11 November 2012, 23:40 | #41 |
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I have "out of memory" message with 8MB of chip ram but not with 2MB of chip ram + 8MB fast ram.
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12 November 2012, 00:34 | #42 |
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Those with problems, have you tried to run it from the with no startup-sequence without setpatch and nothing.
There is this preview Amiga Future, I can not translate http://www.amigafuture.de/kb.php?mode=article&k=816 Craze is this group? http://bitworld.bitfellas.org/demos....es&query=Craze Last edited by vitux; 12 November 2012 at 00:54. |
12 November 2012, 01:18 | #43 |
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12 November 2012, 05:30 | #44 | |
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Quote:
If that can be useful to anyone, here is an attempt at using it: Code:
SnoopDos logging started on Monday, 12-Nov-12 at 05:24:37 Count Process Name Action Target Name Options Res. ----- ------------ ------ ----------- ------- ---- 18 CON OpenLib intuition.library Ver 0 OK 19 CON OpenLib utility.library Ver 0 OK /20 [1] nuxeliap.exe RunCommand 4096 ---- 21 [1] nuxeliap.exe OpenLib graphics.library Ver 0 OK 500 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 OK 988 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 1444 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 1612 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 1757 [1] nuxeliap.exe Open progdir:lev/DE01/46.11 Read Fail 1758 [1] nuxeliap.exe *Open progdir:lev/DE01/46.11 Read Fail 1759 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 2044 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 2407 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 2838 [1] nuxeliap.exe *Open progdir:lev/DE01/36.04 Read Fail 3219 [1] nuxeliap.exe Open progdir:lev/DE01/22.02 Read Fail 3446 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 3574 [1] nuxeliap.exe *Open progdir:lev/DE01/10.00 Read Fail |
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12 November 2012, 11:11 | #45 |
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Well it failed on many aspects, like receiving input. This does seem useful! Someone savvy with code may be able to help.
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12 November 2012, 14:15 | #46 |
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To those of you having problems starting the game.
DO NOT extract it using a Windows application such as 7z/WinRAR to a mounted folder. It failed to start for me too when I did that. Use lha on Amiga or emulated Amiga and extract to an Amiga formatted partition waaaay clear of fat/ntfs drives. |
12 November 2012, 14:27 | #47 | |
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All right, got it to work!
Quote:
You just need to extract on the Amiga side. Many times, out of convenience, I don't. |
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12 November 2012, 14:43 | #48 | |
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Quote:
There have been examples of games going down the drain in the past due to fat/ntfs issues (and zip). http://eab.abime.net/showthread.php?t=60229 |
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12 November 2012, 14:47 | #49 |
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Those just seem unpacking issues, totally unrelated to FAT volumes. There's no reason it should make any difference (except on rally long filenames that don't adhere to amiga standards, which is something that doesn't happen if you are already dealing with Amiga files)
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12 November 2012, 17:35 | #50 | |
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Quote:
Is this the right one? http://aminet.net/package/util/arc/lha I put this into my program folder but i've got no idea how to use it. Let alone using it to unzip the game. Please can you give a breif description on how to do this? Thanx |
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12 November 2012, 18:06 | #51 |
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Copy LhA to C and open shell and type "lha e (archive).lha".
http://aminet.net/package/util/arc/lha_68k Version 2.15 is in the zone. |
12 November 2012, 19:51 | #52 |
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I am doing this on Winuae btw not on a real amiga. I put the zipped lha 68k into my D drive where i have created virtual drives for the Amiga on Winuae. My program folder (or drive) is called DH1.
When I opened shell and followed your instructions it didnt work. I tried changing the letter from c to others but that didnt either. Probarbly completely doing the wrong thing. |
12 November 2012, 19:58 | #53 |
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Simply mount the lha as a harddrive in WinUAE (drag and drop it over WB window or add it to harddrives panel) and copy all files inside emulation using shell or any file manager.
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12 November 2012, 22:45 | #54 |
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You can mount an LHA as a hard drive? :O
I didn't know that, pretty neat! |
12 November 2012, 23:46 | #55 |
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Cheers Toni. Very simple in the end. That shell stuff always confused me even back when I owned the A500.
The game is very nice. Shame it wasn’t completed. Just wondering. Is it AGA only? It has a limited colour palette which is anime stylised (which I like). There’s tons of parallax though, so I was wondering if OCS/ECS could handle this? |
13 November 2012, 03:45 | #56 |
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It's AGA only as it uses dual playfield mode with 16 colours in each.
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13 November 2012, 20:17 | #57 |
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Send a message to Alkaron (amigaworld registered user) and another message to the portal SAFIR.
Little hope of answers, let alone a more advanced version and preserved. Maybe someone closer and known to them might try to contact. |
13 November 2012, 22:03 | #58 |
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I just received SAFIR moderator response, it seems that Zik (Erik Gustavsson) will respond to this thread
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14 November 2012, 08:27 | #59 |
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Good work!
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14 November 2012, 11:55 | #60 |
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Looks like a spin-off Wonder Boy and Zelda! lol ... We need to get the full version released!
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