24 March 2014, 08:59 | #21 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
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Yes. But other differences appear to exist, that are not listed there.
EDIT: about the two "HOPPO" galaxies, i got two versions of Oids and they were just here in one of them. I included them, but they're clearly not original ftl galaxies. People having good extra galaxies can send them to me for inclusion, btw. |
24 March 2014, 18:10 | #22 | |
Zone Friend
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Quote:
Sorry to report wrongly, there isn't a delay at all at least no worse than the slight delay of the original. Oops meynaf: I have a good set of 5 or so full levels that I'd like to see on here- all in their own galaxy. Shall I zone the st disk for you to look at?. They're quite distinct I think Last edited by Adropac2; 24 March 2014 at 20:21. |
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27 March 2014, 09:56 | #23 | |
son of 68k
Join Date: Nov 2007
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New version online !
(same link as before) Colors problem fixed. You'll now see very different, but original (i think !) colors. It came from the fact the game used the vdi (gem) to fill these, and this, of course, does not use hardware index but something else ! Input handling is fixed too. Right shift was incorrectly mapped, pause was broken, joystick button didn't work, etc. Quote:
Not the st disk if possible, but the .OID files that are on it. |
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27 March 2014, 10:25 | #24 |
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Here is the news for your great Project
http://www.amiga68k.de/?p=3518 _____________________________________________________ You can translate at any time the website into English or click right here: http://amiga68k.de/?page_id=348 Your comments, visit and support is very welcome Visit http://www.amiga68k.de |
27 March 2014, 10:51 | #25 |
Thalion Webshrine
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Very nice port.
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27 March 2014, 16:14 | #26 |
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The game works better now (Joystick, colors). I noticed somtimes if I land the ship it stays some pixel under the ground instead of on the ground. Maybe the original game behaves the same.
For my the gravity is much to low for fun playing. The amiga gravity style games are much better playable IMHO. At last Oids as a native 68k game would beat the atari version. |
29 March 2014, 01:04 | #27 | |
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Quote:
Iv'e often thought what a ground up version of Oids would be like on Amiga but when you realise just how much is thrown about at times, would the Amiga manage this so much better? Stuff is more individually tracked in Oids so that's fairly taxing regardless of how much better Amiga's hardware is. It would be interesting to hear people's expert opinion on this actually |
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29 March 2014, 09:08 | #28 |
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29 March 2014, 09:35 | #29 |
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Saw the updated ADF in Zone. Thanks again.
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31 March 2014, 12:32 | #30 |
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Hey Meynaf,
the game is so great, so i´ve written a big review for the Amiga version on amiga68k. Oids - Classic Amiga Game Review (Translated by Google) Also you will find the Manual in the Download Section. Thx for this Game an i hope you will go on with more ports. _____________________________________________________ You can translate at any time the website into English or click right here: http://amiga68k.de/?page_id=348 Your comments, visit and support is very welcome Visit http://www.amiga68k.de Last edited by Foxman; 31 March 2014 at 12:45. |
31 March 2014, 13:20 | #31 |
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03 April 2014, 09:36 | #32 |
son of 68k
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New oids.lzx online now. It contains the six extra galaxies that have been sent to me (else nothing has changed). Beware, as even though they only contain a single planetoid each, they're very difficult.
Do you remember that old tile mapped small game i was doing some time ago ? |
03 April 2014, 12:21 | #33 |
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03 April 2014, 12:56 | #34 |
Registered User
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I always wanted this on the Amiga
Thanks for all your hard work making this possible |
04 April 2014, 18:08 | #35 |
Zone Friend
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Didn't think we'd ever see this on Amiga despite the various pleading from time to time. When I finally got an Amiga coming from the ST, I was horrified to find out this wasn't released on it. Especially strange because most games at that point were ports
Anyway very grateful for all this work done top man Last edited by Adropac2; 04 April 2014 at 18:16. |
06 April 2014, 17:45 | #36 |
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Great game, really pleased to see this on the Amiga. Please will somebody put this back into the zone, as I seemed to have missed it. Thank You. It isn't on the FTP.
EDIT: I checked the FTP but not here, my mistake. Thanks for the 3rd release. |
07 April 2014, 09:03 | #37 |
son of 68k
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08 April 2014, 21:45 | #38 |
Zone Friend
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Just got round to playing this latest version and I still can't believe it's on Amiga. Huge thanks
The difficulty issues I expect some may be experiencing is likely because there are some mechanics they're unaware 1 you can charge your shields 2 you can charge your shields super quick(CONSUMES LOADS OF FUEL to do this) if already shielded-hold space when shielded-incredibly useful when bombarded with enemy 3 you can detonate the bomb if you hold the button then release to detonate 4 and the whole thing is so much easier when using keys- joystick is plain awkward in comparison way more difficult in truth even if you prefer it Superb game, thanks once again for this port Last edited by Adropac2; 08 April 2014 at 23:57. |
09 April 2014, 17:23 | #39 |
Zone Friend
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This is a great conversion. I've found I keep using nova bombs when I don't want to.. It seems too easy to use them...
Any chance that could be fixed?? Also I did read something about the worlds.. Are all the original ones there?? |
10 April 2014, 09:02 | #40 | ||
son of 68k
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Quote:
This shouldn't happen anymore when using the keyboard, but on an emulator the joystick emulation may eventually interfere. Quote:
- all FTL original worlds that were on the game disk - two more worlds that were in a cracked version i got - six more worlds that were sent to me by Adropac2 |
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