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#421 | |||||
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Join Date: Jan 2010
Location: >
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From looking, 688 Attack Sub was one of the first VGA 256 colour games in 1989, still didn’t hit the full 256 colours but the ability was there, but i imagine 0. something % of PC gamers actually had one back before 1990, certainly not mainly games supported it before 1990. https://trixter.oldskool.org/2017/10...on-the-ibm-pc/ Quote:
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#422 | |||||
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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Check page 6 "IBM Models Offer Diverse Capabilities". Anyway, I do agree that PC's were more expensive. That was never the point I was trying to make. See, the person I replied to did point to better PC's (that were much more expensive) when he expressed his disappointment with the A1200. So him talking about the A500 and not mentioning that the same thing existed at the time (more expensive, but better machines) felt noteworthy to me. So I pointed out these better, but more expensive machines did exist. That was all I tried to do: compare the two in a similar fashion. Quote:
But again, my point was not that these machines were used for games. My point was merely that you could get machines that did 'better' things than the A500 (if you didn't mind the extra money). Quote:
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We simply disagree here. I had an A500 and loved the upgrade to my A1200. Didn't feel minor either - I distinctly remember that a computer merely having 256 colours was a big deal at the time and the A1200 offered that and was a lot faster than the A500 to boot. But we don't have to agree, that's fine. As long as we're all on the same page I don't mind anyone's opinion. Quote:
![]() That said, there are actually plenty of games listed in that document of yours that did either required 1MB or ran on 'all Archimedes models', which means 512KB. For reference any game that says "A3000" will run on all earlier models just as well as long as they have 1MB of RAM. Just to name a few Amiga ports that ran with 1MB of RAM and were available at least in 1992 as seen in your adverts: Lemmings, Chuck Rock, James Pond, Swiv, Lotus 2, Populous, Nebulus, Gods, etc, etc. Again, my point wasn't that the Archimedes was the number one games platform. It simply was that you could get very similar or better results out of the Archimedes as the A500 offered. Case in point: in the list above, Lemmings, Chuck Rock, Swiv, Lotus 2 and Populous all ran better than they did on the A500, sometimes quite substantially so (either by simply having better frame rates or sometimes having better graphics and/or sound). |
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#423 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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#424 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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Oh come now, that's total nonsense. You already voiced your opinion several times. It's not your opinion that causes me to reply to you. You're free to think what you want.
What causes me to reply to you is things like silly comparisons between a 1992 budget computer and a Pentium@200MHz in 1997 and your tendency in this thread to post things that are factually wrong. Could be you simply don't know or don't remember, but that doesn't mean it shouldn't be corrected. |
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#425 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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O im in trouble again
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#426 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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#427 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Better not breath.......
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#428 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Retro1234, you, along with everyone else here, are entitled to voice your opinion. That doesn't mean it shouldn't be corrected if it's wrong.
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#429 |
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Join Date: Jun 2019
Location: Sweden
Posts: 66
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#430 |
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Join Date: Feb 2016
Location: bolton
Posts: 145
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i had an amiga 1200 from new as soon as it came out i loved it , but few months later i walked pass the same computer shop they had a pc 486/dx33 running star wars rebel assault in demo i couldn't stop watching the tie fighter scene the 3d amazed me i then sold abiga and brought that pc and never looked back the 3d graphics everything was better on the pc still is just a shame they didnt ever support a decent video chip that could play doom like a pc. then people would have kept there amigas.
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#431 | ||
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Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,379
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#432 | |
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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![]() That said, a 486/DX33 was a great machine in 1993. If somewhat dodgy on the 'smooth scrolling' front in 2D games. First PC I ever saw that did that right was some Pentium MMX machine. To this day I still don't understand why scrolling smoothly was so difficult for PC's, a 386DX ought to have been able to handle it just fine with a processor that fast. But somehow they just didn't. As for DOOM, well - it eventually did come out for the Amiga and runs well enough if you have a machine roughly equal to a PC that would run it well. Problem of course being that most Amiga users didn't buy a machine with a 40MHz 68040 in it. But yeah - if you had the money, the 486 was an awesome machine at the time. Truth be told, for me the PC era began in earnest 1997/1998 - I got my first PC around that time and played a lot of Starcraft on it. |
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#433 | |
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Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,087
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Very few people bought it and subsequently expanded it - it was way too expensive for the kinds of people that bought it as a gaming tool first and foremost. |
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#434 | |
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Join Date: Dec 2015
Location: USA
Posts: 2,960
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And yet rebel assault is just the kind of game which could be done on the CD32 at least-the concept of a rail shooter with video playing in the background like Microcosm. Don't know if that particular game needed Akiko to do it, but it seems like it should have been close to doable with an HDD or a CDROM to stream the video. |
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#435 | |||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,714
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Star Wars: Rebel Assault Quote:
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#436 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
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Actually, if the blitter ran in fast-page mode it could have filled non-textured polygon graphics at higher palette depth to keep up. But without commercial game engine support we'd have still not made it.
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#437 | |
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,714
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So what did PC game developers do about it? They simply avoided games that needed smooth scrolling. I suspect the move to 3D on PCs was partly because they couldn't do 2D games well. With 3D you can get away with low frame rates and jerky animation - and if not just buy a faster PC! What's interesting is that for years the Amiga was dismissed as 'just a games machine' then finally the PC finds one genre it can do better and suddenly the Amiga is not good enough as a games machine! So PC advocates would pooh-pooh anything the Amiga was better at, while simultaneously playing up the 'superiority' of PC hardware. For example, VGA doing 256 colors in 320x200. Does more colors make up for crappy scrolling and jerky animation? It does in PC Land. Can overscan make a game look better, or it just a gimmick? The PC can't do it, so it must be a gimmick. Sprites, Copper, Dual playfield? All gimmicks. 4 channels of 8 bit PCM sound? Not good enough. 2 channels plus a toy synthesizer? Way better! Switched joystick that didn't need recalibrating every time you used it? Too simple. Floppy drive that autodetected disk changes? Another gimmick. Preemptive multitasking? OS with full GUI in ROM? Gimmicks. But if the PC had it - essential! |
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#438 |
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Join Date: Jul 2010
Location: sthlm
Posts: 226
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That reminds me how much pc sucked back in the day.
The fact that amiga was a set hardware standard, and not a moving target. Is what makes it so cool. |
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#439 |
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Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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The PC had plenty of 2D games that scrolled smoothly. Jazz Jackrabbit is one that comes to mind.
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#440 | |
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Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,087
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Which is weird because literally everyone who plays games now does so on PCs and console. If only they had understood why they were wrong! |
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