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#41 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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I have "out of memory" message with 8MB of chip ram but not with 2MB of chip ram + 8MB fast ram.
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#42 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Those with problems, have you tried to run it from the with no startup-sequence without setpatch and nothing.
There is this preview Amiga Future, I can not translate http://www.amigafuture.de/kb.php?mode=article&k=816 Craze is this group? http://bitworld.bitfellas.org/demos....es&query=Craze Last edited by vitux; 12 November 2012 at 00:54. |
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#43 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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#44 | |
Moderator
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Quote:
If that can be useful to anyone, here is an attempt at using it: Code:
SnoopDos logging started on Monday, 12-Nov-12 at 05:24:37 Count Process Name Action Target Name Options Res. ----- ------------ ------ ----------- ------- ---- 18 CON OpenLib intuition.library Ver 0 OK 19 CON OpenLib utility.library Ver 0 OK /20 [1] nuxeliap.exe RunCommand 4096 ---- 21 [1] nuxeliap.exe OpenLib graphics.library Ver 0 OK 500 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 OK 988 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 1444 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 1612 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 1757 [1] nuxeliap.exe Open progdir:lev/DE01/46.11 Read Fail 1758 [1] nuxeliap.exe *Open progdir:lev/DE01/46.11 Read Fail 1759 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 2044 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 2407 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 2838 [1] nuxeliap.exe *Open progdir:lev/DE01/36.04 Read Fail 3219 [1] nuxeliap.exe Open progdir:lev/DE01/22.02 Read Fail 3446 [1] nuxeliap.exe #FINDINPUT A14AD, A070D, A0D6 RDH1 Fail 3574 [1] nuxeliap.exe *Open progdir:lev/DE01/10.00 Read Fail |
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#45 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Well it failed on many aspects, like receiving input. This does seem useful! Someone savvy with code may be able to help.
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#46 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,182
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To those of you having problems starting the game.
DO NOT extract it using a Windows application such as 7z/WinRAR to a mounted folder. It failed to start for me too when I did that. Use lha on Amiga or emulated Amiga and extract to an Amiga formatted partition waaaay clear of fat/ntfs drives. |
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#47 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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All right, got it to work!
Quote:
You just need to extract on the Amiga side. Many times, out of convenience, I don't. |
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#48 | |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,182
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Quote:
![]() There have been examples of games going down the drain in the past due to fat/ntfs issues (and zip). http://eab.abime.net/showthread.php?t=60229 |
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#49 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Those just seem unpacking issues, totally unrelated to FAT volumes. There's no reason it should make any difference (except on rally long filenames that don't adhere to amiga standards, which is something that doesn't happen if you are already dealing with Amiga files)
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#50 | |
Registered User
Join Date: Jan 2010
Location: N/A
Posts: 875
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Quote:
Is this the right one? http://aminet.net/package/util/arc/lha I put this into my program folder but i've got no idea how to use it. Let alone using it to unzip the game. Please can you give a breif description on how to do this? Thanx |
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#51 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,182
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Copy LhA to C and open shell and type "lha e (archive).lha".
http://aminet.net/package/util/arc/lha_68k Version 2.15 is in the zone. |
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#52 |
Registered User
Join Date: Jan 2010
Location: N/A
Posts: 875
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I am doing this on Winuae btw not on a real amiga. I put the zipped lha 68k into my D drive where i have created virtual drives for the Amiga on Winuae. My program folder (or drive) is called DH1.
When I opened shell and followed your instructions it didnt work. I tried changing the letter from c to others but that didnt either. Probarbly completely doing the wrong thing. |
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#53 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Simply mount the lha as a harddrive in WinUAE (drag and drop it over WB window or add it to harddrives panel) and copy all files inside emulation using shell or any file manager.
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#54 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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You can mount an LHA as a hard drive? :O
I didn't know that, pretty neat! |
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#55 |
Registered User
Join Date: Jan 2010
Location: N/A
Posts: 875
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Cheers Toni. Very simple in the end. That shell stuff always confused me even back when I owned the A500.
The game is very nice. Shame it wasn’t completed. Just wondering. Is it AGA only? It has a limited colour palette which is anime stylised (which I like). There’s tons of parallax though, so I was wondering if OCS/ECS could handle this? |
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#56 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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It's AGA only as it uses dual playfield mode with 16 colours in each.
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#57 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Send a message to Alkaron (amigaworld registered user) and another message to the portal SAFIR.
Little hope of answers, let alone a more advanced version and preserved. ![]() Maybe someone closer and known to them might try to contact. ![]() |
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#58 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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I just received SAFIR moderator response, it seems that Zik (Erik Gustavsson) will respond to this thread
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#59 |
Moderator
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Good work!
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#60 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,228
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Looks like a spin-off Wonder Boy and Zelda! lol ... We need to get the full version released!
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