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#21 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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@pink^abyss
So, how about Gradius II? ![]() (kidding) |
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#22 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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Amazing! What a brilliant game. Spent an hour playing after breakfast. Can't wait to get the full version onto floppy!
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#23 |
Registered User
Join Date: May 2012
Location: Gravesend - UK
Posts: 927
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Trying to download the game but malwarebytes is fighting with me as it really doesn't like it ?
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#24 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
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#25 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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@Toni Galvez
Ah! Really? That's excellent news! The MSX version was pretty good albeit very different to the arcade and nes versions! |
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#26 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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That arcade feeling! It's absolutely fantastic.
Great work as usual aBYSs ![]() |
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#27 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
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I got the original copies of Gradius 2 for Famicom and Nemesis 2 for MSX, really amazing 8bit games.
Gradius 2 for Famicom got much smaller suns, maybe is good Idea to do this version to Amiga. |
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#28 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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Quote:
Hi, thanks for the feedback. >And like Suicyco said, the level reset doesn't always work correctly. >Leftover ships from before reset appear after ship re-spawn. Can you please tell me in which level this does happen? >(Bug?) First boss is sometimes invulnerable after destroying the shields >(don't remember if this was in the original). The boss is only vulnerable if the blue dot in the middle is open. This takes some time. >(Bug?) Ship speed doesn't reset to slowest at death (don't remember if >this was in the original). That was by intention. The game is otherwise really unplayable in later levels (at least in my view). So you always fall back to speed=1 instead of 0. |
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#29 |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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#30 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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Quote:
Thanks ![]() ![]() |
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#31 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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I believe the decision to start after death with speed=1 is definitely the correct one, please, keep it this way
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#32 |
Registered User
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 197
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Brilliantly executed.
![]() You guys rock! |
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#33 |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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#34 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Just tried on my A1200/030, CRT. Whow!!! So arcade. Great GFX, great music. Next is to test on my A600 with Furia.
Support for 2 button!! Love it ![]() One request is for 2 player. Not at same time but to play each other time to compete with score. Please ![]() Love you guys ![]() Last edited by nikosidis; 07 February 2021 at 12:32. |
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#35 | |
Registered User
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 197
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Quote:
Even on the arcade if you have any option highlighted before losing a life you get the speedup option immediately. |
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#36 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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#37 |
Registered User
Join Date: Feb 2018
Location: Poland
Posts: 362
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Looks great and even more I'm impressed with quality of music and sound effects. They both are great. One thing I can't stand though is that sounds fighting because of 4 channels limit. Seems like everything can be improved on Amiga over what was done already in the past, with exception of that one annoying thing.
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#38 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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I think the music and sfx sound great. The GFX looks better than the arcade! and the game play is just perfect.
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#39 |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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#40 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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WOW! very great work Pink!.
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