06 October 2009, 16:30 | #61 | |
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06 October 2009, 16:37 | #62 |
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OMG!
@Deli Leave WinUAE to the experts, they know more than you think, they've either worked on this themselves or have been a keen beta tester since year dot. If you're going to help, then help, otherwise STFU! You may be confusing things for Kitty |
06 October 2009, 16:41 | #63 |
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I updated some directx files last night as it asked for them when I tried to use filters in winuae & pointed to microsoft page to download, maybe not full update not sure?
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06 October 2009, 16:43 | #64 |
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No, that should be okay then. Maybe update your GFX card drivers aswell. If that still doesn't work make a proper bug thread about it
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06 October 2009, 17:02 | #65 |
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If in Display tab, I choose :
the ClassicWB is centered, display is just fine, occupies 2/3 of the screen space, without the help of any filter in particular. I can prevent the lower border from appearing if I lower the resolution some more, but I don't really see any purpose in doing so. And in games, I never noticed any annoying "border" down, up, left of rightwards. Indeed, additional feedback, obtained via a start/run/dxdiag could provide some useful indications about host PC drivers age & configuration. Last edited by NewDeli; 06 October 2009 at 17:09. |
06 October 2009, 17:10 | #66 |
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Oh dear... So you took a screenshot with 800x600 and the result is 640x480. You don't wonder why? I would check again if you're not using a filter
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06 October 2009, 17:12 | #67 | |
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Quote:
http://hol.abime.net/1535/screenshot |
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06 October 2009, 17:14 | #68 |
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One of these days, Deluevive is going to accept that he made a mistake.
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06 October 2009, 17:45 | #69 | |
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Quote:
As for these black borders, it's a case of making a round object fill in a square hole. As with widescreen movies not fitting exactly TFT 16/10 display, the ratio used for standard PC resolution is different than the one used in an actual Amiga monitor AFAIK. I myself wouldn't tamper with the image proportions when emulating (may be disabling "keep aspect ratio" in filters could be a starting point for someone willing his games to be displayed in "total full-screen"). |
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06 October 2009, 17:52 | #70 |
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So the whole time you simply ignored the point of the thread and posted something else then?
Edit : Don't bother to answer. This whole thread is derailed enough already. Last edited by TCD; 06 October 2009 at 18:35. |
06 October 2009, 17:56 | #71 | |
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06 October 2009, 18:03 | #72 |
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Indeed, which is the whole point of this whole thread isn't it?
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15 October 2009, 21:10 | #73 |
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After mastering Classic Workbench (I think ), I thought I would give beta17 another go on my original basic workbench setup & hope that the graphics glitch had dissapeared, and the damn thing is still there even after updating graphics drivers for my geforce card.
So Im destined to use 1.6.1 until I can figure this out! (not a big deal but I would like to use the betas too ) Maybe Toni may be able to shed some light on this problem? I think it only happens when filters are used, maybe its a bug although no-one else seems to have experienced this problem! |
15 October 2009, 22:38 | #74 |
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@Kitty
Actually, you're not the only with this. Just noticed I have the same thing (garbage at bottom) with b17 if I switch between full window/windowed modes, at least with Direct3D filters and native screenmodes. I have done absolutely zero troubleshooting on this yet, so can't offer any advice for a possible solution at this point (and am not ready to post anything in the beta thread yet - if you have done some regression testing already you might want to do that and start troubleshooting with Toni). Only thing I can say that I'm running DX AUG 2009 & Radeon HD 4850 with last month's drivers (haven't checked if this month's update is available yet) on XP x64, so this is not for example GeForce specific issue. Edit: It seems as the "LED" portion gets corrupted when switching modes. Maybe gfx card backbuffer gets corrupted for some reason? |
15 October 2009, 22:46 | #75 |
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Did a retest today with beta 17 and can't get it to get corrupted. Chose different filters and switched from fullscreen to windowed, full-windowed and so on (also switched them while changing from one mode to the next). Running XP SP3 32-bit on a GeForce 7800 GT here.
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15 October 2009, 22:58 | #76 |
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I can confirm this bottom artefacts, but only if i switch from 16-Bit to 32-Bit mode. D3D, automatic resize, windowed.
Last edited by Retro-Nerd; 15 October 2009 at 23:06. |
15 October 2009, 23:05 | #77 |
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Hmm. Might there be some gfx init/reset forgotten in winuae. AFAIK those are required when bit modes change, but I'm not a gfx programmer so can only guess.
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15 October 2009, 23:15 | #78 |
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15 October 2009, 23:18 | #79 |
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Even if you switch from 16-bit to 32-bit and then back to 16-bit mode?
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15 October 2009, 23:22 | #80 |
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