07 April 2020, 15:23 | #141 | |
Coder/webmaster/gamer
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Quote:
Most modern applications provide a GlowIcon. If a developer insists for some reason on only providing icons in an obsolete format and refuses to provide palette-mapped icons, I'm not sure what you expect the OS to do to help in that situation; it is something to be taken up with the developer of the application concerned. |
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07 April 2020, 16:13 | #142 | |
Banana
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Any chance of getting compactflash.device into rom? It'd be marvellous to be able to boot of a CF card in the pcmcia slot. |
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07 April 2020, 16:49 | #143 |
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The Workbench implementation of icons has to be one of the most poorly written pieces of code of all time.
Simple solution: Don't use them. |
07 April 2020, 16:57 | #144 | ||
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Almost 35 years have passed since then and while Workbench has changed and improved over the decades, some of the design choices borne out of necessity are still very much with us and keeping us back. For example, how Workbench processes user input, and how it reads the contents of drawers, matching the icon files with what it finds and the other way round, are virtually unchanged. The icon reading process, coupled with drawer scanning is perhaps the single most inefficient aspect of Workbench. If you were to design such a process to be most memory efficient, sacrificing processing time to it, you might arrive at exactly the same procedure today. It does not have to work like that, but it is, unfortunately, part of the core functionality of Workbench and most resistant to change. |
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07 April 2020, 16:58 | #145 |
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You can't not use them. Even the "show by name" option falls back onto the same drawer scanning code that makes the icon scanning process work.
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07 April 2020, 17:05 | #146 | ||
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(but I am fully aware, that this would probably break compatibility at some places ...) Last edited by Gorf; 07 April 2020 at 20:15. |
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07 April 2020, 18:38 | #147 |
BoingBagged
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A workaround for the icons mess is to use Workbench's Arexx port and bind it to a hotkey to apply this to the active window:
window clean up by (choose whatever option you want here) window resize to fit window clean up (choose same option as above here) windows snapshot all And with that you could at least make it less painful. |
07 April 2020, 20:24 | #148 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,054
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I just hope that if a "grid" is implemented, it will not force users to have a fixed size for icons.
Big icons like in "Monkey Island" or "Faery Tale Adventure" & "Dragon's Lair" (just to name a few) should still be possible. |
07 April 2020, 21:03 | #149 | |
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the "tiles" in the "Startmenu": these icons can be tiny - a group of four tiny icons will form a regular sized one. the regular sizes icons can be doubled to large icons (occupying two slots). (most of you will be able to look a it anyways ...) this scheme could be expanded to allow even bigger icons, which certainly would be nice for games... |
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07 April 2020, 22:10 | #150 | |
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+1 from me |
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08 April 2020, 13:44 | #151 |
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Sometimes I accidentally open a drawer in Workbench / "Show all" mode that contains many files. Then the Workbench is blocked for some minutes until all the files are read and displayed as default icons.
As an example: I have a copy of the Developer 2.1 CD on my hard disk. Therein, by enabling “Show all files” a drawer 'Guides' becomes visible. This directory contains about 2000 files. Opening this drawer takes about some minutes. On the other hand, opening this same drawer in Directory Opus only takes about two seconds. So it would be a nice new feature if the 3.2 Workbench for the case of many files in the to-be-opened drawer automatically would switch to "Show by name" mode and displaying the files (e.g. without the analyzing / readying file type that I suppose normally is done?) as quick as Directory Opus does. This new feature could be made configured or just switched off in the Workbench Prefs. Last edited by thyslo; 08 April 2020 at 13:57. |
08 April 2020, 14:18 | #152 |
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Another feature I had missed for Workbench is something along "Undo last action" or "Show last action". Could be handy on some occasions.
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08 April 2020, 15:30 | #153 | |
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They're useless. They serve no purpose. They're nothing but an unnecessary annoyance. |
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08 April 2020, 16:19 | #154 | |
Inviyya Dude!
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I like them icons.. I just wished we didn't have the annoyance of them lying around where ever they want. There should be an option of an "auto order by %whatever%" and always show every folder and file. Simply that would solve so many problem for most people. Using the WB always just makes sense to a certain point, and then you need to switch to CLI/Shell to get shit done. Screw the fancy pansy shit, just simply automate this. The way Workbench works now is simply a pain in the ass. |
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08 April 2020, 17:26 | #155 | |||||||||||||||||
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I'm used to all the shortcuts on all the platforms I use, with Windows and Linux being used far more than the Amiga. Quote:
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08 April 2020, 18:00 | #156 | |
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Don't remember what collection they are in, will look into it... |
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08 April 2020, 18:24 | #157 | |
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@The Devs Actually while we're talking about icons, there's what appears to be a bug in icon selection in 3.1.4 (and 3.1.4.1) that doesn't appear in previous versions including 3.9. When selecting multiple icons by dragging a box around them, if the selection box includes icons in the Workbench window (e.g. left out icons or drive icons) and icons in an open drawer window, the icons that get selected in the Workbench window are somewhat random, sometimes including all expected icons, but most times only selecting a few, and in some cases, none of the icons in Workbench get selected. In previous versions, all visible icons within the selection area get selected, regardless of which window they're in. It's only a minor thing, but has caught me out on a couple of occasions. Any chance that could be looked at while it's being worked on? |
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08 April 2020, 18:35 | #158 | |
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http://aminet.net/package/util/wb/QOpenWB The only scripts are the ones I made myself to use it from the menu. |
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08 April 2020, 18:53 | #159 | |
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08 April 2020, 19:11 | #160 |
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