All 0.8.0 beta. Same behavior as before, after animation is done it loads like 40 tracks up until track 63, then starts again from 22 (IIRC) upto 63, and does this over and over.

Judging from trying to start other games, 0.8.0 beta is worse at loading games than the latest non-beta, but perhaps you can figure something out from this behavior?
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Old 28 December 2007, 04:00   #15
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I tested the 1.1 beta on my A1000 and it works great! On my A500 too...
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Old 29 April 2009, 02:01   #16
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Does anyone have a copy of the Snow Bros ADF they could upload to the Zone? I'd like to play it on my A500 too!

Thanks
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Old 29 April 2009, 02:13   #17
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Old 29 April 2009, 04:16   #18
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Thank you s2325 for uploading that, do you know if there is a single disk version?
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Old 29 April 2009, 05:40   #19
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I thought it only came in Single disk ?

<Checks ADF HDD>

[edit] oohh, 2 disks Seems you are seeking Galahad's 1 disk version.

I have Snow Bros in IPF and that is 1 disk, but that is not going to help with loading it on A500.

Unless someone with a Cyclone V2 (RichAplin's new version) who can write one back to Floppy for you.

OR........ Someone upload 1.1Beta (or newer) to the Zone, which was Galahad's 1 disk version which was working on A1000/500 ?

Last edited by whiteb; 29 April 2009 at 06:54.
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Old 29 April 2009, 08:33   #20
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Quote:
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OR........ Someone upload 1.1Beta (or newer) to the Zone, which was Galahad's 1 disk version which was working on A1000/500 ?
On the EAB file server (http://eab.abime.net/showthread.php?t=43633) on the folder 'The Zone!/S'
If you encounter problems with downloading via the HTTP interface, please leave a bug report in the thread (/me pokes Rebel ).
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