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Old 10 May 2007, 15:13   #1
Marcuz
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UNCONFIRMED: Castle of Dr. Brain (Illegal Instruction)

i've found an illegal instruction break in Castle of Doctor Brain, (your pack from yesterday) when entering the screen with the codes.
Winuae + ClassicWB, JIT enabled.
i was in the screen with the 3 doors (the second screen of the whole game) and i had solved the 3 doors/puzzles, got back in screen one (the main door to the castle) and got back in the hallway, clicked on the far door > screen with the code access > illegal instruction.

if you like to, (i'm not sure if the purpose of the thread is exactly this) we can add an entry for a game like this one, ask for check by someone else, and then adding it to the main list for Whdload submission?
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Old 10 May 2007, 15:26   #2
killergorilla
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Quote:
Originally Posted by marco pedrana
i've found an illegal instruction break in Castle of Doctor Brain, (your pack from yesterday) when entering the screen with the codes.
Winuae + ClassicWB, JIT enabled.
i was in the screen with the 3 doors (the second screen of the whole game) and i had solved the 3 doors/puzzles, got back in screen one (the main door to the castle) and got back in the hallway, clicked on the far door > screen with the code access > illegal instruction.

if you like to, (i'm not sure if the purpose of the thread is exactly this) we can add an entry for a game like this one, ask for check by someone else, and then adding it to the main list for Whdload submission?
I've never played Castle of Dr Brain so I would appreciate it if someone else could check the error (on a real Amiga if possible). The more people that check the more likely we are to get the error fixed.

Last edited by killergorilla; 08 August 2007 at 15:59.
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Old 06 July 2007, 02:27   #3
killergorilla
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Hi marco,

just been trying to get this to give me an access fault but it always let me enter the code and then let me in the door, I couldn't get any kind of illegal instruction sorry!

You using the English version or the German one?

Quote:
Originally Posted by marco pedrana
i've found an illegal instruction break in Castle of Doctor Brain, (your pack from yesterday) when entering the screen with the codes.
Winuae + ClassicWB, JIT enabled.
i was in the screen with the 3 doors (the second screen of the whole game) and i had solved the 3 doors/puzzles, got back in screen one (the main door to the castle) and got back in the hallway, clicked on the far door > screen with the code access > illegal instruction.

if you like to, (i'm not sure if the purpose of the thread is exactly this) we can add an entry for a game like this one, ask for check by someone else, and then adding it to the main list for Whdload submission?

Last edited by killergorilla; 08 August 2007 at 17:41.
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Old 03 August 2007, 17:30   #4
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Quote:
Originally Posted by killergorilla View Post
Hi marco,

just been trying to get this to give me an access fault but it always let me enter the code and then let me in the door, I couldn't get any kind of illegal instruction sorry!

You using the English version or the German one?
sorry mate, since i've recently turned off all thread subscription, i slip some post.

i use the english version.
did you tested it with ClassicWB? with or w/out JIT enabled?
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Old 03 August 2007, 17:47   #5
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ClassicWB, no scalos, no JIT

tryed again Castle of Dr Brain, this is what happens.

it starts, it pass the logo screen, it gets to the intro screen it asks if i want to skip it. i do; it opens a requester teliing me the memory is fragmented (does it refers to the HD? my games are stored in a hdir HD for Winuae).

i did not understand what option i really checked on, because the mouse pointer was in "wait mode" on it. i clicked a couple of times, first on "yes, defragment" then on "no, who cares"

then finally the game starts.

i'm at the doorway, all seems ok. i click on the door, which tells me to ring the bell. i do.

game crashes:

Exception "Privilege Violation" ($20) at $10F368F6 (ExpMem $8F6) occured.

[edit] is it worth to try other setting than NOCACHE, if i do not know exactly what they do? i'm not sure but aren't these commands more related to a real machine whereas on emulation, part of them at least are ruled through winuae?
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Old 03 August 2007, 17:53   #6
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Maybe you have some other problems? You use KG's pack version? Works fine here with WinUAE/CWB at the door, using the bell.
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Old 03 August 2007, 17:54   #7
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I got that fragmentation question when I was running in on WinUAE with JIT but it ran flawlessly without JIT on my "closer to a real amiga" config.

I've never had a privelege violation on my real Amiga (I know it can happen though, Retro-Nerd has seen it) and when I do get them, generally making the emulation "stricter" gets rid of them.

I'll take a look at Mystical some time soon, I presume it's in my packs!
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Old 03 August 2007, 17:58   #8
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Quote:
Originally Posted by Retro-Nerd View Post
Maybe you have some other problems? You use KG's pack version? Works fine here at the door, using the bell.
yep i use KG version on Whdload 16.7
i think that these crashes happens randomly in the first 20 minutes of play.
i cannot say that there could not be other problems absolutely, but
i use the standard ClassicWB with its standard configurations, i found it pretty stable usually.
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Old 03 August 2007, 18:10   #9
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I can't confirm your ingame crahes after app. 20 minutes (never played it long enough), but i get no "Privilege Violation" at the front door, no "memory fragmented" requester.
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Old 10 August 2007, 02:58   #10
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i have the same problem with indiana jones 4 as i have said in the concerned thread. same error.
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Old 10 August 2007, 13:13   #11
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Which error? We've talked about quite a few

Oh and expect these posts to move to a new thread soon!
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Old 14 December 2007, 07:07   #12
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First run, a simple whdload *.slave preload nommu nocache (just to make sure ). No probs. Solved the indoor puzzled, moved to the last (code entering) doors, saved, solved 2 other puzzled, saved, used a hint. Quit. Works. Damn it's sluggish...
Second run: whdload *.slave preload ntsc mmu cache (here's asking for trouble, but a bit faster, ja). Solved the indoor puzzle, Saved. Solved the magic numbers puzzle, entered the last doors (didn't input anything), saved. Solved all the other puzzles, entered the final doors (didn't input anything), saved. Quit to check the codes.
Another run, yet again with whdload *.slave preload ntsc mmu cache. Restored, entered last door, inputting codes and entered another room. The voice said "You are now fucked" ... oh, I mean "You now have 60 seconds." So I've saved on a different position than before. Quit.

Last edited by Shoonay; 14 December 2007 at 11:03.
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Old 14 December 2007, 10:36   #13
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So I think we can safely say this one works fine now?

Cheers for joining in on the testing shoonay

What's your spec by the way, I'll add you to the testers list
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Old 14 December 2007, 10:57   #14
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I never left :P
I got a real amy1200 with blizz 030 50mhz 32MB, KS3.1 blizkicked, OS3.9BB2 (fblit) on 60gb hd

PS: Sorry, forgot the RAM and KS :>
PS2: /me likes yer AWESOME SUBFORUM! but fears yer POWA now...

Last edited by Shoonay; 16 December 2007 at 15:15.
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Old 14 December 2007, 11:02   #15
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Ta mate.

I know you didn't leave but you weren't as apparent in MY AWESOME SUBFORUM!

EDIT: How much RAM you get? I presume you have KS3.1?
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Old 14 December 2007, 13:36   #16
Marcuz
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i presume the errors i've found are only in winuae, possibly due to some settings. (however the settings i used are the default ones with the ClassicWB config)
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Old 17 June 2009, 11:58   #17
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Running this game on my A1200T through WHDload.
The English version from KGs pack runs dog slow.
The German version runs at least 4x more quickly.

The tooltypes are the same for both slaves.
Both slaves were written by JOTD; Version 1 wiritten 16/03/06.

Will of course check for newer slave... But why would there be this difference?
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Old 17 June 2009, 13:37   #18
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fragmented HD? is that even possible? otherwise, i have no idea
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