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#61 | ||
Code Kitten
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Location: Montreal/Canadia
Age: 52
Posts: 1,178
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#62 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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Quote:
Yes and no. Everywhere. |
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#63 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
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They are my 61 years that are taking their toll !
Up to version 3.3.0 Beta 1 on Quickstart, any model Amiga had chosen the default settings of the Keyboard and Mouse Now from version 3.3.0 Beta 2 settings will Quickstart i'm up "None" Last edited by AMIGASYSTEM; 07 February 2016 at 01:15. |
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#64 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
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Quote:
I wasn't talking about mouse/joystick defaults. |
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#65 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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thanks Toni !!!! Happy to see microcosm in gray !!
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#66 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
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Posts: 8,262
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#67 | |
Registered User
Join Date: Aug 2004
Location:
Posts: 3,349
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Quote:
Code:
if (currprefs.gfx_threebitcolors) vi *= 2; In other words Atari white $777 could/should map to 24-bit RGB $FCFCFC Last edited by mark_k; 05 February 2016 at 22:18. |
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#68 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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Quote:
Current matches what you would see when game is fixed to work with OCS/ECS system (where you can't do linear 000 to FFF mapping without ugly color fades = 000 222 .. EEE is the best choice. Black should be black, less than full brightness white is fine), not what Atari ST would show. Both options are unfortunately correct. |
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#69 |
Registered User
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But you can do it so Atari ST white (Amiga $777) maps to 24-bit $FCFCFC which is better than $EEEEEE. Instead of
vi *= 2; do vi = (vi + vi&7)*2; (I guess that could alternatively be implemented in a GPU shader?) By the way... what is the "resolution" of the BPLCON0 COLOR bit? The A1000 schematics I found online aren't very clear. If COLOR is 0 during the colour burst period of the scanline (i.e. between sync pulse start of active part of the line), then there being no colour burst, will a real NTSC monitor show the whole line as monochrome, even if COLOR is set to 1 at some point later in the scanline? Last edited by mark_k; 06 February 2016 at 17:51. |
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#70 | |||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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Quote:
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EDIT: I forgot that my A1000 has NTSC composite encoder but PAL Agnus and NTSC main crystal = can't really test this.. Last edited by Toni Wilen; 07 February 2016 at 14:50. |
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#71 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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http://www.winuae.net/files/b/winuae_3300b4.7z
http://www.winuae.net/files/b/winuae64_3300b4.7z Beta 4: - Default game ports config without default.uae (Mouse + keyboard layout A) was not set. (b3) - On the fly input device change crash fix. (b3) - Monochrome mode config file entry added. - Atari ST dark palette fix moved to Brightness/Contrast/etc select menu and added alternate mode. - UAE expansion resident structures are now injected to execbase ResList. Now less important expansions are initialized later. Previously all were initialized during diag init time. Now also uses normal RTF_AFTERDOS resident to start clipboard sharing instead of ugly hack. - Simplified rawinput support, also removed rawinput checks, added when long time ago WINE didn't fully support rawinput. - Added harddrive master write protection checkbox to Misc panel. WARNING: don't use it with hardfiles unless you know exactly what you are doing. - UAE Boot ROM with PPC native OS message now asks to enable correct boot ROM mode. OS4 UAE expansion updates: (Use this thread: http://eab.abime.net/showthread.php?t=81146 for this topic!) - Clipboard sharing is now supported. - Magic mouse is now supported. - Virtual mouse driver is now supported. - uaenative.library converted to new trap system but not tested. - uaescsi.device initialization converted to new trap system, device will open now without crashing but any CD access commands will not work (and most likely will also crash strangely). Still not supported: - Directory filesystem on the fly insertion/removal, including CDFS CD swaps. Getting this to work will be extremely complex task. Not sure if it is worth the trouble. Unless I get lots of donations ![]() - bsdsocket.library - uaeahi (Probably not needed, PCI sound card emulation is better choice) |
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#72 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Beta 4:
There something wrong with the joyport settings. The set joystick/joypad always automatically switches back to Keyboard Layout A in port 2. Last edited by Retro-Nerd; 07 February 2016 at 17:41. |
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#73 |
R.I.P Smudge 18-08-16
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
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B4
No quickstart config settings are loaded. CDTV set to 3.2.2 defaults boots to red screen (ala ext rom 2.3) Can't boot hdf's on default CDTV either. EDIT: doesn't red screen any more. (I did previously use a WB1.3 floppy to test if any drives were detected using info) Last edited by Arnie; 07 February 2016 at 18:25. Reason: default to quickstart |
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#74 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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Quote:
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#75 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
![]() Here's a good example where I can replicate everytime... Let's take "Roketz [AGA]": http://eab.abime.net/showthread.php?t=81349 In my config I have the following set; Port 1 = Keyboard B, Port 2 = Keyboard A: ![]() I start the game, "PPMore" displays the "Readme" file, I press the <Space Bar> to start the text scrolling, press <F12> to look at the Game Ports and they've now changed to; Port 1 = Windows Mouse, Port 2 = Keyboard A: ![]() I haven't even used the mouse / pressed any mouse buttons... Anyway; logs attached Toni. Last edited by DH; 07 September 2016 at 17:40. |
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#76 |
R.I.P Smudge 18-08-16
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
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#77 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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#78 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
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winuae.7z should fix game port selection.
I can't see any difference with CDTV + HDF compared to previous version = config needed. |
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#79 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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You mean the version from here: http://www.winuae.net/files/b/winuae.7z
...indeed it does (using the same "Roketz" test anyway) ![]() |
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#80 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Yep, it's working again. Thanks for the fast fix, Toni.
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Thread | Thread Starter | Forum | Replies | Last Post |
WinUAE 2.7.0 beta series | Toni Wilen | support.WinUAE | 326 | 03 December 2013 23:37 |
WinUAE 2.6.0 beta series | Toni Wilen | support.WinUAE | 271 | 14 May 2013 16:51 |
WinUAE 2.4.1 beta series | Toni Wilen | support.WinUAE | 223 | 09 May 2012 16:16 |
WinUAE 2.3.1 beta series | Toni Wilen | support.WinUAE | 90 | 23 February 2011 21:17 |
WinUAE 2.0.0 beta series | Toni Wilen | support.WinUAE | 445 | 13 December 2009 14:46 |
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