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#1 |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 394
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Tinyus Open Beta 0.2 Released (OCS Gradius port)
Hi everyone,
aBYSs just released the 'Tinyus' open beta. 'Tinyus' is a faithful Amiga OCS port of the Arcade game Gradius. Code & Audio: Pink Gfx: Fade1 Reverse Engeneering: Bartman You can download the beta version (0.2) here: http://abyss-online.de/eab/aYs_Tinyus_Beta0.2.adf Changelog Version 0.2 - Hiscore updates implemented - Respawning from checkpoints fixed - 524 bytes smaller Expect issues, and pleasepost them here please ![]() About the port: The original arcade hardware runs on a Motorola 68000 @ 10Mhz. It features hundreds of colors and hundreds of sprites at the same time, multiple backgrounds, hardware zooming, and 8 audio channels. So an OCS Amiga 500 does not quite match these specs. Still it was possible to have almost an arcade perfect conversion for it. However, even the arcade version had many slowdowns, and on Amiga 500 there are even more. So it's strongly recommended to play on Amiga 1200 (or better) for a steady 50fps experience. Happy playing! ![]() Last edited by pink^abyss; 14 February 2021 at 12:04. |
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#2 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,953
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HOT NEWS!!! As of right now you can play the latest beta version of his work in progress Arcade conversion of Gradius/Nemesis for the Commodore Amiga!
http://www.indieretronews.com/2021/0...s-port-of.html FINALLY! I can't wait to play the beta ![]() |
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#3 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,668
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Thank you to all involved for this ß release !
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#4 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,331
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Great stuff, I'll be checking it out for sure!
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#5 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 283
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and small gameplay
![]() [ Show youtube player ] |
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#6 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,331
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This is amazing stuff, thanks for yet another great Amiga game. Looks great, plays very nicely. I'll be spending some time with this one
![]() @zzbylu: You're always so quick with those gameplay videos. Well done ![]() Last edited by roondar; 07 February 2021 at 01:43. |
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#7 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 186
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Thank you so much Abbys for this amazing conversion, again, is a very good job you done here.
Music, graphics and playability are top, I love it!! it retains the Gradius spirit very well. I played with 2 buttons controller, 2nd button works perfect to choose the weapon. I played the game on an Amiga 500 configuration on Winuae, this is the stuff I notice: - The first speed up is too fast. - In the mountains, the scroll stops a little bit late, mountains mean to be a little bit to the right. |
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#8 |
Registered User
Join Date: May 2006
Location: Paris/France
Age: 52
Posts: 517
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Fantastic !
[~off topic] Please, release a Pretracker version that supports this format version ($1E) ! |
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#9 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,760
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Had a couple of plays and I'm wowed! That's just fantastic! No idea how close it is to the arcade original as I've only tried it a handful of times, but this plays great and I definitely prefer Tinyus' colours!
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#10 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,104
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Ahh sweet, got it downloaded, playing tomorrow
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#11 |
Registered User
Join Date: Aug 2016
Location: Germany
Posts: 117
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Quick test before bed!
[ Show youtube player ] |
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#12 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,838
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Absolutely fantastic effort, really is polished, just great detail.
Everything about it is just.... its bloody excellent ![]() |
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#13 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,953
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Image by @GaryArnott
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#14 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,606
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Damn that's bad ass
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#15 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 662
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So you made it run better on a 1200 than the arcade ??
Top work chap, gonna fire this up in my amiga in due course. |
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#16 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 394
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Quote:
Thanks Hoffman! I think on A1200+Fast it should indeed run better then in the arcade ![]() Tho i have to admit that i had to let out two details from the arcade that would even make the A1200 crawl. First, the pink tentacle enemies only have a 2 arms maximum and not 4 and second the bionic arms + door before the final boss were scrapped as i ran out of chipmem. However, only Gradius experts will notice this. ![]() |
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#17 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 880
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Absolutely outstanding work!
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#18 |
Registered User
Join Date: Aug 2020
Location: Helsinki
Posts: 8
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What a great port!
Some minor things I noticed: No checkpoints in the levels. Ship speed does not seem to reset to slowest after dying. Hit boxes on the enemies seem smaller than in the arcade (sometimes you can see bullets/lasers passing through top parts of enemy sprites/bobs). Only one button works on the CD32 controller. Sometimes after dying the level does not reset, you do not get a new ship and music just keeps playing with only the starfield background (so you have to reset the game). |
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#19 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 145
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Very nice....The beta is already fun. A really beautiful port.
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#20 |
Registerdeaded abUser
Join Date: Sep 2013
Location: Beyond the Wall
Age: 46
Posts: 111
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Another great port! Awesome job!
Works great on an accelerated A500+, both on floppy and from hard drive.
And like discussed with "Tiny Bobble", I prefer that "lives left"-indicator being empty while on the last life. However, this is not a bug but a personal preference. Keep up the great work. You are awesome! Last edited by theq; 07 February 2021 at 11:15. Reason: Added bug and comment |
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