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View Poll Results: What's so special about those old "static" adventure games ? | |||
Presentation (box art, included collectable stuff, novels) | 9 | 19.57% | |
The strengh of the parsers, and their rapid evolution | 6 | 13.04% | |
Emphasis on using our imagination instead of being presented with eye-candy but bland graphics | 34 | 73.91% | |
The satisfaction to be granted with true litterary works, instead of just exercizing our reflexes | 16 | 34.78% | |
The slow pace of these games | 10 | 21.74% | |
Multiple Choice Poll. Voters: 46. You may not vote on this poll |
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Thread Tools |
21 March 2009, 19:40 | #1 |
Banned
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What's so special about those old "static" adventure games ?
Two Deleauvive polls for the price of one, today
Since Galahad & Psygore patched quite many Text & Graphics adventure games, those last monthes... What's so special about those old "static" adventure games ? This includes of course Infocom text only games, Level 9 / Magnetic Scroll games, first point & clicks on the Amiga, original or ported from the c64 & CPC |
21 March 2009, 19:44 | #2 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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third is the one
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21 March 2009, 19:46 | #3 |
Unregistered User
Join Date: Apr 2007
Location: N/A
Posts: 1,643
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I voted for third and fourth option.
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21 March 2009, 19:48 | #4 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Third is indeed the one.
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21 March 2009, 19:49 | #5 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Yep, third is the one. Anyway, some Infocom games had awesome goodies.
http://gallery.guetech.org/moonmist/moonmist.html |
21 March 2009, 19:51 | #6 |
Banned
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mmm, may be...
but here is a detailed illustration of my choosing of the parser option, taken from Level 9 Memorial site (not trying to influence your vote) : "Level 9 used their own interpretation language, A-code, which was more memory efficient even than plain Z80 assembler. It was developed around 1979, long before the first L9 game appeared. The A-code data files were usually incorporated into the executable file for specific machines, together with the interpreter part. Still, even those executables were significantly shorter than pure assembly code files would have been! This efficiency was partially due to advanced text compression routines that reduced the memory need for texts to about 50% of their true length. Infocom's text compression, in comparison, only reduced text strings to about 67% of their real length (abbreviation alphabets notwithstanding). A strength of the A-code system -- and at the same time one of its greatest weaknesses -- is a system of script variables, of which there are a fixed number: generally more in higher A-code versions. For the later three-part games, Knight Orc, Scapeghost, and the Ingrid series, the script variable system was extended by an NPC movement and action system which was internally called KAOS. The framework of this new system was originally developed by John Jones-Steele who had gained first experiences at Melbourne House. KAOS is able to make NPCs appear "intelligent": they move independently of the player's commands, pick up things, utilise weapons, etc., following so-called "racetracks," which could be quite complex (as Knight Orc demonstrates impressively). The name "KAOS" is a mangled acronym of Knight Orc Adventure System." |
21 March 2009, 19:53 | #7 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
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and where's the option: "no idea, never played one"?
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21 March 2009, 19:59 | #9 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,916
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I'm with Sensi here My two favourite Amiga ones on the Amiga are Die Kathedrale and Die Drachen von Laas. Both are like an interactive book and I still like them very much
Quote:
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21 March 2009, 20:00 | #10 |
Puttymoon inhabitant
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I voted for presentation. For example - I like the Fish! box much, but I dont like the game. The same with Tass times in Tometown.
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21 March 2009, 20:01 | #11 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Sure there are some Level 9 games in TOSEC. Search for Gnome Ranger for example.
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21 March 2009, 20:21 | #12 |
Banned
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Gather round EAB people !
Hey Graham, what about making this song the EAB anthem :
"Some people think that retro-gamers can be a nightmare But we believe that they can be a dream For where they will go neither nerd nor n00b dare We're the EAB's Head Tavern Ladies Bowling Team Some people like those modern screens, flat and uninspiring And polish them until they shine and gleam But we think the old-fashioned ones are just as good We're the EAB's Head Tavern Ladies Bowling Team Some people say the sight of pixelated sprites would scare them to death And when they see them they begin to scream But if you want to win you've got to beat us at SOTB We're the EAB's Head Tavern Ladies Bowling Team" Adapted by le Sieur Deleauvive from Peter McBride Knight Orc great novella |
21 March 2009, 20:27 | #13 |
Unregistered User
Join Date: Apr 2007
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Posts: 1,643
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What is really great about these games is their addictivness. When you start playing them they catch you and you are in. You need solve all the problems, find the truth. I remember my brother talking about Worm in Paradise with his friend, I wanted to be part of that world (after many years we have found that they were only at the beginning of the game, so great and huge it is). Its like reading book and have chance to influent it (of course you cant, there is some storyline but its up to you to get finish it). Two people playing MI1 have same imagination about the world but two people playing same text-adventure play it in two different worlds. These games cant lie to the players, they have only one chance how to attracts you - be good, have good story. No music, no effects, no graphics, 3D rendering shite, nothing, just game itself. Its like fat black transvestite but with brightness and good soul. And irregular bowelmovement. Sometimes better than beatiful breasted brunette with long legs thinking only about you know what. Where is Fred, I am curious about his favourite text adventures.
@TCD and RN: I know but they released more games and its shame that all of them are not in. @ Deleauvive: Where is bowelmovement, faggotry and anteater? Sorry for saying it but my cage is waiting Last edited by Sensi; 21 March 2009 at 20:32. |
21 March 2009, 22:42 | #14 |
He found it at the zoo..
Join Date: Jun 2008
Location: Townsville / Australia
Posts: 151
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I liked the box arts/extras you got when you bought them initially (being a kid), but in later years the thought process that goes into solving the puzzle is impressive. I especially enjoyed Knight Orc and Guild of Thieves because there's an anticipation factor not evident in animated adventures. Great poll!
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23 March 2009, 12:40 | #15 |
Needs a life
Join Date: Jan 2008
Location: England
Posts: 1,707
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Magnetic Scrolls: superb story "involvers" - not just story tellers, they bring you in. Still my favourite text adventure people
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23 March 2009, 13:33 | #16 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,279
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Quote:
I used to run Level 9 games on my C64 - I took a day off work to finish Snowball, that was great. Then what was it, Return to Eden, and Worm in Paradise. I had some issues with the Parser, but they were just a joy to play compared to bloody Melbourne House's the Hobbit. Dammit, I just wnated to get in the damned boat!! |
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23 March 2009, 17:46 | #17 |
Village Idiot
Join Date: Feb 2009
Location: UK, England
Age: 38
Posts: 580
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I would say a good game is the sum of its parts, but the third and forth options are the more enjoyable aspects.
Favourite Text Adventures: Golden Fleece Space Jest Hitchhikers Guide to the Galaxy |
27 March 2009, 17:11 | #18 |
Banned
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Here is Space Jest, a freeware creation from Simon (Pegasoft), as a gift to those of you who collect this kind of games.
Difficulty level should be a tad lower than in other games cited here. Last edited by NewDeli; 07 December 2009 at 14:49. |
05 January 2010, 20:50 | #19 |
Registered User
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Thanx Deleauvive,
yes lvl9 were great games. i used to play one on my C64 set in Draculas castle -cant member the name of it now - but never got to finish cos the tape snapped. cheers steve |
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