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Old 22 January 2016, 21:29   #1
spotUP
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Games/demos known to be hard to emulate?

Hi.. I am doing some compatibility testing for the FPGA Replay.

Do you guys know of any games or demos for the a500/1200 that are known to be hard to emulate correctly?
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Old 22 January 2016, 21:44   #2
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Lionheart had water issues but it's ok now. Pinball Dreams and Fantasies had jammed flippers and balls.
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Old 22 January 2016, 23:04   #3
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Thanks! The pinball games runs fine. Lionheart gives me a black screen when inserting disk 2.
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Old 24 January 2016, 00:57   #4
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Does anyone else know any troublesome games or demos?
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Old 24 January 2016, 01:10   #5
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Jim Power had slowdowns. Dojo Dan crashed randomly on various bosses.
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Old 24 January 2016, 03:59   #6
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Probably due to some hardware tricks, Prime Mover was notoriously hard to emulate properly. Only about a year and half ago was UAE able to run it like a real Amiga would.

EDIT: Its demo, entitled "Turbo Terminator", available on The One's issue 54 B disk still loads with graphic glitches with the current UAE in an A500 config.

Last edited by PortuguesePilot; 24 January 2016 at 04:04.
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Old 24 January 2016, 05:05   #7
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Quote:
Originally Posted by spoUP View Post
Hi.. I am doing some compatibility testing for the FPGA Replay.

Do you guys know of any games or demos for the a500/1200 that are known to be hard to emulate correctly?
Are you showing results on youtube?
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Old 25 January 2016, 01:03   #8
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I just tested Prime Mover, it seems perfect, what am i looking for?
No, no youtube, i am reporting in a thread in the replay forums. Youtube steals too much time from actual testing, sometimes if i need to visualize something i post a vid in the thread.
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Old 25 January 2016, 01:28   #9
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Turbo Terminator has no gfx glitches. =)

Any more troublesome bastards guys?
Bring 'em on!
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Old 25 January 2016, 01:29   #10
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Jim Power gives me a guru, the same guru i have seen in 3 other places, so i hope it will be fixed soon.
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Old 25 January 2016, 01:32   #11
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Project Intercalaris and Project Battlefield were very glitchy on something faster than A500. Unreal options screen was distorted and jumpy. Disposable Hero was glitchy on screen with spinning 3D spacecraft as it was some mixed screen mode.
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Old 25 January 2016, 11:03   #12
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There is a part in Alcatraz Mega Demo (I or II ?) that is only (supposed to) works fully on Amiga1000 because it use an unofficial asm opcode
(there is a text during that part that say it wont works)
But I dont know if this part works 100% in WinUAE...
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Old 25 January 2016, 11:07   #13
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because it use an unofficial asm opcode
There is no such thing!
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Old 25 January 2016, 11:47   #14
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Lots of demos here: http://eab.abime.net/showthread.php?t=70736

That Alcatraz demo only works on A1000 because of A1000 Agnus bug, vblank interrupt is triggered (strobe signal) 1 line too late (line 1, not line 0) and demo requires this behavior.

(and Turbo Terminator demo works fine)
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Old 25 January 2016, 12:17   #15
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Trolls [AGA], see these threads:

http://eab.abime.net/showthread.php?t=78851
http://eab.abime.net/showthread.php?t=74871
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Old 25 January 2016, 13:55   #16
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Thanks a lot guys! I will go through these and report back.

Trolls AGA seems to be a non-emu related problem, SW problem rather, so i'll skip that one.

Last edited by spotUP; 25 January 2016 at 14:12.
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Old 25 January 2016, 14:13   #17
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"Project Intercalaris and Project Battlefield were very glitchy on something faster than A500. Unreal options screen was distorted and jumpy. Disposable Hero was glitchy on screen with spinning 3D spacecraft as it was some mixed screen mode."

And they work perfectly on real hardware? I mean the hw they where intended for. If something works fine on the a500 but not on the a1200 i wouldn't blame the replay board.
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Old 25 January 2016, 14:25   #18
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Disposable Hero was glitchy on screen with spinning 3D spacecraft as it was some mixed screen mode."
This also works fine in the WinUAE with the right config
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Old 25 January 2016, 14:36   #19
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I just tested Rampage by TEK, it runs perfectly as far as i can tell. =)
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Old 25 January 2016, 14:38   #20
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DamienD, case closed then. =)
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