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Old 10 March 2010, 12:24   #141
TCD
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In the zone is a disk with 'to be released' titles from 1995 which also mentions Fire Team Alpha. While the list seems to be rather vague, I thought that s2325 might be interested in it
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Old 11 March 2010, 12:21   #142
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Diversia, Stratego (not by Imagitec):
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Old 15 April 2010, 19:16   #143
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Operation Gigabyte:

This was my attempt at a 3D Asteroids-style shooter for the Commodore Amiga. Only instead of rocks, you're destroying Amiga 500s, nasty old-fashioned monitors and those evil floppy disks! All rendered in vintage solid polygonal 3D...

Created in 1997/1998 (way past the Amiga's prime!) in AMOS Professional 2.0 with AMOS 3D and the AMOS Professional Compiler, on an Amiga 1200 with 250MB 'Overdrive' PCMCIA external HDD.

This game was also playable on a Pentium 166 in DOSUAE and DOSFellow during the game's development in 1998.

Emulated and recorded in WinUAE 2.1.0 beta 22 with NTSC ECS chipset and 68060 Direct JIT (fastest settings).
Note that when the FPS says 25 or 50, it should read 30 or 60, however the higher frame rates are cropped on YouTube.

This game is considerably slower on stock real Amigas - just about playable on a stock A1200 (around 7fps).

I also added a little game demo which I created at the time using the same 3D models and sound effects.


[ Show youtube player ]
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Old 16 April 2010, 09:46   #144
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I have an ADF for Operation Gigabyte (including source) if anyone is interested. My last real Amiga game.

There are only the eight levels shown in the video, plus a split-screen two player dogfight mode.

Last edited by Mequa; 16 April 2010 at 09:56.
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Old 16 April 2010, 09:52   #145
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Yes please - would be interested to play this
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Old 16 April 2010, 10:04   #146
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Operation Gigabyte looks cool.
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Old 16 April 2010, 10:15   #147
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Thanks for sharing this one Mequa
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Old 16 April 2010, 10:33   #148
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http://www.filefactory.com/file/b120...n_Gigabyte_adf
(Scroll down to the bottom and select "DOWNLOAD NOW").

Works with any Kickstart ROM (as far as I'm aware - hardware config allowing), although 3.x is recommended.

Double-click on Gigabyte.exe from the Workbench screen to start. (You can also try the two other game demos I included, another AMOS 3D one and one in Blitz Basic 2.)

There are a couple of bugs - sometimes the starfield can scroll the wrong way. If this happens, hit the spacebar until it's fixed.
The game was written with slow framerates in mind, and although it adjusts the game speed by framerate, the controls are very sensitive at 60FPS.

After pressing enter to start, the game auto-selects keyboard controls if you press shift to fire, and joystick if you hit the fire button.

Use < and > to adjust the ship's speed. Press P to pause, B to toggle the starfield, R to toggle the number of radars, T to toggle easy targeting. You can also flip 180 by pressing ALT.

I enclose the source in ASCII - it's also on the ADF in AMOS format.
Attached Files
File Type: txt Operation Gigabyte.txt (62.9 KB, 217 views)
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Old 16 April 2010, 10:35   #149
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Great, thanks Mequa!
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Old 16 April 2010, 10:38   #150
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I've uploaded the ADF including the instructions and source to the file server. Hope that is okay
Thanks again
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Old 16 April 2010, 10:41   #151
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No problem

Where is the new download link for this game now?
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Old 16 April 2010, 10:45   #152
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Thanks very much - will have to give this a look over the weekend.
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Old 16 April 2010, 10:47   #153
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Quote:
Originally Posted by Mequa View Post
Where is the new download link for this game now?
On the EAB file server (http://eab.abime.net/showthread.php?t=43633) in the folder 'Games/rare_games'
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Old 16 April 2010, 11:00   #154
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Thank you, I'm curious about your other games.
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Old 16 April 2010, 11:19   #155
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Has anyone given my ADF a spin yet?

My recommended WinUAE settings are: Direct JIT 68040, slider to max CPU, Kickstart 3.x, ECS NTSC (since the game runs in 320x200), immediate blitter, full sound, turbo floppy, lowres/non-doubled mode, fullscreen (Vsync optional, Toni Wilen does not recommend combining it with JIT).

Pixel filters are not a bad idea either - I recommend hq2x or higher if your machine is fast enough (otherwise Scale2x), plus Direct3D bilinear filtering to your monitor's fullscreen native resolution.
If this isn't authentic-looking enough for you, stick with bilinear filtering or nearest-neighbour scaling (or run the game in 320x200 if possible).

I've had few problems combining JIT with Vsync and sound with this game, PROVIDED the PC is fast enough, and the CPU is set manually with the slider. ("Fastest possible, but maintain system timing" option seems to be broken on Intel Atom.)
For slower PCs, you can decrease the CPU speed until you get clean sound (and/or try disabling JIT and/or Vsync), although this won't give as high a frame rate (and it won't look as smooth without Vsync).
EDIT: This game runs fine on my Intel Atom 1.6GHz netbook with Scale2x on Windows 7 (even with the dreaded Vsync+JIT combo) - just a small amount of occasional slowdown and audio stutter on the max CPU settings, but nothing major

One feature I added is the option to speed up or slow down the game by selecting both a speedup and a slowdown factor, both 1 by default. Selecting a speedup factor of 2 will reduce the amount of inertia of the spaceship, as well as speeding up the whole game and making it more challenging...

P.S. Stereo sound is somewhat buggy in this game, so you may want to select mono sound emulation (especially if you are playing with headphones).

P.P.S. Although I built NTSC support into this (and thus support for running at 60fps), both the FPS calculations and the readings in seconds still assume PAL 50fps - so if you get 50fps and 12 seconds remaining with NTSC, it's actually 60fps and 10 seconds left...

Last edited by Mequa; 17 April 2010 at 01:40.
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Old 17 April 2010, 01:57   #156
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Quote:
Originally Posted by s2325 View Post
Thank you, I'm curious about your other games.
OK, you asked for it:

[ Show youtube player ]
http://www.filefactory.com/file/b124...on_of_Noid_adf (have fun!)


BTW it genuinely amuses me how you guys are so excited over a piece of crap I took as a teenager.
I wasted valuable time on an obsolete system when I should have been swotting for my GCSEs
(Don't worry, I passed )


I also did a remake of Operation Gigabyte for the PC around 1999 using 3DRAD on my Pentium 166 with Voodoo 3dfx 1, utilising 3D acceleration. Unfortunately that version doesn't work on modern PCs, and I abandoned it when that system proved too limiting. I might try another remake in C++ with OGRE sometime...

Last edited by Mequa; 17 April 2010 at 02:29.
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Old 17 April 2010, 02:28   #157
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Wow, it's Stardust (almost )
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Old 17 April 2010, 03:16   #158
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Stardust lite meets Worm.

The game is very customisable - you can add hundreds of gems if you like

Alas, Blitz 2 had poor collision detection - it didn't really do this game justice.

Last edited by Mequa; 17 April 2010 at 03:24.
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Old 24 April 2010, 19:10   #159
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Bishop [ Show youtube player ]
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Old 18 May 2010, 10:24   #160
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Haunted/Haunting (adventure+puzzle game on more than one CD):
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