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#661 | |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 854
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The optimal case however depends and memory width, blitter width, the number of parallell blitter units, and if you can have dynamic memory access sizing. I.e. no "zero" pixels in the bob data you read can simply convert the cookie-cut into a copy plus pointer advance. (Note that this does not work if you want to blit from a backup buffer to the viewed buffer, then we are back to 1/4th.) Then depending on circumstances you can juggle bus sizing to maximize the number of conversions. |
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#662 | ||
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,437
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As I’ve pointed out before, I don’t consider adding new hardware to one side of this comparison but not do the same for the other a fair way of comparing these things. |
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#663 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,742
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How do we know? They pushed the A1000 out long before it was finished. It was another 2 years before they were able to provide a finished design (A500/A2000). Meanwhile PCs were strengthening their stranglehold on the marketplace, and even Commodore joined in - competing against their own product! I think the success of the C64 and A500 deluded Commodore into thinking they could get away with wasting money on designs that were unlikely to be commercial successes. The CDTV, A3000, AAA chipset etc. were attempts to break out of the low end home computer market that they were stuck in with the A500, but they all failed. By 1991 the cracks were already showing, and PCs were about to squash all competition. At least we can thank them for coming to their senses in time to get the A600, A1200 and CD32 out. Looking further back we see a plethora of machines many of which were not successful, including some you probably never heard of. So Commodore had a long history of failures, but managed to survive due to a few successes - until the 90's when that way of doing business didn't work anymore. And they weren't the only ones. Even IBM (the 800-pound gorilla in the room) couldn't survive against the clones. Only Apple managed to squeak through, by aggressively differentiating themselves from PCs. While their machines were technically inferior (less power for the price), They managed to convince people to buy their products based on aesthetics and usability. Yesterday I was given the task of trying to repair an iMac G4 (AKA the 'iLamp'), or if that failed to remove the hard drive and wipe it. What a nightmare! In this machine the power supply is split into two sections inside the circular base, with the hard drive and CDROM stacked up in the middle and the motherboard screwed in from below. This has to be one of the most ludicrous designs ever! And yet that probably helped to sell it. If Commodore had aggressively marketed the Amiga's differences right from the start rather than fretting about PC compatibility, and concentrated on gaming and high-end video applications, they have might have made it through. But if they did that we probably wouldn't have gotten the machines we love. In some ways I think it was better that they didn't just produce what would be most profitable for them. Seeing inside that iMac quelled any desire I had to own one. I am now thinking of selling all the other retro computers I have that are just sitting on the shelf (literally!) gathering dust, and putting the money towards a Vampire 1200. After 27 years the A1200 is finally fulfilling its promise! Quote:
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#664 | |||||||
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Last edited by Hewitson; 28 July 2019 at 03:19. |
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#665 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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#666 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,742
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At release the A4000 was competitively priced compared to name-brand PCs. So if you thought it would have been 'much better' to spend the money on a PC it's because you really wanted a PC anyway. |
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#667 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Not everyone is technical, i liked nothing better than being woke up on standby at 3am by some twat saying a unix box had done a kernel panic and having to go in the office and boot the the fucker in to single use mode, use vi and fsck and then figure out what went wrong..... no fucking thanks! Don’t get me wrong, there are some people who struggle with computers, my mother is one of them - but she is far from a moron. The comment is stupid and indeed arrogant, but also disrespectful, i’ll bet hewitson wants the first thing kids to learn in school in IT is to open a bash shell and start writing a kernel driver. |
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#668 |
Banned
Join Date: May 2017
Location: Vienna/Austria
Posts: 84
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Commodore bankrupt because Amiga 1200 was underpowered overpriced shit that is too slow for 3D games.
Amiga 1200 was too slow because it has not - chunky pixels - slots for FAST RAM - mmu to protect fire page of memory All this Amiga 1200 should have for price Commodore ask for it in 1992. There is no doubts that if Amiga 1200 will be not a shit Commodore will have two or three years more. If Amiga 1200 will be not a shit Commodore will enough time to launch Hombre. Nobody know if Hombre will be a failure or success. It may sell in big numbers. Assuming that Commodore had to go bankrupt is pure propaganda bullshit and pathetic try to excuse losers from Commodore. |
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#669 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
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My mistake, it was nothing....... |
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#670 | |||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,546
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As mentioned multiple times in this thread: do a 1992 comparison with PC hardware. The lack of 3D games was certainly not the reason for Commodore's demise. Quote:
![]() Ahh... of course, the Fire page! Very important. ![]() |
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#671 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,700
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Let me ask one question to all of you.
Do you think A1200 is actually never being exploited to its full potential? I am asking this, because we all know that Amiga 1000 was released in 1985, and Amiga 500 in 1987 (basically the same hardware), but it was not up until 1989/1990, and later yers, that many games started to use full power of those machines, and programmers found new tricks and ways to exploit hardware to it's maximum. So, hypothetically, if Commodore didn't bankrupt, and A1200 repeated the A500 success, do you think that in 1995-1996, there will be games, that would be massive improvements, over the best A500 games? |
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#672 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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I repeat one more time: why don't do some sort of hack into Winuae, if not to much difficult to do, in order to see, if chunky diplay, full speed cpu access to chip would have been the difference?
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#673 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
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@d4rk3lf
I think Reshoot R is the first game taking AGA to its limits and it's mightily impressive at that! |
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#674 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
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We needed a cheap CD-ROM solution so software companies could actually distribute the killer A1200 games the machine needed to continue, because even an OCS/ECS game like Monkey Island 2 came on 11 disks, imagine how many disks for a 256 colour VGA conversion to AGA with speech...... 50+ disks? If there had been a cheap CD-ROM solution for A1200 that was as cheap as a second floppy drive, that would have helped massively, and then offering a hard drive install solution for those that had one would have speeded up loading from CD-ROM, but either way, it would probably have meant Lucasarts and Sierra stuck with the Amiga longer and ported VGA stuff over knowing the Amiga could run it virtually untouched without having to get artists to touch up the graphical assets. |
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#675 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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[ Show youtube player ] certainly looks very nice, but not my cup of tea, even back in the day when the Amiga games market was already saturated with shooters of the same limited, on-the-rails, learn-the-patterns kind. But, it's certainly inventive with its visuals, that's for sure.
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#676 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,700
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Quote:
I am talking about 3.5 HD's, not 2.5 (that were pretty expensive). If I recall correctly, the bigger problem was an insufficient power supply from A1200 to drive both HD and CD-Rom, and some hardware hacks must be made. But yes, I think that HD and CD-rom in 1995-6, would be massive among A1200 users. Maybe even C= would make some of their cheap versions or adapters. Thanks for the answer. |
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#677 |
Amigan For Life!
Join Date: Jan 2012
Location: Denton, TX USA
Age: 51
Posts: 17
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While certainly not a perfect machine, the A1200 when it came out was my favorite Amiga. Of course, I was coming from an unexpanded A500, and I never had any of the big box Amigas. But I loved my A1200, and it was my only computer until I could no longer get parts or find a local shop to repair it. Even now, decades later, I still have two of them, one of them towered, knocking around. It will always be my favorte machine.
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#678 |
Registered User
Join Date: Jun 2019
Location: Sweden
Posts: 66
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What about banshee was it not aga ?
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#679 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,700
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#680 |
Registered User
Join Date: Jun 2019
Location: Sweden
Posts: 66
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For Sale - A1200/A1000/IndiAGA MkII/A1200 Trapdoor Ram & Other Goodies! | fitzsteve | MarketPlace | 1 | 11 December 2012 10:32 |
Trading A1200 030 acc and A1200 indivision for Amiga stuff | 8bitbubsy | MarketPlace | 17 | 14 December 2009 21:50 |
Trade Mac g3 300/400 or A1200 for an A1200 accellerator | BiL0 | MarketPlace | 0 | 07 June 2006 17:41 |
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