29 April 2021, 09:40 | #141 | |
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Quote:
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09 May 2021, 10:55 | #142 |
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How many collision tests does this game do each frame,i mean the amiga version of course ??
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10 May 2021, 12:19 | #143 |
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I lost my moment ... but can this game be considered "finished" or is it still in beta?
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10 May 2021, 15:19 | #144 |
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Hi Pink. I would like to make a request.
Would it be possible to add an attract mode like in the arcade version? Thanks |
10 May 2021, 17:28 | #145 |
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10 May 2021, 17:40 | #146 | |
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Heya pink,
Ok, no problem Quote:
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10 May 2021, 17:41 | #147 | |
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I think the player ship can emit a maximum of 10 bullets. There are up to 32 enemies on screen. So 320 tests need to be done in worst case, but usually there are less enemies on screen. To speed things up i skip testing every 2nd bullet each frame. To avoid tunneling i increased the hitbox of the player bullets by 4 pixel. Also each player bullet must be checked with the background tiles collision mask (1 plane), but this is only done with a single point. I had to decrease the bullet speed by 12% (compared to the arcade) to avoid tunneling with the background. Tiny Bobble was much worse for collision tests. There up to 48 bubbles could collide with any bubble and 2 players and enemies |
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10 May 2021, 21:53 | #148 |
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Thanks for the answer,actualy i code a shmup engine on PCE, and i have up to 650 collision tests per frame (this represents an average of 35.000 cycles in my case)and finaly it's not bad at all .
In a shmup it's more CPU intensive to have enemies than bullets, for exemple it's more easy to have 100 bullets than 50 enemies for obvious reasons . I must admit that your conversion is really impressive, close to the arcade, with a lot on screen, and seems to have only few slowdowns,and was not too much butchered(sorry,it's may be not the appropriated word,i meant not a lot of compromise) on the classic A500 . Last edited by touko; 11 May 2021 at 11:09. |
11 May 2021, 12:25 | #149 | |
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Thanks for your kind words about my conversion. I tried my best to keep it playable on A500. As even the Arcade (with all its superior hardware) had many slowdowns i'm ok with them on A500 too. Some things got even improved in Tinyus, like much better tentacle movements, full framerate update for bg objects, correct sorting for certain bg elements, etc. |
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12 May 2021, 10:04 | #150 | ||
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I code for the supergrafx, a souped up PCE (same hardware but with a second GPU), and my shmup run in 512x224 @60fps So you have more power in some cases, but no copper,no blitter to do the usual crazy amiga effects . Quote:
Last edited by touko; 12 May 2021 at 10:28. |
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18 May 2021, 15:27 | #151 |
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18 May 2021, 15:36 | #152 |
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Personally I think this is worth doing; an can be put to bed.
Hopefully it would a quick job for pink^abyss ...otherwise people are going to constantly ask "When is the final version going to be released?" and also keep contributing bug reports / feature requests. |
18 May 2021, 15:47 | #153 |
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Has anyone completed Tinyus? I reached the final boss but couldn't destroy it:
http://hol.abime.net/6418/screenshot |
18 May 2021, 16:16 | #154 | |
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Here's one you should add though, the title screen before it "greys out": |
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18 May 2021, 16:54 | #155 | |
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In the screenshot it looks like the three top hitpoints are still there. I know, its strange that you can't simply blast into the boss, but thats how the original game is |
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18 May 2021, 16:59 | #156 | |
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Are these the 3 x hitpoints you are talking about that I've highlighted in red boxes? |
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18 May 2021, 17:19 | #157 |
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08 July 2021, 14:17 | #158 |
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Sadly I have still not played this because I want to play it on a real Amiga and the only Amiga I have space for at the moment is my CDTV + keyboard setup.
Is there any chance you guys could release an ISO or someone could tell me how to make an ISO to burn and play on my CDTV. (yes yes I know it's not a CD version of Nemesis but I have no way of getting ADFs onto a real floppy to use with any of my Amigas anyway). PS my last external disk drive is getting a bit flaky anyway hence the CDTV is out and not the slightly smaller A1000....and I do own a lot of music CDs and some nice audio gear |
08 July 2021, 15:50 | #159 |
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not a problem I can create a CDTV bootable ISO in no time
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25 July 2021, 03:02 | #160 |
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If anyone wants to show off their Tinyus skills or just have a go, we're playing it in the competitions section of the forum. Along with Tiny Bobble too.
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