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#41 |
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Join Date: Oct 2022
Location: South / England
Posts: 6
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I thoroughly enjoyed my 6128, especially playing Elite !
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#42 | |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,080
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Quote:
A Spectrum port wasn't using the CPC's potential, and it was besieged with them - those programmers probably didn't deliberately fail to make use of the system, but a lack of time or maybe system knowledge or skill meant the results were often underwhelming. Who did the CPC have in its heyday who were equivalent of Thalamus for the C64, or Team 17 for the Amiga - cohorts of ex-demo guys regularly releasing varied games which pushed at the system's technical potential? Or even Superior on the BBC or English Software on the 8-bit Ataris, who were (largely) dedicated to maximising what that one system had available? Last edited by Megalomaniac; 03 March 2023 at 00:14. |
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#43 | |
CaptainM68K-SPS France
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Quote:
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#44 | ||
Registered User
Join Date: Jul 2019
Location: London
Posts: 63
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Quote:
It meant that nobody wasted any time on drab Speccy ports from small UK publishers : we had plenty to do with games from top-notch UK outfits like Ocean/Imagine (think Gryzor, Operation Wolf, Target Renegade) or Hewson (the Raffaele Cecco ones at least), our local software houses (Loriciels, Ere, Microids, Titus, Ubi Soft, Silmarils...) and other CPC strongholds (Dinamic in Spain). Speccy ports were only really an annoyance when they struck an eagerly awaited conversion (Lotus, R-Type, Enduro Racer, SOTB, Strider...). Otherwise, we would just skip to the next game as soon as we encountered one. They certainly didn't *define* the CPC gaming experience as much as they seem to have done in the UK (which would have been infuriating tbh !) Quote:
Super Cauldron, Prehistorik II by another one, and it showed. It's true there were few games that were "pushing the limits" of the CPC like these, however there were still plenty of teams consistently churning out great games : again look towards Ocean / Hewson in the UK, Dinamic in Spain, and Loriciels, Ere, Microids, Titus, Ubi Soft, Silmarils in France. Check out Prince of Persia, B.A.T, Chase HQ, Gryzor, Robocop, Arkanoid, Titan, Skweek, Crafton & Xunk (Get Dexter), Targhan, Iron Lord, Cybernoid II... Last edited by reno; 03 March 2023 at 03:06. |
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#45 |
Registered User
Join Date: Dec 2021
Location: Australia
Posts: 188
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@Megalomaniac
I agree. I like the the CPC and it was definitely more capable than a lot of its software shows. I was merely saying that thinking it can literally do something 16.6x better based on a tongue in cheek claim that it's using %6 of its potential, or 2.5x better than another something based on a claim of %40 of it's potential being used is at best silly and would only be clung onto by someone who wants it to be true, or is trying to feed a delusion. Even if it was true it doesn't mean that the software in question could be improved by these factors. Within the context of the software the machine is being pushed to, or near to it's limits. Something the coders themselves very likely assume is obvious even if they did make the aforementioned claims. No-one puts significant effort into software intended to be a showcase knowing it could be improved by orders of magnitudes. They push as much as they can for whatever it is they write. |
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#46 |
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Join Date: Sep 2022
Location: Eastbourne
Posts: 1,080
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I'd rather play CPC Lotus or Strider than just about anything by Dinamic, even if they're both Spectrum ports, but I'd broadly agree with reno. Get Dexter, Skweek and BAT all had no other 8-bit versions, so they're well work seeing as examples. I hope our dear departed OP is here to see this and check out some of our suggestions. We probably didn't get all the good French or Spanish games - Iron Lord was never released in English despite a rave review from Amstrad Action for example. Strange that Ocean put so much effort into most of their CPC conversions, when their early Amiga games were almost all ST ports.
Last edited by Megalomaniac; 03 March 2023 at 23:31. |
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#47 | |
Registered User
Join Date: Jul 2019
Location: London
Posts: 63
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Quote:
![]() Since 16-bit versions do exist in English, I'm sure some enterprising soul could move the text strings across and release a faithful homebrew English CPC port ! You guys also didn't get most of the Lankhor adventure games, apart from Mortville Manor. But apart from those exceptions, I think the bigger issue was awareness, and that's largely down to magazines being understandably more keen to cover the stuff from local people they had relationships with. |
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#48 | |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,348
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Quote:
With the right tricks, the CRTC can be made to handle overscan, interlace and even (limited) scrolling. However, there were several CRTC manufacturers, with different implementations of features documented and undocumented. I had to buy and fit a new CRTC to my 6128 before I could enjoy many demos since they were not satisfied with the Motorola CRTC I had. A Hitachi one worked better. |
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#49 | |
CaptainM68K-SPS France
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Quote:
CRTC 0 & 1 are the best ones. 0 equip the 464 & 6128 and 1 equip the 6128. |
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#50 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,348
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That doesn't matter. As a commercial publisher, you can't very well write "requires CRTC 0" on the packaging since no buyer will knows what a CRTC is, let alone what version he has. You just have to cope with the least common denominator, just as ST developers had to deal with single-sided floppies, blitter-less machines and the buggiest implementations of Shifter.
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#51 |
CaptainM68K-SPS France
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It has been discovered lately that the Amstrad CPC is able to make a smooth hardware scrolling horizontally in 1 pixel mode 0 and in 1 pixel mode 1 without use the double buffering method.
This thanks to the work of Longshot (Logon) democoder. He mades a compendium for the CPC : http://logonsystem.fr/down/ACCC1.5-EN.pdf |
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#52 |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,347
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