03 March 2019, 00:47 | #281 | |
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03 March 2019, 04:43 | #282 | |
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Email me if you are still having trouble. You'll need a 320*200 8 bit RTG mode available on your system. |
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03 March 2019, 21:48 | #283 | |
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Thanks I will give it a shot! Take care, Matt |
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09 September 2020, 10:21 | #284 |
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I've done a quick and dirty build for the Aca500+, no idea if this will run though (or how fast it will be if it does run).
I've also done a quick video of the AGA version running on my new MiSTer, not quite fast enough to be playable yet but almost there, hopefully some core updates will get us there soon [ Show youtube player ] Last edited by NovaCoder; 11 September 2020 at 02:23. |
09 September 2020, 10:57 | #285 | |
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There's quite a few of those Aca500+ boards out there already, right ? |
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09 September 2020, 11:01 | #286 |
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Thanks, can't wait to try it out!!!
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10 September 2020, 01:41 | #287 |
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10 September 2020, 20:59 | #288 |
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Thanks for the tip, tried it today, but didn't get much joy. The screen went blank and then returned to WB. I guess I should find different .wl6 files...
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10 September 2020, 22:11 | #289 | |
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10 September 2020, 22:42 | #290 | ||
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Screen went gray both on my Aca500+ and my emulation on winuae. Quote:
Or change existing (the one that point on doom sounds)? Or delete everything, and just adding "nosound"? Sorry, I am very inexperienced in these stuff |
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10 September 2020, 23:07 | #291 |
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11 September 2020, 00:20 | #292 |
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[ Show youtube player ]
Runnign Wolfenstein 3D with Atari STfm 68000 7mhz. |
11 September 2020, 00:34 | #293 | ||
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AmiWolf was built for an 030 (or better) and runs very well on a fast 030, it's better than the original DOS port in my opinion. Last edited by NovaCoder; 11 September 2020 at 01:56. |
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11 September 2020, 01:32 | #294 |
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11 September 2020, 02:26 | #295 |
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Okay here is a new build with the Doom sound library disabled.
Looking at the code again I think the you will have a problem with the C2P code which was designed for an 020 but give it a try, you never know your luck. See the first post on this thread to find out what versions of the data files you need, AmiWolf only works with one version properly. http://eab.abime.net/showthread.php?t=70749 Last edited by NovaCoder; 27 December 2020 at 13:05. |
11 September 2020, 04:16 | #296 |
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Lol - It works!
Right from the get go On 14Mhz it's ruining something like 1-2 fps, on 42Mhz is a little bit better, but still not fun to play (and not according to today's standard's, but back then ). On 42Mhz is running something like Citadel on A500. When I lower window, it starts to get playable. But I guess it's a huge step, just making a build that works! Great job NovaCoder, and thanks. I can record tomorrow, if anyone's interested, and, if there's not going to be another build soon. Oh, and why it is always strafing when playing on wsad? How can I enable just regular rotation movement on player axis? I've been in the options, and tried to change it, but it's always doing strafe, instead if rotation. |
11 September 2020, 05:09 | #297 | |
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To disable straffing check the icon's Tooltypes and disable straffing. You should also set the mouse speed to max Last edited by NovaCoder; 11 September 2020 at 05:22. |
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11 September 2020, 21:48 | #298 |
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Ok, here 's the video.
Apology for my awful spoken English [ Show youtube player ] 0:33 - 14 Mhz 68000 4:37 - 42 Mhz 68000 What I forgot to say, is that CRT screen really nicely blur's the pixels, so this looks (not plays yet ) much smoother then on my friends 286's and 386's back then, where pixels were HUGE on these old PC monitors. ----------------- Little off topic: Few month a go a recorded a video of Cyberwolf by Britelite, and you can see how smooth it can be (even on 14 Mhz), when the game is (from the start), programmed with Amiga's hardware in mind. [ Show youtube player ] This demo deserves so much more attention, then it gets. Hopefully this will improve over time. I am posting it, in case, someone missed it. ------------ |
12 September 2020, 02:30 | #299 |
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12 September 2020, 10:14 | #300 | |
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It's quite funny actually because this port was originally built for AGA 060 (SDL based) but then I had loads of requests to support 030 AGA so that happend. After that people wanted a 64 color OCS/ECS port and finally I got the Vampire guys asking me to support RTG |
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