13 February 2023, 05:05 | #1781 | ||
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13 February 2023, 05:23 | #1782 |
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13 February 2023, 07:10 | #1783 | |||
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1984: 286 CPU 6MHz, 16 bit ISA bus - 1 bit audio 1994: 486 CPU 25MHz, 16 bit ISA bus - 1 bit audio Quote:
Same hardware in a slightly smaller case. Sounds like devolution Quote:
Q: Why did Sony release the PS One when they had the PS2? A: Because there were a ton of PS1 titles out there, some of which wouldn't work on the the PS2, and because many people were quite happy with the performance of the PS1. Initially it outsold all other consoles including the PS2. By 2006 it had sold 28 million units. If we consider that the PS1 and PS One were basically identical, from 1994 to 2006 is 12 years of selling the same hardware. This was a winning strategy for Sony, who realized the importance of maintaining a stable gaming platform. 1994 to 2000 is 6 years. In that time Sony only sold one model. Commodore sold the A500 for less than 5 years. If we consider the A1000 and A500+ to be essentially the same hardware, that's 7 years (barely longer than the PS1 alone, and a much shorter time than the PS1 and PS One combined). The A2000 was not the same hardware. It had a hard drive, and slots to take other cards. Within a year it got a 14MHz 68020 with MMU and FPU. A year later it had a 25MHz 68030 with RAM expansion capacity of 112MB (a staggering amount in those days). The A2000 was produced for a mere 4 years (1987 to 1991), but received increasingly powerful 3rd party hardware including the Video Toaster and GVP's G-Force 040 which had a 33MHz 68040, up to 64MB RAM, SCSI 2 DMA controller, high speed buffered serial port, and a local 32 bit bus to take the EGS 110/24 RTG card with 8MB of VRAM running at 440MB/s (50MB/s CPU transfer rate). To describe that as 'the same hardware in different cases' is... just silly. |
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13 February 2023, 07:42 | #1784 |
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No you can't prove that. All you can prove is that e.g. Tec Toy produced cloned device for market on Brazil with similar name to Sega Master System. While Escom did produce Amiga on Amiga components and holding rights to do so.
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13 February 2023, 08:09 | #1785 | ||||
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@Bruce
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1994: Pentium CPU 90MHz, 32bit PCI bus, 16bit stereo 44.1kHz audio. Quote:
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13 February 2023, 09:01 | #1786 | |
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Tec Toys are officially licensed by Sega and holds rights to produce Sega's consoles in Mercosur. Anyway my point was that by the time Escom resume production and sales of the A1200 (in basically the same form than 4 years before !), the gap was too big and the Amiga market was gone. Developpers and publishers left the Amiga and the A1200 availability was nowhere near like in Commodore days. I'm not even sure that the Escom A1200 were released or distributed officially outside Germany and UK. |
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13 February 2023, 09:44 | #1787 | ||
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13 February 2023, 12:07 | #1788 | |
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in 1985, the Amiga had several advantages over the Atari, and the Atari also had its advantages over the Amiga. anyway, let's not steal the topic |
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13 February 2023, 14:31 | #1789 | |
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Nobody would have minded FastRAM on the CPU-Board, if that would have come with a decent memory controller and adequate bandwidth so the 68040 could reach its full potential in the A4000. But only very few put up with the crippled design of the actual A4000, resulting in poor sales. Last edited by Gorf; 13 February 2023 at 15:37. |
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13 February 2023, 15:08 | #1790 |
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What's the difference if fast RAM was on mainboard through SIMM slots? It wasn't so slow because of being on mainboard. It was so slow because of on-board controller (RAMSEY) was slow. And there was no option to make it faster should faster CPU card be inserted into machine. Yes. PC chipset was slightly limiting as well (e.g. no PC133 on 440BX as well as 133MHz FSB although many MB manufacturers indeed modified their products to actually support those despite official lack of 440BX for those speeds) but there was usually intermediate memory to even the odds. L1 cache in case of 386, L2 cache in case of 486 and Pentium. AFAIK there were attempts to emulate processor cache on some amiga turbo cards but it was quirky when on PC that was somewhat standard solution with fairly big impact on performance.
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13 February 2023, 15:56 | #1791 |
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The idea of a computer as we have known it is going to stop eventually. It is already happening right now, desktops have become laptops and tablets. The rush for more performance is going to change to the rush for being able to run stuff on a battery.
Doesn't matter how old or new the hardware is, the current form factor is in its twilight years. Thin clients and cloud computing is where it is going. The current generations are already being bottle fed that way, who's kids do not have "tablet time" now? |
13 February 2023, 21:50 | #1792 |
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By 1995 around escom times Amiga was all dead. Individual enthusiasts were only releasing new games like virtual karting. An italian guy released the game alone. These comments are taken from lemon amiga:
ReTroViRuS 2010-12-12 (4/10) If I remember correctly, the magazine Amiga Games added the follow caption to screenshots of this game in their review: "Virtual Karting pushes the Amiga to its limits." I thought that was a very sad statement in a time when people were playing games like Ridge Racer on Sony's PlayStation. View all comments (1037) Another one: Fizza 2005-05-03 (1/10) I knew there was trouble on the horizon when the new Amiga head said this was his favourite game. Let's not beat around the bush, it was crap, the graphics were crap and it was an insult to try to portray this as anything else. Fizza 2005-05-03 (2/10) Rather than trying to sort the problem with Amiga games at that point, crap became good as long as it was an attempt to be 'next gen'. I was laughing when I read these comments. |
13 February 2023, 22:15 | #1793 |
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Another good one about capital punishment game:
SlappyCromwell 2021-01-26 (1/10) This game sums up everything that was wrong about the Amiga scene in 1996. People like me were hanging on, not wanting to move to PCs, with the delusional hope that the world could be salvaged. The CD32 will save us! The PPC will save us! An 060 upgrade will save us! An FPU upgrade will save us! We hoped that a good game would be released, that a developer would support our dying platform, but the writing was on the wall. The party was over, there was just stragglers like us hanging on. |
14 February 2023, 07:27 | #1794 |
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I watched this video yesterday and couldn't help to notice certain parallels to the end of Commodore:
[ Show youtube player ] (be strong Jope )
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14 February 2023, 07:59 | #1795 | |
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Slam Tilt, THE best Pinball game ever was released in 1996. It felt like we'd finally left the OCS era behind and it was AGA/RTS all the way! Upgrading your Amiga was finally expected of you! I enjoyed 1996/97 but 1998/99 were harder with only Bubble Heroes, Generic Species, Phoenix Fighters and Napalm to numb the pain! We also had the excitement of the Doom port, ADoom! So not all bad and if you mainly used the Amiga for school/uni work it was all fine to be honest with AmigaWriter 2 and Draw Studio 2 released in the latter end of the 90s! |
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14 February 2023, 08:09 | #1796 |
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... and the best present ever (above ADoom) was Blitz Bombers from Leading Edge being finally released on cover disc in 1998 following the barny with Hudson Soft!
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14 February 2023, 08:58 | #1797 | |
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Btw, with all this disappointment stuff: my A1200 was the computer I most enjoyed using at the time and my current PC is the best computer I have ever had. I also enjoy using it more than I now enjoy using my Amigas. The only pleasure the PC can't give me is 68k assembly coding. Writing machine code and then running it in an emulator is so pointless (other than for debugging). Last edited by grond; 14 February 2023 at 09:26. |
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14 February 2023, 11:14 | #1798 |
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based upon its creator VirtualGp didn't use any chunky screen at all!
[ Show youtube player ] |
14 February 2023, 11:35 | #1799 |
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Can’t listen to this video… not because of the tragic story, but because of the way he pronounces NOKIA as NOKEEEEA every single time
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14 February 2023, 11:51 | #1800 | |
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