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#41 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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v2 into the Zone!
Press Enter to skip protection, KS20+ supported. Please test. |
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#42 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,441
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curiosity: but this games is installable on hd or it is ndos?
ps: i tryed your first fix and from hd run without sound and artifcat in graphics. with your second fix work with sound but the graphics is ruined: ![]() i used kickstart 2.04, chipset OCS and 1,5 MB ram (1 MB chip, 512k slow fast) Last edited by Seiya; 25 March 2019 at 21:18. |
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#43 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Quote:
http://eab.abime.net/showpost.php?p=...8&postcount=34 but wait a little bit, i'm working on it |
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#44 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,441
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ok, thanks
little OT: there is a software, utilities to extract file from ndos Amiga floppy to try to copy on HD? |
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#45 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Ok, I've packaged Peter McGavin's HD patched version.
I've applied my crack and used v2 ADF for the raw disk image. Grab it from the Zone! Works properly on my emulated WB/KS3.1 Blizzard030 environment. Probably for some system the WHDLoad slave is required. If there are no particular problems with the ADF, I'm done. ![]() |
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#46 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,041
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@ross: PM sent
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#47 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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No, you need to extract raw data from disk sectors, save as files and patch main code to load it.
Last edited by ross; 25 March 2019 at 22:02. Reason: explained better.. |
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#48 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,041
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You are a HERO
![]() Your version is the first one loading up to the game from HD with my 1.3 config ![]() ![]() ![]() Thank you ross !!! ![]() In attachment, I have adapted the 1.3 icon for your HD fixed release. Edit: I forgot the closing quote (") on the second echo line ![]() ![]() Last edited by malko; 03 April 2019 at 02:12. Reason: attachment removed - see below |
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#49 | |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Quote:
I checked the version I have and the file dates are the same as yours, so that's no help in figuring what's what. |
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#50 | |
Registered User
Join Date: Aug 2015
Location: Emerald City
Posts: 95
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Same but different. Too modern, DamienD.
![]() It usually works that way! ![]() Quote:
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#51 |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 50
Posts: 760
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Good job!
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#52 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#53 |
Registered User
Join Date: Aug 2015
Location: Emerald City
Posts: 95
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#54 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,441
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Good, now it works perfectly.
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#55 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Quote:
![]() Anyway game code is old and badly written (works only on bare 68000 machines), so a bit of cleaning is due. --- Even Spaceport is fixable but not in a simple manner if you want to keep it working with only 512 KB of Chip RAM. The audio failure (an AUDxLEN variant...) in this game is in some way "comical". (how a release with such an obvious error has been done is a big mystery) A solution could be to completely disable system routines, relocate some portion and use my Ocean loader. Well, not for today. ![]() |
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#56 |
Registered User
Join Date: Aug 2015
Location: Emerald City
Posts: 95
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#57 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,041
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For the one interested, I have quickly made an icon for the HD release.
Thanks again ross ![]() The lha includes an icon for WB1.3 and and icon for WB2.0+ (or 1.3 with MagicWB for 1.3). Both are in 4 colours. I didn't had the time to make one that handle the MagicWB palette. So if someone has time, with pleasure. If you use the provided script, don't forget to change the first line and make the 'assign' point to the folder where you have installed your HD copy ![]() Last edited by malko; 03 April 2019 at 02:13. Reason: attachment removed - see below |
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#58 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,041
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I am surprised
![]() I didn't expect about 15 people to download the "project" icon I have made for The Faery Tale Adventure. ![]() ![]() There is another one that I wanted to do, but never took the time. Now that ross have made the HD version a reality, there was no more escape not to do it. It can be improved, but... ok for now. So there is a "disk.info" icon (also in four colours and two variants : WB1.3 & WB2+). The icons are available in the 7z archive here ![]() Last edited by malko; 03 April 2019 at 09:46. |
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#59 | |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Quote:
I still am unsure what the differences are between SPS 367 and the copy I have are as all the game quirks seem to be the same. |
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#60 |
Registered User
Join Date: Jul 2019
Location: Mundelein, IL
Age: 59
Posts: 5
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Sound issue also heard on FPGA MIST - Makes sense (need to use fixes)
I also hear this cracking sound on the intro music and then it settles out being ok - on my FPGA MIST device with an A1200 68020 core running. I will try the fixes mentioned in the post to try to also correct this.
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Thread | Thread Starter | Forum | Replies | Last Post |
Problem with the sound of "The Faery Tale Adventure" [Solved] | Marskilla | support.FS-UAE | 2 | 25 October 2012 14:13 |
Faery Tale Adventure gfx issues | rmcin329 | support.Games | 2 | 15 July 2008 19:44 |
The Faery Tale Adventure | MainCore | support.Games | 2 | 26 September 2006 12:07 |
Faery Tale adventure | crx | MarketPlace | 0 | 07 February 2005 21:36 |
Faery Tale Adventure and Emulator | dpwicz | support.Games | 0 | 10 February 2003 04:10 |
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