04 June 2007, 02:22 | #21 |
Just another angry gamer
Join Date: May 2007
Location: Sydney/Australia
Age: 44
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did anyone here manage to defeat the game on Amiga? IIRC, I got to the third round of Dragon Island. If you did, what was the final boss?
The hardest island for me was always Robot Island. There seemed to be questionable collision detection with the projectiles. basically , if you could get past Dracula on Monster Island you could get a long way. But getting to him without dieing was damn hard. If you died in the last round, you lost your speed, rainbow speed and rainbows, so the Dracula was impossible. That's why you needed to get permanent powerups beforehand, which was a major mission in itself. |
04 June 2007, 06:29 | #22 |
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I had a pretty short temper when it came to games a long time ago..
Thanks to the EAB league slamtilt I'm starting to relive those happy moments lol.. any game where you can be either very lucky, or very unlucky is a recipe for a vat of boiling blood.. |
04 June 2007, 07:55 | #23 |
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F-29 Retaliator - annoying because of all the DAMN DIRTY BUGS!!!!!!
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04 June 2007, 09:57 | #24 | |
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04 June 2007, 10:39 | #25 |
Just another angry gamer
Join Date: May 2007
Location: Sydney/Australia
Age: 44
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yeah, I found the arcade version easier also.
on the Amiga, Dracula was like this: no powerups: impossible (he moves faster than you) boots (walk speedup): excruciatingly hard (managed it only once) boots + red pot (double rainbows): extremely hard boots + yellow pot (rainbow speedup): extremely hard (requires lots of running jumping and firing) boots + 2x red pot (triple rainbows): extremely hard (harder than double rainbows because it takes longer for them to extend) boots + yellow pot + red pot: hard boots + 2x red pot + yellow pot: average (easy if you know exactly where to position and exactly when to collapse rainbows on him) that's from memory so it may not be fully accurate. |
04 June 2007, 12:10 | #26 |
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well there's frustrating and frustrating...
1)frustrating because you don't have the manual and you really don't get how to make your character (or whatever subjet/s in the game) do that one action or more that you really need to pass the first few screens: Captive Syndicate (altough on this one i cannot be sure, it could frustrate me even if i would know how to control the game) the Prophet Evil's Doom (this one too, other than the lack of that unrenounceable bit of info, it has frustrating flicker problems on winuae) Abandoned Places Global Effect Populous 1 (the sequels were fine) then there's frustration creeping in the game, even if you know how to control it: Lionhart Lupo Alberto Wrath of the Demon Cybernoid II the revenge (were the producers kidding with this one?) Rockford (i've never even finished one single level, and i've tried various hundreds of times...) however, of those, but Lionhart, the other ones are games that, no matter how frustrating you like to start up once in a while, because of the feeling, the ambientation etc. last there's frustrating because of bugs or really bad design... Dragon's Lair, Legend of Ragnarok, Legend of Valour, etc. (and these ones too. you ends up liking, as long they were not original! ) but there is also frustrating = good, games you don't finish but that keep you company for hours nevertheless, with some progress, like Troddlers... |
04 June 2007, 12:25 | #27 | |
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WHDload..load..load... WHDLoad... |
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04 June 2007, 12:40 | #28 | |
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04 June 2007, 12:41 | #29 | |
Lesser Talent
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04 June 2007, 16:32 | #30 |
Pirate
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Location: Denmark
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I remember playing a bad crack of Maniac Mansion, and you couldn't open one of the main doors Did I try a lot of things to get the damn game to work.
Playing the good crack makes it a joy to play |
05 June 2007, 00:05 | #31 | |
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05 June 2007, 00:42 | #32 |
Lemon Curry ?
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Last Ninja 2.
No further explanation needed. |
05 June 2007, 00:53 | #33 |
Targ Explorer
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Anyone vote for the Future Wars pin hole to put flag into?
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05 June 2007, 02:28 | #34 | |
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05 June 2007, 08:39 | #35 | |
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05 June 2007, 09:03 | #36 | |
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My 14" portable was like playing whilst wearing Mr Magoo glasses! |
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05 June 2007, 10:52 | #37 |
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The flag wasn't really a problem for me either, but at least I was playing with a RGB-cable connected to my CRT-TV (razor-sharp picture, I had).
Though, I tried to play through the game rather recently, but when entering the sanctuary with all them hooded monks walking around in a square pattern (one is supposed to enter the sanctuary and very quickly start walking in the same way as they do... after having put on one of their dresses) I get caught even before I manage to do something. I can't help it, but it feels like the game is running to fast... way too fast... (I'm using the latest WHDLoad-slave). Have I stumbled across a bug, or am I just crappy? |
05 June 2007, 15:21 | #38 |
Zone Friend
Join Date: Oct 2006
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I have to disagree with Shadow of the Beast 2 - I thought it was great fun and I wasn't frustrated by it.. I died a lot but I loved getting a little further every time. And I got pretty good at it in the end
The most frustrating I can think of right now would be the absolutely horrible Amiga port of Last Ninja 2 - I had to make a longplay of that one as I was making longplays of the other Amiga LN ports.. and I can't remember when I last had such a completely boring time. It's just incredibly bad and the controls make it frustrating as hell. |
05 June 2007, 18:11 | #39 |
Amiga Mod Chipper
Join Date: Jun 2004
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Wings was the most frustrating to me. I spent days building up my pilot and had 144 kills. I failed 2 missions and on the 3rd mission I have to take down 8 planes. I've no chance and have to either die or fail the mission and get dismissed.
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06 June 2007, 08:49 | #40 | |
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